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Patch Notes #7 - Changes and Fixes

[h2]Slayers and Bobcats, [/h2]

We hope you’ve been enjoying the new content in Patch 6, including Neighborhood Watch and New Game+! We know some bugs can pop up now and then, like achievements not unlocking, and we’re always working hard to squash them. That’s why we’re bringing you the seventh quality-of-life update for Dead Island 2—geared towards making your HELL-A adventures even more seamless.

Meanwhile, let’s take a moment to highlight the seventh quality-of-life patch. It tackled pesky bugs and fine-tuned combat and skills for a better slaying experience. Dive into the full patch details below:

[h3]General [/h3]
  • Fixed an issue where achievements do not unlock
  • Implemented a variety of fixes for crashes and to further improve stability
  • Fixed keycard door interactions for the side quest: "Dez and The Mother Of Satan"
  • Fixed an issue where the "Battering Ram" skillcard does not increase the Ram's skill damage
  • Fixed broken interactions with portable toilet doors
  • Fixed invisible zombies during portable toilet ambush events
  • Fixed an issue where the player can get soft locked when using the fury pounce ability from the elevated surface
  • Fixed an issue where journals not picked up during the "Drunk and Disorderly" prevented 100% completion of journals
  • Fixed various tutorial pop up issues
  • Fixed an issue where players can be locked out of playing the Haus expansion together after fast travelling out of the expansion due to DLC quest mismatch on invitation

[h3]Neighborhood Watch [/h3]
  • Fixed an issue where the Host remains in an infinite loading screen after the Client loses connection to the session in the mission select screen
  • Fixed an issue when at least one Client leaves a session without proceeding through the full Results flow, remaining players "Waiting for squadmates" will not advance to the Lobby
  • Fixed an issue where clients can find that their inventory slots have changed to a broken format after completing a full Neighborhood Watch run
  • Fixed an issue where no confirmation message appears when leaving the session in the post-shelter defense score screen
  • Various audio fixes for music, sfx and voice lines during gameplay
  • Fixed and issue where the "Chonky Cats" perk does not give the player knockdown immunity as it should
  • Fixed the Neighborhood Watch difficulty imbalance issue while the players' active main game save is NG+
  • Fixed an issue where some ability buffs won’t apply to players that just have been revived
  • Fixed various issues where they player can get stuck after vaulting through windows
  • Fixed an issue where ranged weapon magazine size can be reset to default temporarily after performing certain actions
  • Fixed issues with the player falling out of bounds
  • Fixed an issue during the "Pizza Party" mission where, in the objective "Kill the previous customers," a target enemy could fall through the map, blocking progression
  • Fixed various rendering issues
  • Fixed an issue with "Crowd Control Control" mission where objectives will persist after failing the mission
  • Fixed an issue where mission markers are missing from various missions
  • Fixed an issue where sliding with the Medics "Charging Bonesaw" can cause a loss of player functionality
  • Fixes to persisting and missing UI and vfx elements
  • Fixed an issue where "Shoving", "Slammin’" and "Charging Bonesaw" have improper functionality when used during medkit healing animation
  • Fixed report card not updating in the front end
  • Fixed an issue with some traps not being removed after the end of a mission
  • Fixed an issue where a session day does not instantly end if a player is downed while there is another player in the exit travel circle
  • Fixed an issue where the number of Bond gained is not increased from 15 to 18 in message on chat with "Spirit of the Bobcat" perk
  • Fixed an issue where the player can charge a heavy attack while holding the trap building tool
  • Fixed an issue where grading is incorrect for some missions
  • Fixed an issue where the "hunting knife" is incapable of triggering electric boxes
  • Fixes to instances where enemies cannot reach the player
  • Fixes to issues with picked up items being placed in designated spots
  • Fixed an issue where "Calculated clapback" does not guarantee the critical hit for Clients using ranged weapons
  • Fixed an issue when during 2 player CO-OP only the host gets stalked by the butcher after the Stalker Meter fills up


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[h3]See You in HELL-A![/h3]