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Endzone - A World Apart News

Full Release Update | Hotfix #13 | V 1.1.8061.23304

Survivors!

We've just released the first hotfix for 2022! It contains not even fixes and tweaks, but also adds a new feature called "Rich Presence". It allows the game to share a bit more information on your session, so you can show your friends how far you've progressed already!
Please keep reporting possible bugs or issues you might encounter!



  • System: Added Rich Presence features. The game now shares a bit of information as to what game mode you are currently playing with your friends.






  • UI: The research window now shows the correct info text while the content for Prosperity is blocked.
  • UI: The UI for guard towers now correctly shows all tooltips.
  • UI: The display of militia assigned to Towers won't fluctuate anymore if the defensive task was reissued.
  • UI: Fixed a bug where some tasks (e.g. Upgrade all buildings) in the build menu could not be used even though they should be always available.
  • System: If loading of a corrupted game is detected, the UI shows a dialog and jumps back to main menu.
  • Savegames: If a save game is loaded with the technology setting "All Researched" and the expansion has not yet been added, all expansion technologies are now set to research.
  • Savegames: Fixed settler badges not being restored correctly after loading a savegame.
  • Savegames: Prevented several causes for the infinite loading screen.
  • Savegames: Made various "corrupted" savegames loadable again.
  • Tutorial: Fixed wrong localization in "Orchard" missing during the Tutorial.
  • System: Fixed error concerning empty work tasks.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.8061.23304

Full Release Update | Hotfix #12 | V1.1.8019.41487

Survivors!

The Team behind Gentlymad Studios and Assemble Entertainment wishes you a merry Christmastime and a good start into 2022! To finish things off smoothly, we just released a small last patch for the year, containing some further bug fixes.





  • Buildings: Fixed visitors overflowing the maximum allowed number when settlers are sick and medicine and soap is present in the Medical Facility.




  • Buildings: Fixed a possible error related to buildings with an empty work area list.
  • Tutorial: Main Tutorial now unlocks the Expedition Station later to prevent the player from discovering all ruins until the quest becomes relevant, causing a softlock.
  • System: Fixed a potential crash on startup related to an invalid game options file.




  • Buildings: Info about the current prioritization set by World Tasks is now hoverable and shows a tooltip for Guard Towers.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.8019.41487

Nominate Endzone for the ‚Best Game You Suck At‘ Steam Award 2021!

Survivors!

Are you enjoying Endzone? Because, we need your support!

If you appreciate the tough challenge of surviving and the thrill it offers, we'd be happy if you nominate Endzone - A World Apart for the 'Best Game You Suck At' Steam Award 2021!

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/


[h3]And here's how you can vote for us:[/h3]
  • Either you simply use the nomination format above 👆
  • Or, simply head over to the Endzone - A World Apart Steam Store Page
    • Click on 'Nominate this Game for an Award'
    • Choose the 'Best Game You Suck At Award'
    • Hit 'Save' and you have nominated us for this year's 'Best Game You Suck At Award'!
    • Wish us luck!
    • Thank you for your ongoing support!



Many thanks in advance!
- Your team from Gentlymad Studios & Assemble Entertainment

Endzone - A World Apart is featured in Steam's Autumn Sale!

Survivors!
Steam's Autumn Sale is upon us!
Giving you the unique opportunity of getting great games for discounts that go haywire with up to 90% off!

[h3]Get our post-apocalyptic survival city builder Endzone - A World Apart, both the Standard- and the Save The World Edition for 34% off! [/h3]
Now is the time! Grab them before it's too late:
https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

[h3]You can also get the Endzone - A World Apart: Prosperity DLC for 10% off![/h3]
Now is the time! Grab it before it's too late:
https://store.steampowered.com/app/1632320/Endzone__A_World_Apart_Prosperity/

[h3]But this is just the beginning! [/h3]
Get a lot of great games from Assemble Entertainment on huge discounts with up to 90% off!
Find all of our games currently on sale here:
https://store.steampowered.com/publisher/AssembleEntertainment/#browse Simply click the tab 'discounts' to see all games on sale!

Full Release Update | Patch #4 | V1.1.7997.29304



Greetings, survivors!

We've just released the fourth Patch for our full release version of Endzone. Once again, we focused on fixing bugs, tweaking stuff and improve your overall experience with the game. Please keep reporting bugs, giving us your valuable feedback and posting your great suggestions whether to Discord or the Steam discussions!



  • Buildings: Factory Unit now only shows resources missing if none requested resources are available.
  • Buildings: Fixed that the beacon was not properly disconnecting from the power grid when the grid is overloaded while powering it on.
  • Buildings: Fixed field of influence bonus of irrigation plant not resetting when starting a new game from a running session.
  • Demands: The demand in “More than survival” which requires the player to provide soap now also asks the player to provide stew, in order to be aligned with what is written in the text.


  • Buildings: Factory Unit now displays a list of boostable buildings and indicates which buildings are currently boosted.
  • Scenarios: Several scenarios now allow the triggering of the Town Hall mission, so you can experience prosperity content while playing older scenarios.
  • Resources: Settlers now gain happiness & health when consuming soap.


  • Buildings: Implemented notification for scrapyards & forester lodges that triggers as soon as those buildings have an empty work area.


  • Buildings: Fixing a minor inconvenience with the resource selection overlay on pastures.
  • Buildings: Kitchen now only shows missing resources when resources are actually missing. Additionally, it also highlights missing water separately.
  • Buildings: Deconstructing roofed fields no longer leads to an invisible rectangle unaffected by rain.
  • Buildings: Prioritising the repair of a building now only leads to Builders being assigned there first and no longer the workers of the building.
  • System: Mystic shadows that appeared above lakes were banished.
  • Scenarios: Followup missions for "More Than Survival" now only triggers if you have exactly 0 Greenhouses/Aquafarms.
  • System: Planning Mode is now correctly resetting after starting a new game.
  • Research: Starting a new session now correctly resets the techtree.
  • UI: Fixed tooltips, being able to go outside the screen bounds.
  • Expeditions: Expedition Post now shows the correct occupant list, so you can see what your settlers are doing.
  • Expeditions: Expedition Post now displays production progress for expedition rations.
  • Missions: "Dead Bodies on Our Streets" mission should no longer trigger if the player has the "Immunity" decree active, since failing the quest triggers an illness.
  • System: STOMTs now upload a recent save game, if available, when sending feedback.
  • System: Fixed resetting the game speed to default instead of previous speed, when the STOMT dialogue window is opened.
  • Terrain: Removed empty lakes from terrain that prevented placement of buildings.


  • Buildings: The resources UI of a building now indicates whether resources in the vicinity are not collected due to their production limit being reached.
  • Buildings: Resources that reached their max cap are no longer highlighted as missing, if other resources to pick up are missing.
  • Buildings: Clicking on a Guard Tower with missing resources warning no longer clears the missing-flag. The disappearing after a click was confusing.
  • Buildings: Enabled shadows for several buildings that were missing shadows (Guard Tower, Barricades, Siren Tower and more).
  • Buildings: Buildings that can only be placed once will show their tooltip again, but don't show the needed resources, instead of hiding the tooltip completely.
  • Settlers: Settlers are now taking less processing power when trying to get resources that are currently not available. This should fix the extreme lag in savegames with large settlements.
  • System: Switched back to the "Mono scripting" backend for better unofficial mod support.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7997.29304