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Age of Empires III: Definitive Edition News

Server Maintenance - Wednesday, January 17



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, January 17 @ 2:00p PT / 5:00p ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, January 17th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Celebrate the Holidays with the Steam Winter Sale!


It's lovely weather to browse the Steam Winter Sale together with you! 🎵 Snag up to 75% savings on the Age of Empires franchise.

Don’t wait – sale ends January 4th at 10 AM PT (18:00 UTC).

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☃️ Steam Winter Sale ☃️


[h2]Age of Empires IV[/h2]

https://store.steampowered.com/app/1466860/Age_of_Empires_IV_Anniversary_Edition/

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[h2]Age of Empires II: Definitive Edition[/h2]

https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/
https://store.steampowered.com/app/1389240/Age_of_Empires_II_Definitive_Edition__Lords_of_the_West/
https://store.steampowered.com/app/1557210/Age_of_Empires_II_Definitive_Edition__Dawn_of_the_Dukes/
https://store.steampowered.com/app/1869820/Age_of_Empires_II_Definitive_Edition__Dynasties_of_India/
https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/
https://store.steampowered.com/app/2555420/Age_of_Empires_II_Definitive_Edition__The_Mountain_Royals/

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[h2]Age of Empires III: Definitive Edition[/h2]

https://store.steampowered.com/app/2477660/Age_of_Empires_III_Definitive_Edition_Base_Game/
https://store.steampowered.com/app/1581450/Age_of_Empires_III_Definitive_Edition__United_States_Civilization/
https://store.steampowered.com/app/1581451/Age_of_Empires_III_DE__The_African_Royals/
https://store.steampowered.com/app/1817370/Age_of_Empires_III_Definitive_Edition__Mexico_Civilization/
https://store.steampowered.com/app/1817361/Age_of_Empires_III_Definitive_Edition__Knights_of_the_Mediterranean/

[hr][/hr]
[h2]Age of Empires: Definitive Edition[/h2]

https://store.steampowered.com/app/1017900/Age_of_Empires_Definitive_Edition/

[hr][/hr]
[h2]Age of Mythology[/h2]

https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/

Age of Empires III: Definitive Edition – Patch for Build 15.30007


Welcome trailblazers to another exciting update for Age of Empires III: Definitive Edition! It’s the festive season of the year! That is why we gifted many civilizations new and improved Team cards so that you and your team can have a merry time together. We are also reworking walls to address your feedback and make visitors feel more welcome: Deer, Moose, Grenadiers, etc.

Of course, there are many other sweet fixes and balance changes in this patch. For further gift receivals you may want to set your home city shipment point to the nearest and prettiest tree!

Please note: As this is a Data Patch, your game will NOT need a full update for these changes to take effect. The patch will begin to install once you first launch Age of Empires III: Definitive Edition. Please wait approximately 30 second to a minute after launching into the Main Menu, then these changes will be made and viewable.
💬 DISCUSS: Age of Empires III: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
[h4]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming! [/h4]

◆ Patch for Build 15.30007 ◆
Civilization Balance
[h2]General[/h2]
[h3]Units & Buildings[/h3]
  • Culverin: Damage multiplier of 1.5x against Siege Elephants replaced by 1.75x against Siege Units like the Arrow Knight, Huaraca or Humbaraci.
  • Granary: Increased the displayed aura range to 20 to match the range of the farming bonus. Note that all other gather rate auras keep their range of 17.
  • Hand Shock Infantry: Cover mode removed from all Hand Shock Infantry units.
  • Nootka War Chief: Fixed a glitch with the unit’s death animation.
  • Silver Mine: Now use their correct icon.
  • Tatar Archer (Tengri Shrine): Ranged ROF slowed down to 1.25 (from 1.0) and Artillery multiplier decreased to 2x (from 2.5).
  • Zouave: Population cost reduced to 2 (from 3).
  • Walls: Reduced hitpoints of all wall pieces to 1000 (from 1500) and increased costs to 6w (from 5).
  • Wall Pillar:
    • Now increases its own hitpoints and that of adjacent wall segments by +50% back to the original hitpoint value of 1500. This bonus does not stack.
    • Construction time reduced to 1s (from 5s).
    • LOS increased to 2 (from 1).
  • Wall Segments: Construction time increased to 7s (from 5s).
Developer Note: With these wall changes we intend to make wall pillars a vital part of every wall and encourage players to keep them. While deleting wall pillars is still possible it will now result in reduced hitpoints for your wall. If you keep the pillars the walls will be as strong as ever. To facilitate this change the base hitpoints of walls had to be reduced. Improvements to wall cards and technologies in this patch are therefore only counterbalancing these lost base hitpoints and should not be understood as a boost to walls in general.

[h3]Cards & Technologies[/h3]
  • Bastion, City Walls, Redoubts (IV): Now increase Wall hitpoints by an additional +200% to ensure upgraded Walls retain the original amount of hitpoints if wall pillars are present.
  • Crossbowmen shipments: Fixed the non-functional shipments for the French and Maltese.
  • Flying Battery (Revolutions): Now also affects Li’l Bombards.
  • Improved Cannon Trade (IV): Fixed a glitch that resulted in the technology disappearing when certain Age-up alliances were picked.
  • Sumptuary Laws (I): Resource trickle rates increased for wood, coin and food to 0.35/s (up from 0.3/s).
[h4]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming! [/h4]

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.


Server Maintenance - Wednesday, November 29



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, November 29 @ 2:00pm PT / 5:00p ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, November 29th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Critical Server Maintenance - Thursday, November 23



WHAT: Critical Server Maintenance (Matchmaking Servers)
WHEN: Thursday, November 23 @ 2:00p PT / 5:00p ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Critical server updates and maintenance.

[h3]DETAILS[/h3]This coming Thursday, November 23rd, the platform team will be taking the multiplayer servers down for critical maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE CRITICAL MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!