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Metric Racer News

[v 0.8.5.230] New Years Release! Editor upgrades, Improved Visuals & New Items!

This year has been big for Metric Racer! There's been a number of improvements in the experimental stream with improved editor gizmos, improved visuals and new track items in the Sandbox! These improvements were so good that I decided to throw them into the main stream as the last update of 2021!

In the mean time, I'm working away at getting Networked Multiplayer working, so stay tuned for more about that!

Thanks again for playing and providing feedback for Metric! It means the world to me!

Happy Holidays and a have a very Happy New Year!

V0.8.5 - Tournaments, The Rocks Region, Mac OSX Port!

Version 0.8.5 is out now with a new Game Mode, a new Region, a new Platform and more!

New Region - The Rocks

Welcome to The Rocks. The latest region in Metric Racer is the edge of the inner planets. Race through Icey canyons and between floating asteriods. Jump across through the new portal mechanics and race by new Sandbox Entities! Jump in and check it out today!

New Mode - Tournaments

Race across the system in the new Tournaments mode. Earn medals and out run the competition in new tournaments across each system. As this is the a new addition to the game I'd love some feedback of what you would like to see added in to tournaments, to make them more gripping and engaging!

New Platform - Mac OSX

With v0.8.5, Metric Racer is now available on Mac OSX! You can now race across the stars on any of the main platforms supported by Steam, be it Windows, Mac or Linux! All of your settings, saves, sandbox files will sync over through Steam Cloud allowing you to customise and race and then pick back up on any platform!

Achievements and Tighter Steam Integration

Show you are the top racer with Steam Achievements in Metric Racer. This challenges you to make it to first place in every mode to truly prove you are the best. Not only be the fastest on the track, show you are the fastest. Along with Steam Achievements is Steam Rich Presense which will let your friends see where you're racing in Metric! This is in preperation for Networked Multiplayer coming to v0.8.6!

Further Fixes and Improvements

Along with the highlighted items above, there are a number of other fixes and improvements as well:
  • Improved Shield Visuals
  • Unorived Track Bloom
  • Added New Sandbox Selection Options (Select All by Type etc...)
  • Added New Sandbox Entities (Ice Shards, Asteriods etc...)
  • New Track Themes added.
  • Imprved camera views when racing/taking corners.
  • A Number of other bug and stability fixes.


Upcoming 0.8.6 Release

The next release of Metric will have the long requested feature of networked multiplayer! Stay tuned on Discord below to know how you can join the multiplayer tests! And as always, you can always try out the latest and greatest in the Experimental Branch. Join us on Discord or Twitter! to stay in the loop of what's the latest.

This is a passion project, and I'm grateful for everyone who has played Metric and given feedback! It's still evolving and growing but is getting closer and closer to my vision every day. These updates will be big ones and so they're taking a little longer, and your paitence is greatly appreciated.

Keep in the loop with everything going on or chat with me over on Discord! Until then, I'll see you all on the track.

Metric Racer - Feature Release Roadmap

Metric Racer has been out for a number of months now and has been getting great feedback on where and how it can improve.

The game is developed by a single person in their spare time and so feedback on both design and quality is hugely appreciated in making this game as fun as possible.

There are a number of updates planned for the upcoming months and so I wanted to share what that roadmap looks like.


v0.8.5 - Portals, Tournaments and Achievements

This update is almost ready and can be tried out now in the experiemental branch through Steam! Version 0.8.5 brings big gameplay improvements with Tournaments and Achievements, letting you race different playlists comprised of different gamemodes.

[h2]Portals[/h2]

A new mechanic as well, Portals, will be part of 0.8.5 freeing racers to not just be contained in a loop. This has recieved a lot of positive love so far but there are still some performance issues that need to be solved.

Check out this link here of the portals in action.



Look for 0.8.5 coming out in mid Novemeber.

0.8.6 - Online Multiplayer


One of the features Metric shipped with was split screen multiplayer, but the requests for online multiplayer are growing louder and louder. In parrallel to the current release, I've been working at getting networked multiplayer working in Metric. There will be a number of jam sessions where I'll be hosting some online races for people to test out the feature and to give feedback on how well they think it might work.

I'm aiming for these sessions to take place closer to the end of the year 2021, I'll be announcing when those sessions will be happening through Twitter and the Virtex Discord, so join and follow there to find out how you can join.


0.8.7 - Mod Support

When of the key features I planned for Metric was mod support. I want to hold off on fully releasing this aspect though until the full 'feature list' is complete. The game has been architected from the ground up with mods in mind though, so soon after Online Multiplayer is released, you can expect Mod Support to be close on its heals.

Mod support will range from adding in custom racers, all the way to being able to write code and modules that fully extend the game.

A good example of how this was done on another Virtex game was with The Chaotic Workshops Mod SDK which is already available on GitHub. The Metric one will be very similar.

0.9 - Polish and Additional Content


The 0.8.X series of updates is centering around features. Once those features have been implemented and proved out I'll be moving on to the 0.9.X versions. These will include further polish and refinement along with additional content, tracks, racers etc. I am aiming for a Feb/March 2022 date for this.

Final Thoughts


This is a passion project, and I'm grateful for everyone who has played Metric and given feedback! It's still evolving and growing but is getting closer and closer to my vision every day. These updates will be big ones and so they're taking a little longer, and your paitence is greatly appreciated.

Keep in the loop with everything going on or chat with me over on Discord! Until then, I'll see you all on the track.

Metric Racer is on Sale!

With Multiplayer and Mod Support on the way, Tournaments and Achievements just around the corner and new updates coming in the experiemental stream, now is the perfect time to pick up Metric Racer and challenege the best in the system!

https://store.steampowered.com/app/938200/Metric_Racer/

Track Editor Patch - v 0.8.4.183

This patch comes with a number of updates and bug fixes for the Track Editor:
• Context menu added. You can access this through LCtrl + Right Mouse Click
• Added Box Select to Track Editor. L Ctrl + Left Click and drag to select entities in bulk.
• Added Track Node refresh button. This will re-connect any disconnected track nodes from editing.
• Fixes a bug where old physics meshes could be duplicated when track nodes are modified, causing racers to randomly fly off.
• Fixes null error when some nodes are deleted.