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New Dungeons Generation System - Showcase 1

We are implementing a new dungeons generation system that allows us to use level design techniques that normally aren't used in procedural scenarios, such as baked reflections, lightmaps and mesh-paint.

What do you think of how it looks?









This technique will also allow us to add enigmas to the scenarios. When playing a rogue-like,do you prefer having enigmas as bonus or as mandatory items to progress?