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Endzone - A World Apart News

Full Release Update | Hotfix #10 | V1.1.7964.20330

Survivors,
We've just released one additional small Hotfix for Endzone - A World Apart, which It contains small tweaks and fixes, based on your valuable feedback.
Please keep reporting possible bugs or issues you might encounter!






  • Buildings: Fixed faulty UI for the Greenhouse when switching tabs.
  • Scenarios: Fixed the Endzone being deconstructable in the "Future wihout Sunshine" scenario.
  • Scenarios: Fixed the ability to upgrade the Endzone before the mission actually asks for it to avoid logic errors.
  • Scenarios: Fixed the Town Hall side mission in the Back to Back scenario that triggered too late.




  • Buildings: Warehouses from an old save game will now automatically accept the new prosperity resources.






  • Terrain: Removed faulty, tiny lakes that were not recognizable as such.
  • Buildings: You can't press the building prioritization button anymore if the selected building is already prioritized.
  • UI: Inventories are now updated with the correct values the moment the UI opens when inspecting a settler or building.




  • Main Menu: Brought back subtle camera movement in the main menu.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7964.20330

Endzone – A World Apart: Prosperity News – Rise and Shine

Survivors!

Right before the release of Endzone - A World Apart: Prosperity, we are back with another look at some new features of our upcoming expansion. This time we’ll take a closer look at some new buildings and how they can make your life easier, while also freeing your settlers from some burdens of manual labour.



New Buildings – Aspiring a new Level Of Comfort


[h2]Pump it up and stash it![/h2]

Water Towers are a great way to store large amounts of water and to prepare for droughts. Additionally, by using different water sources, like the Electric Well, you can also diversify how and when you stock up more water. Still, at least one task always remains: Assigning the many, many Water Carriers to store the precious resource by hand. This is tedious for your brave little worker bees and for you as their leader, especially when planning and sustaining larger settlements. To better this situation, meet the new: “Pumping Station” and the “Upgraded Water Tower”.

Many Water Carriers proudly fulfilling their duty.

A new and efficient way of getting those tanks filled up.

Upgrading to the new Water Tower is useful, as it can store 4 times as much water, which alone helps in having to build less of them. Additionally, the new building can work in conjunction with the “Pumping Station”.

The Pumping Station in action.

The “Pumping Station” needs to be built at a nearby lake and be connected to a power grid. With these requirements satisfied and while in the vicinity of an Upgraded Water Tower, it can pump water into the water storage of the tower automatically.

With this you can drastically reduce the workforce needed for Water Carriers, while also giving you a valid alternative besides the Electric Well as a new comfortable means of preparing for the next drought.

Keep in mind: This new and powerful building needs to be earned by researching through the new Prosperity research tree, gathering new resources and extending your electricity network to support the new building. Remember, everything comes at a cost!

[h2]Good Tools are half the Work![/h2]

We listened to your feedback concerning the production of new tools and protective clothing. Even the Upgraded Workshop or Tailor buildings sometimes can’t do the job in time, especially in bigger settlements and later stages of the game.

The typical setup in larger settlements to keep up with production needs.

Instead of having to upgrade to even more efficient buildings, we chose to introduce the “Factory Unit”. This building uses the new and advanced resources to help and boost production buildings in its vicinity and make them more efficient. Think of it as a special research facility where specialized equipment is produced to help the surrounding production buildings in ramping up their production.
As long as new resources are available, and you have engineers assigned to work in it, all buildings in the Factory Unit radius will receive the bonus. The buildings that benefit from its effect are: The Tailor, Workshop, Medical Facility, Armory and the Decontamination Post.

The Factory Unit at work, please be quiet, our engineers are thinking...

As with most of the new buildings, getting there and advancing to the point where you can research and use this new building is part of the journey and the challenge. So with this, take care and keep surviving!



Like last time, this is just another glimpse at some features of the “Prosperity” expansion, which will be released on October 21st. Additionally, stay tuned for a little free DLC that is just around the corner…

Once again, thank you for all the great support and immense feedback we are receiving since Early Access and Full Release of Endzone! Please keep it up, and stay tuned for more!



- Your Teams at Gentlymad Studios & Assemble Entertainment -


[h3]Watch the latest Endzone - A World Apart: Prosperity Gameplay Trailer:[/h3]
[previewyoutube][/previewyoutube]
[h3]Join the Community![/h3]
[h3]Wishlist the Prosperity expansion on Steam to receive the latest news, updates and get notified as soon as it will be available on October 21, 2021![/h3]

https://store.steampowered.com/app/1632320/Endzone__A_World_Apart_Prosperity/

Full Release Update | Hotfix #9 | V1.1.7962.27816

Survivors,
We've just released one additional small Hotfix for Endzone - A World Apart, which It contains small tweaks and fixes, based on your valuable feedback.
Please keep reporting possible bugs or issues you might encounter!






  • Buildings: Warehouses from an old save game won't accept automatically the new Prosperity resources.




  • Savegames: The prompt to upgrade an older save file now respects the chosen options instead of enabling all available DLCs automatically.
  • Missions: Fixed an error that could prevent the Town Hall mission from showing up, when it should in older savegames.
  • Buildings: Factory Hall now also correctly boosts the production of Decontamination Kits.




  • Buildings: Tweaked the visuals of the Factory Hall.
  • Buildings: Comfortable Houses and Comfortable Shelters now also cost electronics.




  • Raiders: Raider Warnings now always go away after paying tribute.
  • Buildings: Fixed buildings overproduction, when goods that should be produced don’t fit into the buildings inventory.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7962.27816

Full Release Update | Hotfix #8 | V1.1.7961.30733

Survivors,
We've just released another Hotfix for Endzone - A World Apart. It contains small improvements and fixes, based on your valuable feedback. It should improve your overall experience with the game. Please keep reporting possible bugs or issues you encounter!





  • Buildings: The upgraded water tower now informs the player with the correct tooltip, including all possible water sources.
  • Buildings: The first Beacon missoin is now triggered in scenarios and tutorials and also in old save games that are based on a scenario or tutorial.
  • Buildings: The mission to build the Town Hall is now triggered in scenarios and tutorials and also in old save games that are based on a scenario or tutorial.
  • Missions: The factory hall will now only boost buildings in its vicinity.
  • Missions: Fixed upgraded water tower showing missing resources even if there are valid water sources available.




  • Buildings: Doubled the maximum amount of builders that can work on constructing the pumping station, so it can be built faster.
  • Demands: Normal stew/cake demands now only trigger if the kitchen was researched. Added new demands with longer solution times, in case kitchen was not researched up until this point.




  • Raiders: Raider warnings do not go away sometimes after paying tribute.




  • Scenarios: Camera controls are now correctly re-enabled after closing the winning screen.
  • Buildings: Fixed cistern and water tower shwoing missing resources even if there are valid water sources available.
  • Buildings: Fixed an error that occurred in the Pasture which had a noticeable impact on performance.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7961.30733

Full Release Update | Hotfix #7 | V1.1.7958.24643

Survivors,
We've just released another Hotfix for Endzone - A World Apart. It contains small improvements and fixes, based on your valuable feedback. It should improve your overall experience with the game. Please keep reporting possible bugs or issues you encounter!





  • UI: Fixed an error related to hovering over the bug icon.
  • Buildings: Fixed a bug that resulted in preventing you from upgrading to the town hall, when the save game was based on a scenario or tutorial
  • Demands: Cake & Stew demands should now trigger again, if the player has a lot of cake or stew.
  • Demands: Added a more specific icon for the research demand for water tower techs.




  • Scenarios: "Future without sunshine" scenario was tweaked, so that the woodcutter is set to "gather wood and plant new" instead of just planting.
  • Localization: Game content is now localized in all supported languages.




  • Savegames: Made sure to prevent initiating a new save while a save is currently ongoing.
  • World Tasks: Fixed missing resources display for world tasks that could wrongfully appear.
  • Expeditions: Prevented button mashing for the loot button in the new loot screen for expeditions.
  • System: Fixed error when exiting the game or while saving.
  • Raiders: Fixed wrong avatar appearing instead of Liam when the player won by defeating raider morale.
  • Side Missions: Fixed error relating to missions that required water towers to enable/disable filtering.
  • Side Missions: Fixed effect where buildings should be damaged, if the buildings are invalid and should not receive the effect.
  • Side Missions: Fixed error that could result in dead ends for scenarios, tutorials and potential raider attacks when saving while a settler dialogue was open.
  • Localizations: Fixed the brazilian portuguese roadmap, that could not be loaded.




  • News: Updated news articles for offline mode.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7958.24643