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Death Trash News

Update 0.7.35

Update Notes

- fixed input delay on beginning targeting with throwable items
- show visual display for blip range while targeting
- adjusted blip range
- added numbers to visual character creation
- co-op: fixed a cursor issue showing skill check values etc. from other player
- show UI message when enemy avoided a stun
- fixed tutorial message for throwing items ending prematurely
- UI refinements for dialogue
- fixed some sounds being heard irregardless of distance to them
- fixed a few achievement issues when continuing savegame from demo
- fixed some exits in lower dungeon shown as "to world map" on map overview
- fixes button heights in settings menu on high resolution display
- fixed quest update message potentially being shown when already dead
- made lever for leaving Mine 19 more obvious
- fixed a player character head
- fixed some text
- reduced graphics memory usage
- fixed some memory leaks
- additional bug fixes and framework improvements

Fully back at work again this week.
Also got some concept work done for the second third of the game, but safe to say the technical tasks got the upper hand again.

Now that the core game is stable and most pressing bugs have been fixed, I'm thinking about changing our rhythm to less frequent but larger updates, and use the beta branch for the inbetween steps. (The beta branch exists already, by the way, but it's only used during the update process and carries the identical version as the public branch most of the time.)

- Stephan

Update 0.7.34

Update Notes

- fixed Fleshworms getting spawned multiple times on reloading levels
- fixed a cause for multiple potential crashes when entering other worlds
- co-op: improved checking for and removing items from inventory during dialogue
- small UI and usability improvements
- added feedback button (F1) to key bindings

Just a small update this week as we took a few days off, too.

Happy New Year! We have an incredibly busy year behind us, and next year looks like it's gonna be very busy, too. I wish you all the best for this coming year, and I hope we're gonna see Death Trash grow into the best possible experience, live up to its potential.

Thank you so much, everyone, for supporting us so far.

- Stephan

Update 0.7.33

[h2]Update Notes[/h2]

- added more player character portraits
- updated some dialogue
- fixed effects from infection potentially permanently stuck on player character
- added some props for the target practicing bots in Godhunters Prison and fixed some visual issues with the bots
- fixed a few situations of logic triggers potentially not getting executed, and specifically for unlocking world map progress on Crossroads and The Maw
- fixed a few bugs when switching UI while equip or unequip of implants is in progress
- fixed not naming specific inventory on being full when looting from container
- updated UI for player messages
- fixed a few UI actions (e.g. looting) triggering multiple sounds

[h2]What we're working on...[/h2]

Partial victory this week: I still had to take care of lots of technical issues, but I began working on the dialogue of the game. I think I made progress in understanding where some of the current dialogue falls short and how it can be improved.

Chris is working on new enemy types. They'll need some testing, visuals and audio, too, so not sure yet when they will make it into the current game.

As usual, a few bug fixes. Specifically switching to another inventory window in the short timeframe when an implant is equipped seems to have caused a few problems in the past that were reported but where I couldn't identify the root cause. This is one of those bugs that feels really good to fix.

[h2]Happy Holidays! (if that applies to you)[/h2]

Death Trash is on sale, by the way, until January 5th:

https://store.steampowered.com/app/941460/Death_Trash/

And if you played the game already, consider sharing your opinion by writing a Steam review. It's helpful for us, reading them, but it also helps a lot in giving this game more visibility towards other people on Steam.

Have a nice weekend!
And if you're celebrating seasonal holidays: Happy Holidays! :)

I'll have some days off, but I'll probably here again with a new update next week.

- Stephan

Update 0.7.32

[h2]Patch Notes 0.7.32[/h2]

- fixed humanoid corpses occasionally getting shown with wrong sprite for one frame when looting them
- fixed a few situations with looting and moving item stacks when inventory or storage is almost full
- fixed consuming item through inventory removing count from last stack instead of focused stack
- when inventory gets sorted, also sort stack counts
- fixed issue with automatic rifle enemy behavior
- fixed some small content issues
- multiple performance improvements
- framework: updated audio plugin
- framework: updated handling of local characters in save games for better compatibility with level design changes
- additional bug fixes and UI improvements

Ok. Looks like this partial work on technical issues as well as content isn't working out so good right now regarding content. That was a bit of a failure this week on my side, as the framework updates took more time than anticipated.
So next week I'm gonna try to just concentrate on writing dialogue etc.

The audio plugin update as well as all the performance improvements and the inventory changes were quite complex internally, so if that broke anything, please report it via the F1 in-game command.

In other news:
The community translators have been busy, updating their language mods.
Take a look at the Death Trash workshop if you're interested in a language version other than English or German. And I'm sure the people working on it would appreciate a Thumbs Up or some feedback.
(Keep in mind we still plan to have a few official translations for the 1.0 version.)
https://steamcommunity.com/workshop/browse/?appid=941460

Have a nice weekend!

- Stephan

Update 0.7.31

[h2]Patch Notes 0.7.31[/h2]

- updated effects on higher infection: not as lethal, and leading to forced puking eventually
- make Occultism correctly increase max possible infection value
- disallow eating meat when at full infection
- improved a few elements in the Little Pests quest
- fixed potential issues with force triggering puke on player character
- fixed potential infinite booze handout through random puke bar guest
- fixed equipment slots not being able to use with mouse when cancelling equipment slot selection
- prevent equipping the same implant twice
- fixed clicking on currently executed scene action restarting the action
- co-op: fixed players not getting downed by exploding mutants
- small update to icons for unusable items and already owned items
- additional small bug fixes and framework improvements

Hey. This week we'll have a smaller update as we had some "development side quests" we were working on aimed at long-term tasks.

Thank you to everyone who gave feedback on the infection system. I think the biggest issues should be fixed with this update, but if you have more thoughts about it, please keep it coming via F1 in-game or here on Steam.

Have a nice weekend!

- Stephan