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Death Trash News

0.7.11

- adjusted impact sounds from last update
- fixed being able to queue ability despite cooldown while rolling
- fixed an issue with sprite display direction of a few weapons in rest position
- fixed an issue with overview map and exits in New Delphi
- updated to Unity 2020.3.17f1
- updated InControl controller manager, increasing support for different types of controllers
- added a controller based option to close the controller testing screen

0.7.10

- slightly increased movement speed
- updated rolling: changing distance, speed and i-frames
- decrease enemy hitstun resistance duration
- allow attack cancelling through block ability
- allow easier queueing of point and click command during attack
- updated possible character movement towards end of melee attack
- decreased forward momentum on melee attacks
- added some impact sounds for humanoid enemies
- fixed infinite gold exploit at highest bartering level
- fixed losing local map discovery state in some circumstance
- added explicit UI message when resources inventory is full on pickup
- fixed issues with health bars on large amounts of damage
- fixed issues with trail on deconstructor claw
- additional small bug fixes and improvements

Note: This update is about improving the combat feel. A rebalancing will follow later.

0.7.9

- make permadeath only trigger when in physical world
- fixed using consumables through popup UI not checking for restrictions
- fixed price for item stacks at merchants being higher than price for same amount of single items
- fixed block tutorial persisting even after unequipping block item
- fixed a wrong animation state of the deconstructor
- fixed sprite issues with enhanced and pump action shotgun
- fixed another issue with the high priest
- fixed being able to buy a module from the barkeeper a second time
- fixed service items getting transferred to player inventory when using quick action button
- prevent shooting immediately after closing inventory (fix for custom button assignments)
- fixed a few text and localization issues
- fixed a few crashes
- additional small bug fixes and framework improvements

0.7.8

- add user settings to optional save game data sent through feedback form
- fixed an issue with backstabbing
- fixed an issue with older save games not progressing at philosopher terminal
- make Aksa stand near terminal while investigating
- minor text fixes

0.7.7

- added attaching current game state to feedback form
- fixed a few crashes
- fixed tracking of previously selected multiple choice entries not getting saved
- co-op: fixed some multiple choice text entries breaking when second player joins dialogue
- fixed items sometimes being visible beneath a roof after loading save game
- fixed a few cases of missing localization text
- fixed multiple choice actions icons not appearing in German version
- additional framework changes for localization