January 2020 Devlog Update: Rituals and new Dungeon Generation System
Hello dear mortals,
today we want to show you the progress we made in the rituals animations and the way dungeons are generated.
Here is a finished ritual pose. This is the end resulting model rendered inside Unreal Engine.

The rituals are used to teleport the player to the different dungeons. We can finally show a finished ritual pose animation, let us know what do you think.

This last weeks we have been working on a new algorithm for level creation that allows decoration and even gameplay details to be changed from pre-defined states, creating a new layer of randomized content; and thus improving the feeling of "something not seen before" in the game room details.

We keep working on the above mentioned and many other features, will keep the community hub and social media profiles (Facebook, Instagram and Twitter) regularly updated with our further progresses.
Stay tuned,
Animvs Game Studio
today we want to show you the progress we made in the rituals animations and the way dungeons are generated.
Here is a finished ritual pose. This is the end resulting model rendered inside Unreal Engine.

The rituals are used to teleport the player to the different dungeons. We can finally show a finished ritual pose animation, let us know what do you think.

This last weeks we have been working on a new algorithm for level creation that allows decoration and even gameplay details to be changed from pre-defined states, creating a new layer of randomized content; and thus improving the feeling of "something not seen before" in the game room details.

We keep working on the above mentioned and many other features, will keep the community hub and social media profiles (Facebook, Instagram and Twitter) regularly updated with our further progresses.
Stay tuned,
Animvs Game Studio


















