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Death Trash News

Localization Tools

Hello there.

This is a short update about the situation of translating Death Trash to other languages.

[h2]Official localization[/h2]

We heard you. There are lots of people who would like to have Death Trash available in multiple languages. We appreciate that interest and can confirm that we would like to have Death trash available in more languages, too.

Our plan is to have Death Trash professionally translated to a number of languages for the full release of the game, version 1.0. The actual list of languages will be decided at a later point, probably next year when release is getting nearer.

But it doesn't make sense to contract these translations for the Early Access already. Death Trash has a lot of text elements which get changed constantly. And with official translations people would rightfully expect them to stay up to date with the game. This in turn would mean that we have to wait for and sync that translation work with our own, which would slow down development too much.

[h2]Community translations[/h2]

A few people have already shown interest in making translations of the game to other languages on their own, even during Early Access.

For this specific use case we're making some tools available now:

- Text import / export (already working with the latest update)
- Google Spreadsheet workflow for translating the text and keeping up with updates
- Mod support for the game (already working with the latest update)
- Steam Workshop support for distributing the language mods (will be available soon)

We would have done this at some point anyway, so it made sense to us to move them forward based on demand.

Note: The current mod support is only intended for adding more languages. We plan to add more modding features later during Early Access or after the 1.0 version of the game.

[h2]Where to start...[/h2]

If you're interested in translating Death Trash to another language, here's where to start:
https://docs.google.com/spreadsheets/d/1tFSY_w96tPz2e7Nh3Dfuoezc8cyBb8RuujaER5cHoE4

For discussing this in more detail or if you need some help with the tools you can post here in the comments or join our Discord: https://discordapp.com/invite/deathtrash

Please be aware:
- There is no compensation.
- We might contract an official version for that same language later from someone else.
- Other players might expect you to update the translation for the upcoming game updates.

So decide carefully if your personal time is worth investing into this.



[h2]Death Trash[/h2]

If you want to accompany us on the Early Access journey, please consider buying Death Trash or putting it on your wishlist and following the game account for news and updates:

https://store.steampowered.com/app/941460/Death_Trash/

If you have bought and played Death Trash already, consider writing a Steam review. It helps a lot with our visibility on the Steam Store.

- Stephan

0.7.15

- co-op: use left-aligned full UI on second screen for dual screen co-op mode
- co-op: fixed starting with black screen when enabling dual screen co-op mode from main menu etc.
- co-op: fixed a few UI issues when switching between different modes
- co-op: block talking to NPC for player B when player A is in merchant interaction with NPC
- fixed a few issues in Titan's Heart
- a few small dialogue changes and fixes throughout the game
- fixed missing skull item description
- allow binding right mouse button to rolling
- additional small bug fixes and framework improvements

0.7.14

- co-op: fixed an issue that could prevent second player from progressing in dialogue
- co-op: fixed some visual issues on second screen
- fixed situations on world map where player position could be stuck
- fixed a locked door in underground Old Trees
- fixed stepping values of audio slider
- framework: updated text import / export for future feature
- framework: added support for multiple fonts for future feature
- additional small bug fixes

0.7.13

- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform

After being in Early Access for close to a month now, Stephan Hövelbrinks has posted a brief summary of sales for Death Trash on Steam across the different platforms.

Read the full article here: https://www.gamingonlinux.com/2021/09/developer-of-the-cosmic-horror-rpg-death-trash-shows-off-some-sales-per-platform