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Death Trash News

0.7.15

- co-op: use left-aligned full UI on second screen for dual screen co-op mode
- co-op: fixed starting with black screen when enabling dual screen co-op mode from main menu etc.
- co-op: fixed a few UI issues when switching between different modes
- co-op: block talking to NPC for player B when player A is in merchant interaction with NPC
- fixed a few issues in Titan's Heart
- a few small dialogue changes and fixes throughout the game
- fixed missing skull item description
- allow binding right mouse button to rolling
- additional small bug fixes and framework improvements

0.7.14

- co-op: fixed an issue that could prevent second player from progressing in dialogue
- co-op: fixed some visual issues on second screen
- fixed situations on world map where player position could be stuck
- fixed a locked door in underground Old Trees
- fixed stepping values of audio slider
- framework: updated text import / export for future feature
- framework: added support for multiple fonts for future feature
- additional small bug fixes

0.7.13

- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform

After being in Early Access for close to a month now, Stephan Hövelbrinks has posted a brief summary of sales for Death Trash on Steam across the different platforms.

Read the full article here: https://www.gamingonlinux.com/2021/09/developer-of-the-cosmic-horror-rpg-death-trash-shows-off-some-sales-per-platform

0.7.12

- rebalanced economy, bartering skill and a few combat values
- added getting experience points from usage of some non-combat skills
- using animalism and pickpocket on characters will get xp points otherwise gotten through combat
- clarified visuals on Fleshkraken cave exit
- clarfied visuals on Festering Gorge cave entrance
- fixed a few rough art patches in Old Trees and Puke Bar
- fixed UI communication on trying to pickpocket Aksa
- fixed melee forward movement for stealth situations
- fixed potentially getting directly teleported on world map from random encounter to anomaly
- fixed game not asking before quitting fully from world map