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Endzone - A World Apart News

Patch #001 - Early Access - Fixes Balancing



Hey there survivors!

We had several reports from players in Steam, on our Discord and even on Reddit about balancing issues. We investigated your feedback carefully and knew we had to find a solution for this.

we have summarized the most important points for you and would like to explain why many questions and inconsistencies have arisen. Many players have noted. they are not having enough water or food available. Most of the time this problem happened either at the beginning of a new round or after a drought, so we have modified several systems.

[h3]Settlers now survive longer without food or water[/h3]
  • we implemented this in order to make it easier for the player to recover from situations where no food or water is left. This often caused the settlement to completely fall apart.
    Now it should be easier to recover from dire straits.


[h3]Cultivated fields and orchards wither away much slower during a drought[/h3]
  • Crops on cultivated fields and orchards withered away completely during a drought.
    This often caused an entire harvest to be lost and created a very hard setup for the future of your settlement. Your crops had to regrow entirely from scratch and produced no food for the next couple of seasons.
    Now all crops only lose some of their food amount during a drought, setting the food production back but not destroying it outright.


[h3]We fixed a bug concerning settler homes[/h3]
  • It was sometimes the case that settlers would not search for homes, even though there were homes available. This has been fixed.
    We also improved when and how settlers look for a home. If a settler dies and was living in a house, homeless settlers and settlers that are living in shelters will now try to move into that house. The same is done when a house is upgraded.


  • Fixed a Bug were settlers wouldn’t move into empty houses
  • Inhabitant Amount of buildings should no longer exceed


  • Tweaked Hunger and Thirst values of Settlers to be less punishing
  • Tweaked the impact of droughts on the environment to give the player better chances to survive after a drought
  • Children now spend more time in school per visit
  • Inventories of buildings and the Resources in the HUD on the upper edge of the Screen now give more feedback regarding amounts of resources that are reserved to be picked-up by settlers for consumption or work tasks.
  • Improved “No Resources” tooltip of Market
  • The Profession List in the Profession Menu now also outputs the settlers, that will take over the respective profession soon.
  • Camera Zoom has been tweaked and now has additional zoom levels


  • When the patch is played using a Savegame of an earlier version, the reserved amount for food might currently show a negative number.

[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]

Have a great sunday and a good start into the next week!

- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7400.22651 -

Community FAQ Known Issues

Hello everyone!

We have checked and answered a lot of your reviews and feedback you to the game. Most of the points are often similar in content and are slowly drawing a pattern by which we can identify and already address the problems. We know that many of you are frustrated with the game for various reasons, as many things are either not explained sufficiently or simply need to be optimized in balancing.
For this reason, in this thread we will list the most frequently asked questions of the community and try to give a general answer or explanation.

Please note that we are already addressing and evaluating all known problems.


  • Why do Water Carriers do not use water that is stored in Rain Collectors?
  • Settlers prefer the Jetty and the Well over the Rain Collector. They do this to give the Rain Collectors time to fill up and be full if the lake dries up during a drought.


  • Why do settlers die even if enough water/food is available?
  • Settlers have to walk to the Watertower/storage to get water and food. If those buildings are too far away, the settler might die of thirst/starvation while trying to reach the source.


  • Why do children not move into a free house?
  • Children only move into houses if their parents live there as well.
  • Note that we are aware of a current bug of people not moving into houses or shelters anyway!


  • Why do we need a Refinery when Recyclers do the same job?
  • The Refinery works much faster than the Recycler and stands as an upgrade to the building. It's size and construction costs are a hinderance though when placing it in your settlement. Recyclers can be used to craft resources very close to the building (e.g. the tailors shop or the workshop) that need those resources.


  • Why are my people sad even though i have a Graveyard?
  • The Gravekeeper/Mortician needs to collect the corpses in order to remove them form from your settlement. Ss long as they remain uncollected the debuff appears.


  • The repair function is bugged or builders do not want to repair stuff!
  • After a sandstorm nearly all of your buildings are damaged. A builder has to collect the resources needed for the repairing and bring those to the building. If your settlement consists of dozens of buildings (which it often does at that time) your builder will take quite long to do so. The more builders you have the faster your buildings will be repaired.



  • Why is "Build next" not doing exact that?
  • Builders will only start constructing a building if all resources are brought to the construction site. These resources are brought to the construction site by all your settlers (not just the builders). Since the settlers, that are not builders ignore the "Build Next" button, it might happen that other buildings are constructed first.


  • After a sandstorm or drought settlers consume more food and water?
  • Your settlers always consume the same amount of water and food. The problem lies not within the settlers consumption but rather in the water/food production. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which might be perceived as an increase of food consumption by your settlers.
  • Note that we are aware of that and currently working on this!


  • Why can I not cover my orchards, but cultivated fields?
  • We implemented this because the trees planted in orchards are to high to place a cover over them. Orchards produce significantly more food then cultivated fields. In order to balance this we gave the fields the advantage of being able to be covered.


  • What is the importance of a Market?
  • The market moves resources out of your storage halls and into the market. Settlers now have a centralized place where they can get their food/water/tools/protective clothing/medicine etc. They have to spend less time wandering around to collect everything they need.


  • My settlers wont stop producing kids - is there a way to stop this?
  • There is no stop function right now. As long as there are free cabins your settlers will produce children.The most reliable option right now is to build shelters. Settlers who live in shelters do not produce more offspring.


  • After 90% of my settlers are dead, I cannot recover. This seems unfair!
  • This problem often shows itself in conjunction with a shortage of water/food. This usually happens after a drought, when your food and water production suffered a significant hit. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which can cause your settlers to be unable to produce enough resources to feed themselves.


  • Settlers die to fast or do not live long enough!
  • This is correct. We are currently working on making this more balanced and do not punish the player to hard.



[h2]We hope this covers a lot of your questions and concerns. We are sorry for the inconvenience and hope you still enjoy the game. We try hard to adapt the game as soon as possible so that the mentioned problems do not occur anymore or appear comprehensible. Thanks for the detailed and extensive feedback![/h2]

One Tree Planted - Make the world green!

We have just received our certificate from our partner and non-profit organization "One Tree Planted" so it's official now!




Through our Wishlist action with now over 125.000 entries, 4.000 trees are planted in Australia. Furthermore, for every single of the 2,974 units of the "Save the World"- Editions of Endzone - A World Apart on Steam sold so far, a tree will be planted in the Amazon rainforest.
[h3]Thank you to all supporters and furthermore: Let's make the world greener together![/h3]



If you want to support us and One Tree Planted, head right over to the store page and buy the "Save the World"-Edition (Soundtrack of Endzone included):

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

The Early Access Release is today!



Greetings Survivors,

after more than 150 years and many generations in the Endzones, we are finally ready to venture to the surface again. The last 6 weeks in Closed Beta have already shown us some dangers and taught us important lessons. Now it's time to found a new civilization and start a new attempt on the earth's surface in Early Access.

[h3]Endzone - A World Apart starts with a 15% Launch Discount for 2 weeks![/h3]

https://store.steampowered.com/app/933820/

You can now also buy the "Save the World Edition" on Steam and get access to the official Soundtrack of Endzone - A World Apart.



We made it, Survivors!
Since the announcement in October, there has been a very fast growth within the fan community. We hope that the Early Access will strengthen this even more. The Closed Beta gave us a deeper insight into your gaming behaviour and showed us early on possible optimizations and frequently mentioned wishes. It was a good opportunity for us to collect feedback and to adjust the further development steps with regard to the upcoming Early Access. We are really happy about the awesome feedback we received from our community that has build itself over the last months. We wish you a lot of fun and encourage you to keep the feedback coming!





Savegames
  • During Early Access we can not guarantee savegames to work across updates. We will do our best to avoid broken savegames and ensure compatibility, but there will be cases where we will have to make a clean cut and break support for older files.
  • Closed Beta savegames are no longer compatible with the Early Access release version and can not be loaded from the Main Menu.
UI
  • The Statistics View is currently very rudimentary and not fully implemented. Enhancing this view as well as giving more insights into the state of your settlement will be part of further updates. The first of this kind is planned as a sidetrack in May.
  • We translated the game into several languages right from the start. However, due to the dynamic nature of the game and our fast iteration cycles, some translations may be outdated or wrong. If this is the case we are happy if you could point out any translation issues.
  • Parts of the User Interface are subject to change due to user feedback and internal decisions to improve the overall experience.
Features
  • The game currently features a first prototype of our Side Mission system. This system will be overhauled as one of the first steps during the Early Access. Our target is to better integrate Side Missions into the game flow, to improve concerning feedback and to embed them into small narrative snippets around your settlement with more challenging goals.
  • At Early Access release the game features all core mechanics in a challenging and intriguing sandbox mode as well as some mid-game features like Electricity. Lategame content is our main focus and will be enhanced during the further development of the game.
  • Local Expeditions are part of our first Early Access milestone. However, small fractures of this feature might already be visible in the game and might lead to confusion.
Bugs
  • The logisticians of Markets currently ignore the restrictions set on the building that limit which resources should be stored in this building.
  • If the Game Time is paused the Task Completed window of a finished mission on the bottom of the screen is delayed until the Game Time is unpaused.




[h3]Click the banner above to be redirected to the FAQ in the Steam forums.[/h3]




https://www.youtube.com/watch?v=kD_NMoWFQyY
https://www.youtube.com/watch?v=bRV8U-e2tvM&t
https://www.youtube.com/watch?v=evEJtgVLzhw
https://www.youtube.com/watch?v=wsdtfq1dzBg
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https://www.youtube.com/watch?v=2L7Age62Deo













[h3]At the start of Early Access, we managed to achieve just over 100.000 wishlist entries![/h3]



Thank you for your support! With 100.000 wishlist entries, we will now be planting another 500 trees which sums up to a total of 2.000 trees already!

With the start of Early Access we want to plant even more trees. Together with the non-profit organisation OneTreePlanted, we will plant one additional tree for every "Save the World Edition" sold. You can get it on the Steam store page. In addition, you'll also receive the official Endzone - A World Apart Soundtrack.



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Early Access Launch Stream

The Early Access is just 2 days away and we are already thrilled!




Join us while we stream live on Twitch and broadcast on Steam on April 2nd. We will be playing together on the Early Access Build, that will be available to everyone once the Early Access starts. Twitch

Put Endzone - A World Apart on your wishlist now to get notified about all upcoming news!

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

Join the official Endzone Discord Server and participate in the development!