Pixel FX Designer v1.1.8.0 is now available!
Hello there!
I know It's been a while since the last update. As development of Pixel FX Designer 2.0 shifted to SpriteMancer, I've been focusing all my "dev time" on that, but I didn't forgot about Pixel FX Designer v1.x.
This is a small update with some of the most commonly requested features from the community, and also the addition of a new feature called "Vortex" that I've been wanting to implement for quite a while. This update also updates the engine to the latest version, so It should be more stable and should also have a small performance boost.
If you feel that I missed something, find any new bugs that I can hunt or just want me to add a new feature, please let me know!
I know It's been a while since the last update. As development of Pixel FX Designer 2.0 shifted to SpriteMancer, I've been focusing all my "dev time" on that, but I didn't forgot about Pixel FX Designer v1.x.
This is a small update with some of the most commonly requested features from the community, and also the addition of a new feature called "Vortex" that I've been wanting to implement for quite a while. This update also updates the engine to the latest version, so It should be more stable and should also have a small performance boost.
If you feel that I missed something, find any new bugs that I can hunt or just want me to add a new feature, please let me know!
v1.1.8.0 Changelog
- Updated engine to latest version for compatibility and increased performance.
- Added UI scaling to app's window
- Added highlighting to the input fields being edited.
- Attractors can now be properly deleted.
- Added new "Vortex" options in Particle > Physics.
- Particle spawn point can now be centered with CTRL+RMB.
- Fixed a crash that would occur when creating a new project.
- Fixed a crash that would occur when exporting in .gif format.
- Fixed a bug where particle spawn point wasn't centered by default.
- Fixed a bug that would crash the app when copying an emitter.