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Colt Canyon News

Patch 1.3.1.3 now available!



Howdy fellow gunslingers!
Great to see that a lot of the new players stuck around and are still enjoying their time in the canyon. I gathered a lot of feedback and bug reports over the last weeks and therefore want to get this patch, which is addressing most of these reports, out as soon as possible.

So again this is mostly bug fixes, balancing changes and minor improvements. For example minor buffes for light ammo weapons and arrow weapons. Nerfing the bear boss, and a bunch of improvements to gamepad input and the camera.

Your existing save games should also work just fine with this update, so you can continue your in-progress run and enjoy the improvements without having to restart from scratch, just in case you had already a run going on.

This patch will also come to all other platforms as soon as possible, for real this time.

Please find the changelog for Update 1.3.1.3 below or on the official Colt Canyon Wiki.

Changelog:
  • Increased amount of light ammo dropped slightly
  • Tweaked movement stats of weapons to make default movement slightly faster when using light ammo, arrow or throwable weapons
  • Tweaked active reload values, buffing light weapons, slightly nerfing rifles and shotguns
  • Improved gamepad input, camera and aim lock and reduced aim assist default back to 100%
  • Reduced area 2 boss health, increased sprint speed and made him insta-kill horses, also made bear traps deal less damage but increased stun time, overall the boss was nerfed
  • When on a horse and getting hit by melee the horse will be hit instead of the player
  • No longer allowing scorpion elites in regular runs
  • Slowed enemy bullets down some more with slower enemy bullets upgrade
  • Changed vfx when deactivating mines
  • Elite scorpions and snakes can now show up when looping, but have less health than before
  • Adjusted melee range while on horse, making traps harder to hit while riding
  • Fixed merchant not commenting on horse stealing when loaded from save
  • Companions can no longer be commanded while in cutscenes
  • Companions can no longer enter final boss camp until he is defeated, just like the player
  • Improved argument interpretation for 'unlockloadout' command
  • Fixed dynamite sometimes getting stuck in solid obstacles when placing it to open prisoner coffins
  • Fixed companion indicators not disappearing during cutscenes
  • Fixed some issues with snake rendering
  • Fixed sometimes teleporting or getting stuck in cliffs when getting on a horse
  • Fixed companion training upgrade not increasing accuracy cap if applied too early
  • Fixed companions moving before being fully revived
  • Known issue: PS5 DualSense controller on PC is not working correctly. Unfortunately this cannot be fixed. Please use Steam Input instead.
  • Revision 4 (Feb 15):
    Fixes to various translations
  • Revision 5 (Feb 18):
    Companions will no longer be insta-killed when waiting in earlier levels after bandit boss
    Slightly nerfed bandit boss
    Increased throwables drop rates in big crates
  • Revision 6/7 (Feb 25):
    Various fixes for the console platforms
    Decreased melee durability use by 20%
    Fixed tnt bandits being able to defuse tnt even when dead


And please don't forget to recommend Colt Canyon to your friends and leave a positive review for Colt Canyon, every single one helps grow the community and keep the game alive:
https://store.steampowered.com/app/940710/Colt_Canyon/

Patch 1.3.1.2 now available!



Howdy fellow gunslingers and happy new year!
And a warm welcome to all the new players who joined us in this new year, of which there are plenty. It's great to see so many of you enjoying the game so long after the initial release. The game has changed a lot since 2020 and it's much appreciated that you recognize this and are still excited for it. Of course even now years after release I am still listening to all your feedback and reading the now (as of writing this only close to, but when you are reading this hopefully over) 1000 official Steam reviews. Big thanks for that! It's not easy to sit at a very positive review score with this many reviews from all over the world and from all kinds of players.

Today I got another patch for you, addressing a lot of the issues that I've read about in the last weeks. If you were waiting for one of these fixes I hope you can now enjoy the game a bit more. Let me know by updating your steam review or directly via discord.

This patch contains mostly bug fixes, balancing changes and minor improvements. For example breaking containers should be less tedious. And the camera should feel smoother. And you will no longer get stuck in bugged ambushes. Yay!

Your existing save games should also work just fine with this update, so you can continue your in-progress run and enjoy the improvements without having to restart from scratch, just in case you had already a run going on.



This patch will also come to all other platforms as soon as possible.

Please find the changelog for Update 1.3.1.2 below or on the official Colt Canyon Wiki.

Changelog:
  • Increased amount and range of destructible objects hittable per melee attack for most playable characters by one or two
  • Improved smoothness of camera. If you are still experiencing jitter make sure to set the game's framerate to match your screen's native refresth rate or above
  • Added "night mode" with dimmed brightness and color intensity to color blindness options
  • Slightly reduced accuracy penalty when moving and decreased aim focus time cooldown
  • Improved accuracy of companions with all weapons (except shotguns) and adjusted fire rate to take reload time of equipped weapon into account
  • Companions will start dodging slightly later, and also level up slightly slower in general
  • Reduced health of most loot containers
  • Reduced damage by bandit sniper and sword bandit slightly
  • Reduced health of second and final boss slightly
  • Slightly reduced amount of enemies in general
  • Made a bunch of enemies slightly less skilled or reduced their default health
  • Unlocking "Stab" by default now when skipping prologue to allow instantly starting a co-op run
  • Increased player indicator thickness in co-op when playing in high contrast mode
  • Tweaked some playable character stats and loadouts
  • Made interface animation setting affect main menu background movement
  • Minor tweaks to level generation
  • Fixed sometimes not being able to leave ambush
  • Fixed player acceleration scaling with analog input when using gamepad, resulting in very slow movement and reduced ability to vault
  • Fixed being able to die from healing others
  • Fixed autoscripts not working
  • Misc other minor fixes/tweaks


See you in the canyon!

And please don't forget to recommend Colt Canyon to your friends and leave a positive review for Colt Canyon, every single one helps grow the community and keep the game alive:
https://store.steampowered.com/app/940710/Colt_Canyon/

A Fistful of Fixes and Tweaks: v1.3.1.1 Launched!



Howdy fellow gunslingers!

This is just a small patch. A lot of these changes were already integrated in the public Steam version as part of a hotfix shortly after 1.3.1.0 - But now I've added a couple of additional bug fixes and am releasing this patch with a new game version and official release announcement.

This patch will not affect your existing saves, you should be able to continue your run.

This patch will also come to all other platforms (incl. Xbox One) as soon as possible. But please keep in mind that we are deep into the holiday season which makes a release for all platforms before next year very unlikely. On Steam you will be able to enjoy this patch rightaway though.

v 1.3.1.1
  • Added 240 Hz option to frame rate setting
  • Increased accuracy when walking by 20%
  • Slightly increased Muzzle Brake upgrade's effect but reduced its silencing effect
  • Slightly increased cooldown reduction of Hipfire upgrade
  • Increased knockback resistance and view distnace on enemies when looping beyond L1
  • Reduced amount of medicine drops in crates when looping
  • When looping now spawning additional traps in first area
  • Not spawning locked bonus health crates in loop 2 and beyond, instead spawning more locked shield crates
  • Changed aim assist behavior on explosive barrels and destructible objects behind solid obstacles
  • Disabled aim assist targeting tamable dog
  • Fixed some traps (e.g. explosive mines) sometimes spawning behind obstacles, making them impossible to spot
  • Fixed a specific rock sometimes being rendered incorrectly
  • Fixed rare varmint rifle being bugged
  • Fixed cursor fading out faster if running at higher refresh rate
  • Fixed scrolling in menus being slower when running at high refresh rate
  • Fixed a crash related to Mine entrances
  • Fixed locked crate key sometimes not being dropped
  • Fixed "Catch this!" not being unlockable when wolves are disabled
  • Fixed companions despawning when bleeding out while out of view
  • Fixed aim assist being set to 200% by default instead of intended 150%
  • Fixed character outside the view randomly attacking


All the best and thanks for playing!

Patch 1.3.1 now available!



Howdy fellow gunslingers!
It was fantastic seeing all of you excited for patch 1.3! I got a lot of valuable feedback from the community and also made a lot of play testing myself. That's how a minor patch became this major update. Basically Update 1.3 Part 2. Packed with bug fixes, overhauls and balancing tweaks and even some small new mechanics and props.

Some of the more exciting changes are combinable shields, increased ammo cap, some new decorations/secrets, loadout changes, improved weapon power level indicators and reworked weapon spray + crosshair system. There are also a ton of tweaks to most, if not all, weapons. So now is the time for giving all weapons another try!

Let's talk about the shield change some more:
You should find more shields in general now, which can combine into a single stronger shield once you've collected 3 undamaged ones of the same level. This is mostly to reduce clutter in the HUD when you manage to collect tons of shields because you are just that good (lucky) and to make finding more shields, even when you already have a bunch, more rewarding, since the improved shields will be more resistant to penetration and have more health.



Another interesting change concerns the the weapon power levels, that are driving the red glow on weapon names when interacting with weapon drops. These are now based on the actual weapon stats and longer just some hardcoded value I made up myself. This means the indicator is now taking into account damage, range, ammo cost, melee stats, movement stats and much more in order to calculate whether weapon A is "better" than weapon B. Being calculated by this raw data allows the indicator to be much more detailed, showing a red glow even if the weapon is only slightly better and even improving cross-ammo type comparison. It will also indicate when a dropped gun has worse overall stats now, by flashing gray instead of glowing red. It's still very subtle, but I hope this will help players more consistently and easily identify whether a weapon swap might be worth it.



However, while this is based on the actual stats it does not take into account your current situation and play style, so for example how much ammo you have, what characer you are playing, how good you are at dodging and aiming or what your secondary weapon is. Therefore your own skill and experience is still necessary in order to decide whether swapping weapons makes sense. Never blindly trust the indicator! Always think before you swap.

Overall I think (yet again) that right now is the best time to start playing, or come back to play some more, Colt Canyon. The game has never been this polished before!

However, unless the game suddenly goes viral do not expect any more big patches for the game. It's time for me to move on to new projects. I cannot afford to spend more time on this game.
Thank you for your support! And please stay in touch by following and joining the discord.

This patch will also be coming to all consoles and other platforms as soon as possible. Some stores require extensive submission processes that might delay the release by a few days or in some cases even weeks, but expect all platforms to get this update soon.

Attention: Due to breaking changes in the save system you will not be able to continue runs in v1.3.1 that were started in previous versions. To continue your existing save make sure switch to the version-1300 beta branch before starting a new run.

Find the overview changelog for Update 1.3.1 below or the full changelog on the official Colt Canyon Wiki.

Changelog:
  • Shields will now combine into a stronger shield when you have 3 of them. The default shield is no longer yellow but white (in HUD).
  • Increased default ammo cap, from 40 to 50, and from 75 to 80 for light ammo
  • Added bonus chance to find specific upgrades based on the played character
  • Modified a bunch of loadouts
  • Changed how weapon power levels are calculated and displayed
  • Tweaked how weapon spray works and the dynamic crosshair
  • Taking time to aim is rewarded with increased accuracy
  • Rebalanced accuracy while riding horses
  • Tweaked how ammo drop types are chosen to be more balanced
  • A ton of balancing changes and fixes for all kinds of weapons
  • Nerfed first boss again slightly
  • Slightly reduced attack frequency of Big Bear and increased damage and stun received by beartraps
  • Reduced coop player count health scaling on bosses
  • Made explosives more effective against bosses
  • Various late-game enemy changes
  • Changed how medicine drop amount on companion death is calculated
  • Incendiary upgrade makes explosive weapons incendiary too now and bullet burn effect length depends mostly on penetration power and bullet speed instead of damage now
  • Indestructible upgrade no longer requires pocket magnet
  • Leathersuit upgrade will now also reduce slowdown in toxic plant fields
  • Sharpshooter upgrade will do less overall weapon spray reduction but makes aim focus much faster
  • Contact TNT no longer bounces off of shields
  • Slightly reduced effect on dodge cooldown for athlete upgrade
  • Balanced Hardened Upgrade to focus more on making throwing weapons less expensive
  • All rare weapons now match their non-golden versions except for being slightly faster to reload, instead of having various minor differences
  • Allowed praying at shrines
  • Added some more uncommon decoration objects, alternative visuals and rock variations
  • Added simple info tutorial to horses after having tamed one
  • Improved various visual and sound effects
  • Fixes to bullet rendering and penetration
  • Fixed shield not rotating with player when dashing
  • Fixed multi-TNT drops not actually granting more than one TNT
  • Fixed ammo being more likely to drop for guns carried by player #2 when playing in coop
  • Fixed empty bottle not breaking into broken bottle when used in melee
  • Fixed big rock collisions sometimes being off when loaded from save
  • Fixed TNT sometimes glitching into Mineentrances, leaving them unscathed
  • Fixed bayonet melee range being very limited on horse
  • Fixed not being able to return to previous level from boss level before triggering boss
  • Fixed being able to mount a horse that is already being ridden by someone else
  • Fixed custom run settings text sometimes overlapping with pause menu
  • Fixed signs always showing X when level is loaded from disk
  • Fixed shields in inventory being in wrong order when loaded from save
  • Fixed some enemies no longer attacking in their unique patterns when loaded from save
  • Find the extended changelog here


See you in the canyon!

Edit Nov 25 9pm: Released a hotfix for steam, find the changelog here. Hotfix is not coming to other platforms. The fixed issues are very rare. Other platforms will get them as part of 1.3.1.1 in a couple of weeks.

JOIN THE DISCORD COMMUNITY

GET COLT CANYON!

And please don't forget to recommend Colt Canyon to your friends and write a positive review for Colt Canyon, every single one really helps me:
https://store.steampowered.com/app/940710/Colt_Canyon/

Patch 1.3 - The Horse Update - now available!



Howdy fellow gunslingers!
It's been a while. But there are still some people left fighting for their lives in the canyon. So I couldn't help myself but visit the canyon one more time. And now I am back and bring you patch 1.3! Packed with balancing changes, a bunch of QoL changes, many bug fixes and of course the most interesting change: Ridable horses! Steam players are part of the lucky few that get to play with the horses first! All other platforms will have to wait some longer. (Join the discord or follow on social media to stay up-to-date)

Over the last months I noticed how valuable time is. I do not have as much time to work on my own games as I used to have. And with this realization I decided that I should give my players some options to more efficiently conquer the canyon and use the little free time they have more fairly. The logical next step after the last big update, which introduced save games to allow the players to take breaks on their journey through the canyon, was therefore to add something that allowed player's to move through the canyon more efficiently in general. The horses were right there, so it only made sense to actually make them useful, by allowing you to borrow them for a quick ride.



Hopefully, this will reduce the time you spend wandering aimlessly through the level, trying to find that last crate you haven't smashed into pieces yet. Especially for low movement character this will be a true game changer. But also in general it will make backtracking finally an actual option, just in case the previous level's merchant did offer something useful that you just haven't been ready to purchase at the time but also can't be bothered to walk all the way back for.

There are also some other changes in the patch that will reduce the time you waste wandering around. Like some in-game hints on where to find that locked crate and more starter ammo! With these changes I hope that the mix between exploration, looting and combat is just right now. But of course in the end, the player is always the one to decide how much exploration or how much combat they like to have. Which is also why wolves and elites are "optional" now, and can be turned off in the run settings. But these are just some of the changes to expect.



Find the best parts of the changelog for Update 1.3 below or the full changelog on the official Colt Canyon Wiki.

Changelog:


[h3]Big changes:[/h3]
  • Made horses ridable
  • Switched to true 64-bit builds and updated engine (may cause new bugs—report accordingly)
  • Added Steam Rich Presence
  • Added new upgrade that makes throwables indestructible (available after acquiring Big Knife, Hardened, and Pocket Magnet)
  • Added dedicated interface animation reduction setting
  • Added run settings options for disabling wolves and elites
  • Added game settings to reset or hide tutorials
  • Made locked crates easier to find (look out for signs)
  • Changes to most loadouts, mostly increasing starter ammo and making late-game loadouts more rewarding
  • Added a free stick of dynamite to all rare loadouts


[h3]Balancing changes:[/h3]
  • Made all two-handed weapons one-handed, except for the gatling gun
  • Buffed explosive weapons, melee weapons and a bunch of rifles, but nerfed some arrow weapons
  • Buffed "Big Knife" upgrade to increase range and hit count
  • Reduced the number of enemies in B levels and Area 3 slightly
  • Decreased some late-game enemies' accuracy, health, and damage
  • Companion behavior improved: less likely to engage unaware enemies, and "defend" command stops engagement
  • Companions will now refuse to use some of the high-tier weapons
  • Increased bleed-out time for companions
  • Merchant prices are more likely to be cheaper
  • Allowing "Welcome To Hard Times" achievement unlock when starting a looped run from run settings
  • Dog companion gains experience faster and damage bonus on the first 3 level-ups, also bleeds out slower when playing as Jim
  • Tweaked blood weapon drop rate, some of their stats and made them cheaper to use
  • Unrescued prisoners and other friendlies, except merchants, are killed/removed when returning in B-Levels
  • Alerted human enemies and wolves will get more resistant against melee attacks when looping
  • Buffed first boss a bit by fixing a related bug


[h3]Various changes:[/h3]
  • Adjusted damage popup colors and trap object's visual effects
  • No longer hiding weapons during dodge rolls
  • HUD becomes transparent now when it's in front of a relevant character
  • Various small adjustments to the game's visuals like reducing bloom, improving level border and text rendering, adjusting some colors etc
  • Disabled always showing player indicator when playing with color blindness mode enabled
  • Swapped sprite of heavy spear and pike
  • Fixed rare volley gun not unlocking as a starter loadout
  • Fixed gamepad stick switch/reload settings not loading after restarting the game
  • Fixed two players joining when pressing join with a single gamepad
  • Fixed melee attacks not showing damage against shields
  • Fixed first boss minions not respawning quickly enough and some not turning aggressive as intended
  • Fixed melee attacks allowed through solid objects
  • Fixed floating vertical fences
  • Fixed issues with dodge rolls not pausing attacks for forced-repeat weapons (e.g. volley gun)
  • Fixed dynamite silhouette not growing before explosions
  • Fixed silhouettes lagging at high refresh rates
  • Fixed heavy TNT launcher firing 6 grenades instead of 5
  • Fixed destruction sounds sometimes playing while loading saves
  • Fixed question marks in credits text
  • Various other minor fixes and changes


And more! For the full changelog check the wiki

Important: 1.2.1.3 run progress saves will not be compatible with this new version. If you want to finish your in progress run select the steam beta branch for version 1.2.1.3 before starting a new run in 1.3

See you in the canyon!

JOIN THE DISCORD COMMUNITY

GET COLT CANYON!

And please don't forget to leave a review for Colt Canyon, it really helps us:
https://store.steampowered.com/app/940710/Colt_Canyon/