\u003cbr>\u003cbr>\n There's nothing about gorepunk RPG \u003ca href=\"https://www.pcgamer.com/death-trash-is-twisted-and-i-mean-that-as-a-compliment/\">Death Trash\u003c/a> that isn't delightfully grotesque, and that extends to its patch notes. A \u003ca href=\"https://twitter.com/DeathTrash/status/1467421275723292672\" target=\"_blank\">tweet\u003c/a> following the latest one simply notes: \"Uploaded a hotfix for a crash caused by Fleshworms eating puke.\"..\n \u003ca href=\"https://www.pcgamer.com/death-trash-patch-fixes-a-crash-caused-by-fleshworms-eating-puke?utm_source=steam&utm_medium=referral\" target=\"_blank\">Read more.\u003c/a>","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:2509093.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:13","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:2509093.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/4224936215396637317","author":"Jody Macgregor","__typename":"NewsPostMetadata"},"NewsFeed:13":{"id":"13","display":"PC Gamer","__typename":"NewsFeed"},"NewsPost:2507422":{"id":"2507422","gid":"4224936215391910421","postedAt":"2021-12-04T19:22:52.000Z","checkedAt":"2022-10-24T15:27:03.902Z","fetchedAt":"2021-12-04T19:53:22.471Z","deletedAt":null,"title":"Update 0.7.30","contents":"[h2]Patch Notes 0.7.30[/h2]\n\n- added new infection value which increases through actions like using implant abilites and eating meat, has negative impact on high values, and gets cleansed by puking\n- updated a few items related to this new system\n- minor update to tutorial area for this\n- removed old energy system for abilities and related terminals\n- added another location to south east\n- allow buying equipment items more than once, but add marker for owned weapons and equipment\n- hide stamina bar in combat mode when full\n- fixed being able to drop items into walls with mouse controls\n- on loading level make sure all lootable items are reachable\n- fixed some door issues\n- updated spikes collider\n- small level design and asset improvements\n- fixed a crash due to pooled objects being reused when not fully initialized\n- co-op: share experience points from consumables and skill usage\n- co-op shared camera: fixed awkward moment on unlocking tutorial bypass\n- co-op shared camera: disallow using point and click commands on map overview\n- fixed buttons being too large on high display resolutions\n- fixed a few issues with language mod handling\n- updated both controller plugins, adding support for more variants\n- additional small bug fixes and framework improvements\n\nThe infection system is fresh and might need more work. If you encounter any issues with it please report it via F1 or here or in the forum. If you have ideas on how to expand on it and what effects it should have on higher values, please tell us, too.\nThe main purpose of the infection system is to bring more of the narrative layer into the direct gameplay, to give more raison d'être to the puke ability, and to replace the previous energy system, which we weren't really happy with.\n\nThe new location is nothing noteworthy, again, but the important thing is that I'm getting more time to work on content and small additions with each update becoming a regular thing now.\n\nApart from that lots of technical work and bug fixes again.\n\nHave a nice weekend!\n\n- Stephan","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:2507422.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:2507422.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/4224936215391910421","author":"talecrafter","__typename":"NewsPostMetadata"},"NewsPost:2498670":{"id":"2498670","gid":"4224935490643953149","postedAt":"2021-11-27T19:28:39.000Z","checkedAt":"2022-10-14T15:11:17.968Z","fetchedAt":"2021-11-27T19:32:50.801Z","deletedAt":null,"title":"Update 0.7.29","contents":"[h2]Patch Notes 0.7.29[/h2]\n\n- added blocker location on the way from Puke Bar to New Delphi\n- make NPCs react to a few events like hitting objects\n- make enemies react to doors getting opened near them\n- updated NPCs following waypoints and pausing on waypoints\n- fixed a few situations of NPCs walking into spikes\n- fixed world map encounter being spawned in impassable terrain\n- make player character a full pathfinding blocker during dialogue; fixes blind man trying to walk through player towards lever\n- updated energy bar UI\n- added max keyword to stats display if level is at max\n- fixed text cursor potentially remaining in scene on switching input\n- improved performance in Glutt boss fight\n- additional framework improvements\n\nAnother week behind us with progress on multiple fronts.\nThe new location is nothing spectacular. Don't return to the game just for that. But it's part of what I hinted at before: New content will probably arrive in ongoing small chunks through our weekly updates instead of holding it back for major updates.\n\n[h2]Steam Awards[/h2]\n\nThanks so much to everyone who gave Death Trash one of the Steam Awards. (The voting is still ongoing.) I know the game is still very much work in progress, so when someone says that the game is already among their favorites or that they like a specific part about it so much, then this makes us really happy.\nWe'll continue trying to make this game a great one.\n\n[h2]Steam Sale[/h2]\n\nBy the way: If you don't own Death Trash yet or want to gift it to someone: It's on sale currently.\n\nhttps://store.steampowered.com/app/941460/Death_Trash/\n\nHave a nice weekend. See you again next week.\n\n- Stephan","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:2498670.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:2498670.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/4224935490643953149","author":"talecrafter","__typename":"NewsPostMetadata"},"NewsPost:2487552":{"id":"2487552","gid":"4227186657144944935","postedAt":"2021-11-19T15:43:51.000Z","checkedAt":"2022-09-22T14:53:00.398Z","fetchedAt":"2021-11-19T18:46:10.792Z","deletedAt":null,"title":"Update 0.7.28","contents":"- expanded world map in preparation for future content\n- fixed inconsistencies on combinations of focus highlighting individual objects and highlighting all\n- fixed inconsistencies of focus highlighting in shared co-op screen\n- fixed large performance impact when using highlight all\n- fixed pathfinding issues on low framerates\n- fixed pathfinding issue on alt-tabbing out and in to paused application\n- fixed item descriptions potentially breaking when split into two columns\n- fixed issues with using the space key on the world map\n- co-op: fixed pointer towards other player potentially obscured by level elements\n- fixed a few small level design issues\n- adding game state data to sending script error reports\n- additional small bug fixes and framework improvements\n\nMore technical challenges solved this week. But we also spent a bit time on updating the world map and improving its tools.\nBe aware this update is just about updating the map and not adding new locations to it, but it's of course part of the ongoing work on new content.\n\nHope you'll have a great weekend, and see you again next week with another update.","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:2487552.metadata","typename":"NewsPostMetadata"},"tags":[{"type":"id","generated":false,"id":"NewsTag:1","typename":"NewsTag"}],"feed":{"type":"id","generated":false,"id":"NewsFeed:1","typename":"NewsFeed"},"__typename":"NewsPost"},"$NewsPost:2487552.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/4227186657144944935","author":"talecrafter","__typename":"NewsPostMetadata"},"NewsTag:1":{"id":"1","display":"patchnotes","__typename":"NewsTag"},"$App:941460.news({\"cursor\":\"prev;7;2021-11-13T17:59:45.000Z,2479019\",\"limit\":5})":{"news":[{"type":"id","generated":false,"id":"NewsPost:2513577","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:2509093","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:2507422","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:2498670","typename":"NewsPost"},{"type":"id","generated":false,"id":"NewsPost:2487552","typename":"NewsPost"}],"pagination":{"type":"id","generated":true,"id":"$App:941460.news({\"cursor\":\"prev;7;2021-11-13T17:59:45.000Z,2479019\",\"limit\":5}).pagination","typename":"PageInfo"},"__typename":"NewsList"},"$App:941460.news({\"cursor\":\"prev;7;2021-11-13T17:59:45.000Z,2479019\",\"limit\":5}).pagination":{"next":"next;8;2021-11-19T15:43:51.000Z,2487552","previous":"prev;6;2021-12-10T16:44:45.000Z,2513577","__typename":"PageInfo"}};window.csrfToken="jhW8mshp-abEj1yxDZuPjQzfNAllkrPwmeU0";