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Endzone - A World Apart News

Feature Trailer "Electricity" | 90.000 Wishlists reached!



Hi Survivors!

It has been 2 weeks now since we started planting trees based on our wishlist entries. Now, at the beginning of week 3, we already hit 90.000 Wishlist entries! This means, we will plant the next 500 trees to a total of 1.500 trees already. Thanks for everyone contributing for a good cause and also supporting us!



Feature Trailer "Electricity"


Now it is only 1 week to go, until Endzone - A World Apart starts into Early Access. To celebrate this we have another Feature Trailer, this time covering the basics of Electricity in the world of Endzone.

[previewyoutube][/previewyoutube]

[h3]Endzone - A World Apart will enter Early Access on April 2nd![/h3]
The game will be available for 23,99€

To get notified about all updates on the development and changes to Endzone - World Apart, join our Discord Server

Feature Trailer "Radiation" | Early Access start confirmed



Hi Survivors!

Another week has passed and we already reached our second goal with a total of over 80.000 Wishlist entries! This means, we will plant the next 500 trees to a total of 1.000 trees already. Thanks for everyone contributing for a good cause and also supporting us!


https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

Early Access


[h2]In addition to the reached milestone, we can now proudly announce, that Endzone - A World Apart will enter Early Access on April 2nd![/h2]
The game will be available for 23,99€

To celebrate this you find our new Feature Trailer "Radiation" down below. This trailer covers the basic knowledge about radiation and contamination in the World of Endzone. At the end you also get a teaser of what is coming next in the survival 101.

[previewyoutube][/previewyoutube]

To get notified about all updates on the development and changes to Endzone - World Apart, join our Discord Server

Feature Trailer: Drought Sandstorm

In addition to planting trees based on our wishlist numbers for Endzone - A World Apart, we present you a new Feature Trailer:

https://youtu.be/evEJtgVLzhw

One Tree Planted!



[h3]Today we are starting to plant trees based on the number of wishlists for Endzone - A World Apart, together with the organization "One Tree Planted". We already hit our first goal and will therefore plant the first 500 trees![/h3]



We will be keeping you updated about the progress and thank you for your support! Every wishlist helps us and the organization "One Tree Planted" of which we are a official partner now.

Follow the link down below to get to the store page and hit the Wishlist Button!
You are helping us to make the world a little better!

For more information about the organization visit: https://onetreeplanted.org/

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

Food Supply in Endzone - A World Apart

[h2]Food Supply through Farming, Hunting, Fishing and Gathering[/h2]



Generally a functioning food supply is elementary for the survival of a civilization. Both in a modernized society and in a primitive community of settlers, balanced and sufficient food is essential for survival.
In Endzone - A World Apart, a food supply needs to be created in different ways. A varied diet is just as important for the settlers as enough food in general. For this reason, early and elaborate planning of food supply is an important step, which punishes even small mistakes later in the game. A insufficient variety of food can also cause sickness across the settlement due to low nutrition in the overhaul diet of a settler.



[h2]Food Variations:[/h2]
  • [h3]Seeds:[/h3]



    At the beginning of a New Game the player is provided with a small number of different Seeds, which vary on every new map. By creating Fields, these can be planted and grown into crops. At the beginning of the game it is recommended to create at least one Field with a Seed and to assign some settlers to the profession Farmer. As soon as a plant is fully grown, it is harvested by a Farmer and must be replanted.



    A special feature here is the possibility of harvesting not fully grown plants early. Although this reduces the yield, it can prevent the entire harvest from withering in a period of drought.
    In addition, new Seeds can only be planted once the current crop has been completely harvested.



    Possible Seeds are currently: Corn, Wheat, Hemp, Squash, Cabbage, Beans, Pepper and Potatoes

  • [h3]Plantations:[/h3]
    Besides Seeds for Fields, Endzone also has seeds for plantations. Various trees that spawn fruits or nuts can be grown on special fields, that differ slightly from the regular Fields. These trees have an initial growth time which they need in order to yield food. After a Plantation tree has grown it will yield food every season. Your farmers can harvest food from these trees for several seasons until they have to be replanted.



    Possible Seeds are currently: Plum, Nut, Cherry, Pear, Pecan, Apple, Peach, Walnut

    Important: We are currently planning to enhance Fields and Plantations with a drawback. The player needs to vary between different crops between seasons to minimize the possible decrease of the nutrition levels in the ground. Using the same seed over and over again might also cause the outbreak of plagues, making the player actively search for new seeds by sending out Expeditions.

  • [h3]Meat:[/h3]
    Meat can be obtained in two different ways. Firstly, by building a Fishing Hut, the settler can establish a supply of fish as long as the corresponding lake is filled with water. Additionally, by building a Hunting Lodge, the surrounding animal population can be hunted and processed.
    • [h3]Fishing Hut:[/h3]
      As long as a water source is in the immediate vicinity, the Fishing Hut is usually built at the beginning. Only as long as the lake holds water, fishermen can generate food through fishing. In a drought period, the fish stock succumbs.
      Always keep an eye on whether the associated lake holds water or is dried out so that your workers can be transferred to other professions and not waste their time.



      Important: Several Fishing Huts in the immediate vicinity reduce the yield, as they decimate the same fish stock.

    • [h3]Hunting Lodge:[/h3]
      In Endzone - A World Apart, animals roam in herds. The Hunting Lodge, like many other buildings, has an Area of Influence that must be moved depending on the position of the animals. Excessive hunting can completely exterminate a stock and bring the food supply to a standstill.
      Always keep an eye on whether the terrestrial wildlife is moving outside the range of the building and adjust the hunting grounds accordingly.





      Important: If hunting is too excessive, whole species can become extinct and therefore, in the long run, bring the food supply to a standstill.


  • [h3]Berries and Mushrooms:[/h3]
    The Gatherer Hut enables settlers to gather berries and mushrooms from the surrounding forests. These berries and mushrooms only grow within a forest biome and, like other plants, wither if the soil is too dry. In case of a drought period, the gatherer often cannot generate food and the production succumbs.
    It is advisable to have a constant overview of the humidity in the surroundings. Should no more plants grow, workers can be transferred to other professions.





    Important: Just like Fields and Plantations, an Irrigator can irrigate the surrounding forest and thus positively influence the growth of berries, mushrooms and roots.





Note: This is a brief but already quite detailed overview about the food supply in Endzone - A World Apart. The shown processes and dependencies are always under development and might be changed or optimized in future updates.

[h2]Thank you for all the great support and immense feedback we are obtaining through you! We are already working on implementing some requested features and improvements.[/h2]



https://store.steampowered.com/app/933820/Endzone__A_World_Apart/