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Endzone - A World Apart News

Pathfinder | Patch #8 | V 1.2.8630.30586

“Chief, we just unearthed some old and dusty blueprints from another Endzone referring to something called the ‘Pathfinder’. Their records show that they used it to cross the treacherous terrain far beyond. We should have our researchers take a look at it!”

[h3]Amazing News, Survivors![/h3]

In celebration of our recent announcement (more on that below) we took the time to publish an update with a new decorative asset, a new side mission and several minor bug fixes.

Important Notes
We have removed the ingame Feedback tool. This, however, does not mean we are no longer interested in bug reports. You can reach us using the following form.



  • Missions: Added a new mission to unlock a decorative Building
  • Buildings: Added a new decorative Building


  • Feedback: Removed the Feedback Tool (STOMT)
  • Achievement: Removed the Achievement concerning the Feedback Tool
  • Localization: Fixed a number of Localization issues
  • Expedition: Fixed a bug that caused the game to crash while loading


[h3]So, what's the announcement we were talking about above? Well...[/h3]

We've just unveiled Endzone 2, the successor to "Endzone - A World Apart" - a project we've been secretly brewing behind the scenes!



In short, Endzone 2 will feature vehicles, multiple settlements, a completely new expedition system and much more. Head over to our dedicated Steam page to learn more and wishlist the game!

https://store.steampowered.com/app/2144640

Also check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.



We’d also like to thank all of you for giving us the opportunity to work on the next installment for Endzone. We can’t wait to shape the game together and venture into the next big journey within the Early Access phase, starting in the first quarter of 2024!

Your Teams from Gentlymad & Assemble | 1.2.8630.30586

Endzone 2 | Announcement



Survivors,

the time has come to surpass the confining limits of these lands. Our brightest minds have constructed machinery that allows us to break free and venture beyond our borders!

Let there be no doubt – even after centuries, Mother Nature's anger remains unbroken. She is the same untamed beast she was when our ancestors stepped out of the Endzone. Our way will be filled with obstacles, misery, and death. Yet, we are pioneers, born with an unwavering curiosity to expand, rebuild, and thrive. Together, we will rekindle humanity.

Jeremiah Sawchyn, Leader of Expedition 01


Dear Community,

today, we are incredibly excited to officially announce the direct successor of Endzone - A World Apart, called Endzone 2. When the Early Access phase of Endzone ended, we knew that the journey was not over but merely beginning. There were many ideas we had internally, and so many more contributed by you and the awesome feedback you provided that we felt we needed to start fresh. And now we can finally talk openly about what we have in mind for the time to come!

If you would like to know more, head over to our store page where you can also wishlist the game.

https://store.steampowered.com/app/2144640/

[h3]Check out the Teaser[/h3]
[previewyoutube][/previewyoutube]

[h3]New Features & Additions[/h3]

Many of you wished to be able to start your settlement at a location of your choosing. It was also something that we wanted to do internally but never found the time to implement. With Endzone 2, you can do just that. Pack your people into your bus, discover a location of your choosing, and start a new settlement.

This brings us to the next big addition: Vehicles. Yes, Endzone 2 will have vehicles. They will be directly controllable and used to discover lootable ruins and new habitable lands. But that's not all. You will also be able to use them to establish automatic trade routes to provide your multiple settlements with much-needed goods or scarce resources.

This leads us to potentially the biggest addition. Multiple settlements. Differently than in Endzone - A World Apart, you will start and manage multiple settlements on different plots of land. These locations feature different sizes and specific or unique resources. These habitable lands are divided by the badlands, treacherous terrain filled with valuable loot and points of interest to uncover.

To make managing multiple settlements feasible and enjoyable, we have introduced a completely new job and path system that is clearer to understand; one that won't result in strange settler paths or unexpected job switching. So basically, no more of this:



[h3]Where to get the latest News...[/h3]

You can check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.

Keep an eye on the Opening Night Live - Pre Show

Survivors,

our long range radio antennas just picked up on some ramblings, unfortunately we did not get the full message. But what we've heard, leads us to believe that there might just be an upcoming news broadcast regarding the future of...something. Guess, we should wait for the news to finally drop.


With Gamescom just around the corner you might want to tune in at 7.30pm CEST on Tuesday, August 22 and enjoy the Opening Night Live Pre-Show. Just click the following link to get directed to the official livestream: https://www.youtube.com/watch?v=CSxqwnlCi0k

Peace out, and stay tuned for more!

Since this post is way too short, have a .gif of Chop Norris doing a "legit" air chop.

Let’s talk about Endzone and a new journey ahead!

Survivors!
In appreciation of every single one of you, veteran and new alike, we have much to share today! So lean back, grab a hot or cold beverage of your choice and without further ado, let’s dive into our exciting news!

New free “Greenery”-Update

First off, this update comes alongside some greater news, so stay tuned for the announcement coming up shortly after!

We made Endzone compatible with Asus Aura hardware. This allows your Asus Aura peripherals to react in accordance to the game state, highlighting hotkeys, ongoing droughts, radiation and more.

Additionally, we have fixed some issues concerning the game when played on Steam Deck. This includes mostly UI fixes, especially with the expedition UI.

Last but not least, we added three new decorations for your settlement! While the game already includes a number of decorative elements, we wanted to add more greens and organic looping assets, servicing those who wish for more natural forms and to "green up" their settlement.

We are excited to see them in future screenshots of your settlements!

Please feel free having a look into our detailed full changelog (we even added some eye-candy): https://store.steampowered.com/news/app/933820/view/3701439593989564385


A new journey ahead

We know you have asked for this quite some time, and even though we cannot share all details right now, let’s start with an old saying “Every new beginning comes from other beginnings end”.

During the development of Endzone, we learned so much, in technical terms, but also creatively.

Therefore, we want to make use of all those ideas and learnings we have made, closing the chapter of Endzone and are more than thrilled to reveal that we are already knee-deep working on a new project!

You want to know more? Sure, you will, sooner than later, promise.

It is an amazing experience for us, and we are grateful to have such an excellent community!

For a small trip down to memory lane have a look at our recently released post to celebrate the 2 years anniversary of Endzone’s full release:
https://store.steampowered.com/news/app/933820/view/3700309254785757302

If you want to get some insights into our creation process, we want to encourage you to keep a close eye on our official channels, as we will definitely share some development insights as often as we can.



TactiCon

We’re super excited to join this year’s TactiCon here on Steam!
Endzone is featured among more than 100 games participating at TactiCon!.

From May 11 to May 15, discover all kinds of Base Building / Deckbuilding / Grand Strategy – 4 X/ Real time stratetgy / Tactical RPG / Turn based Tactics / Strategic Management games and more!

Discover and enjoy many outstanding strategy games, play free demos, get huge discounts, and much more during TactiCon 2023 here on Steam, launching later today. Stay tuned!
https://store.steampowered.com/sale/Tacticon2023


Endzone Sountrack now available separately

It took us some time, but we heard you and we told you, we will make it possible.
Now here we are - Get the iconic Endzone soundtrack as its own bundle on Steam now:
https://store.steampowered.com/bundle/14904/Endzone__A_World_Apart__Save_the_World_Edition/

Greenery | Patch #7 | V 1.2.8529.18208

Dear Survivors,

first off, this update comes alongside some greater news, so stay tuned for the announcement coming up shortly after!

We made Endzone compatible with Asus Aura hardware. This allows your Asus Aura peripherals to react in accordance to the game state, highlighting hotkeys, ongoing droughts, radiation and more.

Additionally, we have fixed some issues concerning the game when played on Steam Deck. This includes mostly UI fixes, especially with the expedition UI.

Last but not least, we added three new decorations for your settlement! While the game already includes a number of decorative elements, we wanted to add more greens and organic looping assets, servicing those who wish for more natural forms and to "green up" their settlement.

We are excited to see them in future screenshots of your settlements!


Important Notes
To activate Asus Aura, enter the "options" window and look under "game". Search for the checkbox titled Asus Aura and click on it. We recommend restarting the game.



  • Buildings: Added 3 new decorative buildings
  • System: Added support for Asus Aura


  • Expeditions: Fixed output required of action points during expeditions on Steam Deck. Required action points were at some point always displayed as 0.
  • Expeditions: Fixed an issue with Endzone on Steam deck concerning the action- and cancel-button in the inspector UI of the Expedition Post, which would lead to an error.
  • Expeditions: Several fixes in Steam Deck Expedition Window
  • UI: Some stability improvements in Steam Deck UI
Your Teams from Gentlymad & Assemble | 1.2.8529.18208