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Endzone - A World Apart News

Early Access Update QoL | Update #1 | V 0.8.9039.15944 #a4f085237

Survivors!

today we release a regular update that brings QOL features and bug fixes.
Ingame statistic data will start to be collected with this update so in order to have the statistics window display data some ingame time has to pass. Also this is the first version of a statistics window which will be further improved in future updates.

  • Statistics: A statistics window was added that gives detailed information about each resource in a settlement.
  • Settlers: Settlers now have different names.
  • Settlers: Settlers can now be renamed.



  • Vehicles: Vehicles can now be renamed.



  • Expeditions: Added help texts for expeditions. These will also trigger once in savegames if help texts have not been disabled.
  • Expeditions: The expedition overview now gives more detailed information about all available locations.
  • Expeditions: Added new greenhouse expeditions.
  • Tutorial: Added direction indicators for goals that require settling on a new zone or making an expedition
  • Game Options: Added a toggle to enable or disable movement barks for explorers and vehicles.
  • Game Options: Added a toggle to enable or disable camera edge scrolling.
  • Profession Overview: Profession Overview now displays the maximum number of assignable jobs.


  • Zones: Fixed ground types for different zones to make buildings like mines better placable.
  • Transportation Routes: Replaced drag & drop functionality in trade routes with a simpler but more stable interaction.
  • Transportation Routes: Transportation routes in their overview no longer display wrong resources when deleting a transportation route.
  • UI: Fixed flickering icons in zones.
  • Expeditions: Completing the wind turbine expedition now not only removes the fog of war in its radius but also correctly uncovers all ruins.


  • Expeditions: Improved different puzzles at expeditions to make them better understandable.
  • Expeditions: The hovering UI over ruins now reflects the progress of the expedition.
  • Transportation Routes: Deleting a transportation route now needs to be confirmed via a prompt.
  • Analytics View: The production analytics view now also reflects the most important warning for each building.
  • UI: Changed some icons for building warnings.
  • UI: Buttons below Minimap no longer overlap with the active frame of the minimap.
  • UI: Community buildings now show the number of affected buildings in their inspector.
  • UI: Event dialogs now have a clear indication to which settlement they belong.
  • Gameplay: Different balancing to production buildings. Especially upgraded buildings are now more beneficial.
  • Fields: Fields no longer require iron tools to be researched or built.
  • Mines: Mines are now more flexible in their placement.
  • Research: The technology that is currently being research is now highlighted in the tech tree.
  • Research: The notification displaying that something is currently research now also displays the current research's name in its tooltip.
  • Build Mode: Most buildings are now better visibile while placing them.
  • Buildings: Buildings now show first steps of their building process in order to make construction sites and blueprints better visible.
Your Teams from Gentlymad & Assemble | 0.8.9039.15944 #a4f085237

EA Update #1 QoL ☢️ Coming Soon!

Survivors,

Time flies, and our first Early Access Update #1 QoL ☢️ is just around the corner! We're excited to give you a sneak peek of what we've been working on for the upcoming September update. Mark your calendars for September 30th, here is a short and sweet overview what to expect:

  • In-Game Statistics
  • Renaming Settlers and Vehicles
  • Expedition Improvements
  • Quality of Life Enhancements
  • General Gameplay and Settler Improvements
  • Stability Improvements
  • General Bug Fixes

For this first Early Access Update, we originally focused heavily on stability, bug fixes, and quality of life improvements. But after reading your feedback, we worked hard to implement two features ahead of schedule. We’re thrilled to announce that we’ve managed to squeeze in a first version of in-game statistics and the ability to rename settlers and vehicles!






And stay tuned - in October, you can look forward to Update #2 and our FIRST MAJOR CONTENT UPDATE including ELECTRICITY and UPCYCLING.
Make sure to check out our online roadmap to see what's coming in future updates.





[h2]ICYMI[/h2]
Talking about updates - in case you missed it we started an Early Access survey! It is still open and we kindly ask you to submit your feedback in this form to help us shape the Early Access.





Keep in mind, Endzone 2 - just like the original - is shaped by your feedback! Your input is key in helping us create the ideal post-apocalyptic city builder and colony sim that we all envision. 🌱



EARLY ACCESS UPDATE #1 Quality of Life


This overview is based on the current state of our internal test version and does not represent the final update notes! ☢️Contents are subject to change! ☢️

[h3]📈 Statistics:[/h3]
  • The new statistics feature gives you a comprehensive overview of all resources in a settlement!
  • Easily view and compare key values like stock levels and resource changes (per minute).
  • Track production, consumption, and stock levels of all resources over the past 11 days using graphs.
  • Access a history of recent deliveries/exports of resources through transport routes.

[h3]🗣️ Naming Settlers/Vehicles:[/h3]
  • Settlers now have individual names.
  • You can rename settlers.
  • Vehicles can also be renamed for better differentiation according to their purpose.

[h3]🚌 Expeditions:[/h3]
  • Expeditions now include helpful explanation texts when accessed for the first time (this also triggers in savegames).
  • The expedition window has been revamped to show more information about specific locations.
  • You can now see how many expeditions are available across the three sectors and how many have already been completed.
  • Improvements have been made to certain expedition puzzles to make them more intuitive.

[h3]🌱 General Quality of Life:[/h3]
  • Additional guidance in the introduction, including arrows pointing to the zone to be settled, will help players get started.
  • The production analysis view now highlights the most critical issue affecting a building.
  • Community buildings that influence nearby structures now display the number of buildings affected.
  • Deleting transport routes now requires confirmation through a pop-up dialog for added safety.
  • The research notification now shows what’s currently being researched.

[h3]🎮 Gameplay Improvements:[/h3]
  • Certain zones have been adjusted to make tasks like placing mines easier.
  • Various balancing tweaks, especially making upgraded buildings more rewarding.
  • Farms no longer require iron tools to be researched or built.
  • Mines now offer more flexibility in their placement.

Thank you for reading this far, for playing Endzone 2, submitting your feedback, and completing the survey. Your input helps us shape the game to better meet your expectations and enhance its overall experience. 🙂 See you on September 30th again! 🍂

Yours,
Gentlymad and Assemble




https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]



Join our New Survey!

Survivors!

The Early Access launch of the long-awaited sequel to Endzone - A World Apart happened about two weeks ago. Thank you to everyone who’s been playing! It’s been such a joy watching many of you share your survival experiences online. 💚

We also want to thank you for reporting bugs and submitting feedback! Developing Endzone 2 is a delicate balancing act between trying out new ideas and staying true to the original IP. 💡

While Steam reviews, the forums, and your reports have already helped us identify many issues and gain insights into your thoughts, we’d like to dive even deeper. We’re launching a new survey to help us better understand which direction this Early Access should take. We’d love for you to join and share your honest feedback!





Remember, Endzone 2 - just like its predecessor - is driven by community feedback! Your input is crucial in helping us craft the perfect mix for the post-apocalyptic city builder/colony sim we all envision. ☢️

So let get into it! The Early Access survey focuses on the following topics:

⚪ Playtime and player experience
⚪ Game rating
⚪ Current content
⚪ Future updates
⚪ New features
⚪ Balancing

We’ve already planned the first major content update, as outlined in the ROADMAP.
You can expect an update by the end of September, and the first major content update in October, titled Let There Be Light, which will introduce electricity and… upcycling!

This has been a highly requested feature from the community, and we’ll reveal more details about these additions soon.






    [h3]#1 SEPTEMBER Patch 🚧 FIXES 🚧 [/h3]
    - Advancements to settler simulation
    - Fixes for reported bugs
    - Stability improvements
    - Quality of Life improvements

    [h3]#2 OCTOBER Major Update 💡 LET THERE BE LIGHT! 💡 [/h3]
    - Electricity: Generate and distribute electricity!
    - Upcycling: Turn specific ruins into buildings!
    - Content: New side missions and POIs

    [h3]#3 NOVEMBER ❓

    #4 DECEMBER ❓ [/h3]


⚠️ Now, we need your help to shape the Early Access! ⚠️

What feature are you most excited about? Your feedback is valuable and will influence the direction of Early Access development.



Thank you for reading this far, for playing Endzone 2, submitting your feedback, and completing the survey. Your input helps us shape the game to better meet your expectations and enhance its overall experience. 🙂 🌱


Yours,
Gentlymad and Assemble



https://store.steampowered.com/app/2817790/Endzone_2_Demo?snr=1_7_15__13



https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]



A weekend goodie!

Hi Survivors!

By popular demand and to get some relaxation in between play session, we'd like to share the theme song "Down By The Riverside" that's featured in our release trailer.

Since only a few know this, the song was specifically recorded for the trailer, and the vocalist is none other than Samina König, the German voice of Ella Sawchyn. She did a fantastic job conveying both the fragility and hopefulness that the survivors in Endzone experience day to day as they struggle to survive.

[previewyoutube][/previewyoutube]

Now, have a listen and dive (back) into Endzone 2. Thank you so much for your ongoing support. Your feedback, comments, and reviews help us tremendously in further improving the game and shaping it into what it's meant to be.

PS (to phrase it more direct): We understand the mission to further improve the game, and just like with EZ1, we will implement feedback step by step during Early Access to realize both our vision and yours. Let's go!

Your Teams from Gentlymad & Assemble

https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]





Endzone 2 | Early Access Release | OUT NOW



Alright, survivors. Here we are again, launching into Early Access with Endzone and starting a journey that is already, and will continue to be, heavily impacted by your feedback. Developing Endzone 2 is a balancing act between trying out new things and staying true to the original IP. Throughout Early Access, we expect to close this gap together with you and find that perfect sweet spot for the post-apocalyptic city-builder we all wish for.

[h3]Let's bring it on![/h3]




[previewyoutube][/previewyoutube]



  • Endzone 2 is not a cozy or completely relaxed city builder. You can customize it extensively and almost turn it into one, but at its core, it's about ensuring the survival of your settlements.
  • It's not a fast-paced RTS game where every unit is interactable or movable, like in Age of Empires or Starcraft. While we have introduced vehicles and interactive expeditions, where you directly control your units, creating and managing settlements is done on a per-building basis.
  • While you may notice several similarities to the Anno series, Endzone 2 is more focused on exploring new locations directly on the map. Ruins can be scavenged, and you can experience expeditions firsthand by moving your explorers. You don't leave the map—everything happens directly in the game world.



The Roadmap always highlights the next two upcoming game updates based on our internal plans. So, here are the first two for you to check out:

The first patch currently includes
  • Advancements to settler simulation
  • Fixes for reported bugs
  • Stability improvements
  • Quality of Life improvements
The first content update is called Let There Be Light! and includes
  • Electricity: Generate and distribute electricity!
  • Upcycling: Turn specific ruins into buildings!
  • Content: New side missions and POIs
Please note: During the Early Access phase of Endzone - A World Apart, we pushed out big feature updates monthly. With Endzone 2, we now split the update stream into a monthly rotation of patches and major updates. This will allow us to integrate more feature-rich and coherent additions with the major updates, as it gives us more time to invest in QA and feature iteration.

Patches will include quality of life improvements, balancing changes, and bug fixes. They might also feature smaller content additions or changes.

Major Updates will introduce significant features, such as Electricity (see Roadmap). A major update might also include substantial content additions, like a thematic set of new missions or expeditions.




Just like with Endzone - A World Apart, we want to develop Endzone 2 together with you, its community. Releasing Endzone 2 into Early Access is one of the biggest milestones we've achieved since we began working on the game.

We want to emphasize that the community is extremely important to us and is practically essential for the development of Endzone 2. With your help and dedication, we aim to gain clear insights into which features are desired and how we can further improve the game for players. We've seen many times how games that started off great failed to adapt to the voice of their player base. Our goal is to remain transparent throughout development, stay open-minded, and listen to our community.




We want to hear your thoughts! Do not hesitate, so please go forth and report any bug or feedback via in-game reporting Tool. Press F2 and describe how the bug occurred or pick the Feedback tag and tell us how we can improve Endzone 2. Please don't write support inquiries via email, use our in-game reporting tool.

As for your feedback, we have created an easy way for you to leave or post feedback directly from within the game. Additionally, you can also reach out to us on Discord, Steam or with our dedicated feedback form!

You can also provide feedback without using the in-game tool:

Feedback: https://form.asana.com/?k=KyMLfw3gfCkIEyVPz3m3KA&d=1192678870065366
Bugs: https://form.asana.com/?k=uPWxYt_u8JsfagkF1rUUfw&d=1192678870065366




Since this is an Early Access release, please note that the game may enter a state where it isn't entirely stable, meaning there are a few known issues. We've created a short list of these issues to inform you that we're working on fixing them as soon as possible.

Please note: If an error occurs in the background, it will be transparently displayed with a popup on your screen. If that happens, we would greatly appreciate it if you could send us a bug report using our in-game bug reporter. If the pop-up happens, we recommend not to continue with your current game sessions. It is recommended to restart the game due to consecutive errors as a result of the initial error.
  • Low Bitrate while streaming: Please turn off “sharpen” in the options menu. You find it in Options>Graphics>Render Quality.
  • Building Upgrades: Players may experience issues when they upgrade buildings.
  • Pink screen/game crashing on startup/VULKAN dialog: We’ve released an update to fix this issue. If it still occurs, please refer to our guide for further troubleshooting.
  • Localization: Please be aware that some localization strings may be missing or displayed incorrectly.
  • Voice Over: Some POIs (Expeditions) and Event based lines are still missing their voice overs; these will be implemented soon.
  • Black screen after the loading screen: When starting a new game round, certain session settings may cause the game to briefly display a black screen immediately after the loading screen before the game round begins.
  • Map Creator: Disabling large and medium-sized zones can lead to unusable/erroneous maps.
[h3]Thank you for your understanding.[/h3]


Okay, let's not turn this into a novel. We hope you enjoy playing Endzone 2 and that the wait was worthwhile. We're very much looking forward to your feedback and can't wait to go on this journey together with you.

THANK YOU!
The teams @ Gentlymad Studios & Assemble Entertainment



https://store.steampowered.com/app/2144640/Endzone_2/

[h3]As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.[/h3]