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Colt Canyon News

✅ Make sure to complete your Thunderful Steam Deck Collection!



Happy Friday, friends!

Let us make you an offer you definitely can't refuse! We recently published the ultimate "Thunderful Steam Deck Bundle", including Swordship, Colt Canyon, SteamWorld Dig 2 and Scarlet Hood and the Wicked Wood:

https://store.steampowered.com/bundle/32148/Steam_Deck_Bundle/

Make sure to complete your Thunderful Steam Deck collection, because thanks to our current Thunderful Publisher Sale here on Steam (May 4-18), the price is really unbeatable low!

It's now or never, friends - don't miss out! ːsteamhappyː

Have a relaxing weekend all!
The Thunderful Team

Verified for Steam Deck: Play Colt Canyon wherever you want! 🤠



Howdy fellow gunslingers!

Some good news for all you lovely gunslingers out there: Colt Canyon was recently reviewed and verified for the glorious Steam Deck! Yee-haw! ːsteamhappyː

What does that mean? It's simple: I put in some efforts to fix issues the game had with the Deck so that you can now enjoy Colt Canyon in all its glory on the Steam Deck wherever you are: at home on the couch, on the back of your horse, in the bathroom - just about anywhere!

So grab your Deck folks, there is colt work to be done!

All the best and thanks for playing!
Jonathan


https://store.steampowered.com/app/940710/Colt_Canyon/

A Fistful of Fixes and Tweaks: v1.2.1.2 Launched!



Howdy fellow gunslingers!

This is just a small patch. There was a bug that sneaked through all the way until now that prevented ambushes from being a thing. You probably thought I would never notice and all of you could live happily ever after without having to worry about ambushes and I bet there have been a few new speedrun world records. But the achievement hunters noticed ambushes never occuring and now it's time to end this madness.

If you still prefer your runs without ambushes you can still turn them off in the run settings.

This patch is also going to be released on all other platforms soon. Xbox should go live any minute now! Xbox was highest priority here since it didn't get the latest 1.2.1.1 revision. Sorry for that, but getting stuff patched on consoles just takes forever and there was some small miscommunication between me and my pubisher. The long processes on consoles are also why the physical release took a bit longer than expected. While it's in production now it will sadly not be shipping this year. Sorry for that delay.

v 1.2.1.2
  • Made some bandits slightly more accurate and more aggressive
  • Fixed ambushes not being a thing
  • Fixed shadows sometimes not being visible
  • Fixed a bug where pausing the game during level generation breaks the run
  • Fixed objectlist command


All the best and thanks for playing!
Jonathan

Edit Jan 5, 2023:
Published Patch 1.2.1.3 to fix solid level borders not being restored in loaded levels.

https://store.steampowered.com/app/940710

A Fistful of Fixes and Tweaks: v1.2.1.1 Launched!



Howdy fellow gunslingers!
I hope you already had some fun with the new optional permadeath mode and save system! If not, now is the time!

[h3]New Patch[/h3]
Today I got a big pack of fixes for you, addressing a lot of issues that were reported over the last weeks. The patch is live right now on all platforms, including Xbox, PlayStation and Switch. If you experience any issues with the latest patch please always make sure to report the problem. I am reading every single report and try by best to react to it as fast as possible. Best way to reach out to me is via discord!

[h3]Physical Edition[/h3]
For everyone owning a PlayStation or Nintendo Switch I got some more exciting news: Pre-Orders for the Colt Canyon physical release are open right now! We teamed up with Red Art Games to create a limited physical edition that you can pre-order now and get delivered later this year, of course with the patch 1.2.1.1 pre-applied! And if you don't own a console, go order a physical version anyway, because it's super limited to about a thousand copies and therefore a rare collectors item! (and of course it also supports the development of Colt Canyon).

So, if you got a few bucks to spare for a solo developer's first physical release, go grab your copy here:
PRE-ORDER AT REDARTGAMES.COM

That's it for today! Please find the full changelog below or on the Colt Canyon wiki.

[h3]Changelog 1.2.1.1[/h3]
  • Small balancing tweaks to medic merchant
  • Made shields slightly less common
  • No longer allowing save restore after successful rescue
  • No longer counting new no permadeath game overs for average run length/progress stat
  • Blood weapons take slightly less health to use
  • "Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent
  • Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs)
  • Fixed invisible game over screen bug that was present on some devices
  • Fixed companion shields not being saved
  • Fixed old saves not being auto-loaded
  • Fixed crash when killing merchants
  • Fixed a bug where players would get duplicated
  • Fixed decals sometimes disappearing when tabbing out
  • Fixed a memory leak related to pausing the game
  • Fixed background not being blurred on all devices
  • Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
  • Fixed a bug where the HUD transparency didnt work as expected
  • Fixed a bug with shop pricing
  • Fixed a crash related to incendiary barrel
  • Fixed character rescue stat not increasing when savegame was loaded during B-Levels
  • Fixed a bug with the bandit boss shield
  • Fixed pause menu allowed to be opened when on game over screen
  • Fixed save being possible while on game over screen
  • Fixed a minor issue with seed input on consoles
  • Fixed some blood weapons reloading despite it killing you
  • Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
  • Fixed explosive bullets explosions not being positioned correctly
  • Fixed blood weapon save reload exploit
  • Fixed merchants sometimes having no grass nearby



https://store.steampowered.com/app/940710

All the best and thanks for playing!

Jonathan

Update Unchained: Patch 1.2.1 now available!



Howdy fellow gunslingers!
Last major update (1.2) did not go over quite as smoothly as planned. A bunch of bugs sneaked through and while the PC version got a hotfix shortly after (with some issues still remaining to this day) all console players were out of luck and stuck with 1.1 or a somewhat broken 1.2. I am very sorry for that inconvenience and that we didn't catch these issues earlier. But today this will hopefully be forgotten. I spent a lot of time reworking remaining issues and finding new approaches to allow all features to work cross-platform and hopefully without any issues, and additionally managed to add an interesting new feature.

Obviously, while console players will be mostly interested in finally getting the save and continue functionality, PC players will mostly be interested in the spicy new feature, which I think will change how players play Colt Canyon:

[h2]OPTIONAL PERMADEATH![/h2]



When setting up a new run you will now find a new option tucked away in your run settings menu! Turn off permadeath and enjoy the comfort of not losing all your progress when dying. Instead you will get the option to retry from the last checkpoint, which usually is the moment you entered the current level.

The best thing for all casual achievement hunters: Disabling permadeath will not disable achievements!
Obviously it will not have as much prestige this way, but at least you will be able to complete your collection. Steam Leaderboards are exclusive to permadeath players though. Oh, and permadeath will also not be optional once you've completed the second loop. So don't expect to keep playing the same save forever and ever.



And to all you permadeath fanatics: Let people enjoy things! It's been more than two years now, it's time for Colt Canyon to also allow more casual fun.

[h2]Have fun![/h2]

Update 1.2.1 is now available on PC, PlayStation and Xbox right now! Switch is in review and will follow as soon as possible.

Find the full changelog for Update 1.2.1 below or on the official Colt Canyon Wiki.

Changelog:
  • Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
  • Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
  • No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
  • Tweaked some UI elements
  • Decreased movement bonus enemies get in loops
  • Reduced amount of elite enemies in loops
  • Increased coyote base damage
  • Decreased reload times / cooldown times of a bunch of guns
  • Increased damage of explosive weapons
  • Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
  • 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
  • Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
  • Reduced amount of weapon crates in loops, but slightly increased regular crate amount
  • Fixed instance references not being restored correctly from savegame
  • Fixed movement history not being part of savegames
  • Fixed weapons in crates not being loaded from savegame
  • Fixed some sprite placement issues on the game over screen
  • Fixed enemies being duplicated when following to different level
  • Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
  • Fixed companion weapon ammo duplication glitch
  • Fixed upgrade titles glitching into each other in pause menu
  • Fixed some issues with scrolling menus


See you in the canyon!

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And please don't forget to leave/update your review for Colt Canyon, it really helps:
https://store.steampowered.com/app/940710/Colt_Canyon/