Patch #001 - Early Access - Fixes Balancing

Hey there survivors!
We had several reports from players in Steam, on our Discord and even on Reddit about balancing issues. We investigated your feedback carefully and knew we had to find a solution for this.
we have summarized the most important points for you and would like to explain why many questions and inconsistencies have arisen. Many players have noted. they are not having enough water or food available. Most of the time this problem happened either at the beginning of a new round or after a drought, so we have modified several systems.
[h3]Settlers now survive longer without food or water[/h3]
- we implemented this in order to make it easier for the player to recover from situations where no food or water is left. This often caused the settlement to completely fall apart.
Now it should be easier to recover from dire straits.
[h3]Cultivated fields and orchards wither away much slower during a drought[/h3]
- Crops on cultivated fields and orchards withered away completely during a drought.
This often caused an entire harvest to be lost and created a very hard setup for the future of your settlement. Your crops had to regrow entirely from scratch and produced no food for the next couple of seasons.
Now all crops only lose some of their food amount during a drought, setting the food production back but not destroying it outright.
[h3]We fixed a bug concerning settler homes[/h3]
- It was sometimes the case that settlers would not search for homes, even though there were homes available. This has been fixed.
We also improved when and how settlers look for a home. If a settler dies and was living in a house, homeless settlers and settlers that are living in shelters will now try to move into that house. The same is done when a house is upgraded.

- Fixed a Bug were settlers wouldn’t move into empty houses
- Inhabitant Amount of buildings should no longer exceed

- Tweaked Hunger and Thirst values of Settlers to be less punishing
- Tweaked the impact of droughts on the environment to give the player better chances to survive after a drought
- Children now spend more time in school per visit
- Inventories of buildings and the Resources in the HUD on the upper edge of the Screen now give more feedback regarding amounts of resources that are reserved to be picked-up by settlers for consumption or work tasks.
- Improved “No Resources” tooltip of Market
- The Profession List in the Profession Menu now also outputs the settlers, that will take over the respective profession soon.
- Camera Zoom has been tweaked and now has additional zoom levels

- When the patch is played using a Savegame of an earlier version, the reserved amount for food might currently show a negative number.
[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]
Have a great sunday and a good start into the next week!
- Your Team from Gentlymad & Assemble Entertainment
- Changelog Version 0.7.7400.22651 -