Devlog Update: More Elaborated AI Behaviors and New Traps
Hello dear mortals,
these past weeks week we've been working on more elaborated AI behaviors such as escape points for the "worm" foe, which sneaks through pipes and can be found on wet places. Our goal is to better integrate enemy's reactions with the environment where they're in.

We've been also working on the level design, so watch your step... New traps are coming!

Stay tuned and have a wonderful week!
Animvs Game Studio
these past weeks week we've been working on more elaborated AI behaviors such as escape points for the "worm" foe, which sneaks through pipes and can be found on wet places. Our goal is to better integrate enemy's reactions with the environment where they're in.

We've been also working on the level design, so watch your step... New traps are coming!

Stay tuned and have a wonderful week!
Animvs Game Studio