1. Metric Racer
  2. News

Metric Racer News

Patch 0.8.4.174

This patch has a number of bug fixes and stability improvements for the Track Editor
  • Added a 'Play' tab to the Editor. This tab will have more settings and options when 0.8.5 comes out later this month such as 'Play Reversed' and 'Test Single Race / Time Trial/ Survival' etc...
  • Fixed a crash where nodes could become null during multiple undo-redo's.
  • Fixed a crash where Editor Entities could become null during a Track Editor session.
  • Fixed a crash where Water size doesn't deserialize properly. Default sizes added as a fallback.

Track Editor Level Creation Jam!

Join the developer of Metric Racer during the Track Editor Jam! Hang out on Discord, join a Stream or Stream your self Showing what you can make and give your feedback that can be brought back into the game for the track editor!



[h2]Here's how it works[/h2]

  • Create a track (or multiple!) in the Metric Track Editor. You can get a breakdown of how to use the Editor in the Steam Guides section here. Check out some of the other articles about how to import custom models into the game.
  • When you're happy with it, upload it to the Steam Workshop. Be sure to tag it with 'TrackJam' when you upload it! If you want to add any updates or iterate on some things you can re-upload your level at any time!
  • Post in the Virtex Discord letting everybody know about your new creation!


[previewyoutube][/previewyoutube]


Patch v0.8.4.169

This patch fixes a handful of issues:
  • Fixes bug where racers may get stuck in a fall-loop when inverted in some levels.
  • Fixes bug with Particle systems not spawning some particles properly.
  • Optimization of racer ray-casting code.
  • Optimization of game loading sequence.

V0.8.4 - New Racing Teams, Upcoming Track Editor Jam & Soundtrack Release!

Keeping with the 4-6 week release cadence, Version 0.8.4 is out now with some pretty large changes to some noticable and not so noticable parts of the game. The bulk of changes and work is mostly under the hood to help support future updates, but there are still a number of visual and performance improvements along with a number of bug fixes.

Racing Teams and Lore

As you may notice, there's some added visual improvemnts and flow to the Ship Editor. Most ship components are now associated with a Racing Team or Sponsor such as 'Firefly Racing' and 'Skyline Extra Solar Research Group.' These teams are represented with new Holo-Banners available in the Track Editor as well.

Along with this the Ship Hanger has had a substantial UI update and refresh to visually communicate the ship parts stats in a clearer way. There's lore available as well by right clicking on Ship Editor components.

Track Editor Jam

Virtex Edge is hosting a Track Editor Jam the weekend of July 23rd-25th to see what the Metric community can create! Join us on Twitch and Discord to discuss and share what you come up with! When you're happy with it you can upload it to Steam Workshop to share it with everyone!

In lead up to the event, a HOW TO Tutorial video will be coming out on the Virtex Edge Youtube channel walking through all of the different features in the Sandbox Track Editor, so give the Virtex Channel a subscribe to stay in the loop!

Soundtrack

A collection of tracks from Metric Racer are being released as a standalone soundtrack through Steam.

As a thank you to all those who tested out Metric Racer during the beta check your inbox for a steam key for access to the soundtrack when it releases soon!

Engine Overhaul

A complete overhaul of the rendering system, an upgrade to Monogame 3.8 and a full migration of the game from .Net Framework to .Net Core has given way to a huge number of changes and reworks under the hood of Metric Racer.

These updates have resulted in loading times upwards of 3 times faster then 0.8.3, a new standalone binary in Linux (not requireing mono any longer), along with better visuals through out the game. This should also solve a number of rendering issues that some players have been encountering.

Upcoming 0.8.5 Release

I'm aiming for a late July early August release of 0.8.5 which will finally bring out Tournaments and 'The Rocks' region. You can always try out the latest and greatest in the Experimental Branch of Metric Racer. Join us on Discord or Twitter! to stay in the loop of what's the latest.

V0.8.3 Update - Improved Visuals, Faster Loading Times, Editor & Gameplay tweaks

Version 0.8.3 is out now with Improved Visuals, 50% Faster Loading Times, and a number of Editor & Gameplay tweaks!

Visuals

Skyboxes now have selectable cube maps for each planet and level theme along with improved Crepuscular Rays, fog and sun rendering. This is the first pass at a larger rendering rework which will be fully rolled out in the next couple releases.

https://www.youtube.com/watch?v=UNDsBuHsTwI

Loading Times

One of the main comments about Metric is it's long loading times. This update improves the loading times by upwards of 50%. This can be further improved though and v0.8.4 currently has a full rework of the content loading system and track generation which has improved loading times from 90 seconds in worst cases down to 25 seconds.

Cloud Saves

Are you playing on different machines, or cross platform on both Linux and Windows? Cloud Saves are now enabled which will sync your settings and sandbox files across all machines that you play Metric Racer through!

New Editor Items

There are some new editor items in the sandbox for you to try out! As the larger bugs in the early access version of Metric are sorted out I will be shifting my focus more to content to help spur on the creativity!

Cannon Firing

Cannon firing now only happens when the mouse or trigger button is pressed, instead of emptying the entire clip after one click.


But as always I'm always open to suggestions through Discord or Twitter!