Speedrun Mode and Much More!
Hello Runners!
Thank you for the incredible response to the 1.0 release! Seeing all the new records and community creations has been amazing 🤩
We have a another cool update for you today, so let's dive in!
[h2]Speedrun Mode [/h2]
This new mode unlocks after you finish the game, and the goal is simple: beat it as fast as possible! ⏱️
Collect 15,000 tokens to unlock the final level, complete it, and stop the dedicated in-game timer to secure your spot in the Speedrun Valhalla Leaderboard.
Huge thanks to our Discord beta testers and everyone joining our live streams to help us refine it! 😍

[h2]New models for Create Mode[/h2]
We see how much you're enjoying Create Mode, so we're giving you even more control over your creations! 👷♂️🚧
[h3]Island Pack[/h3]
With this island pack, you can fully customize your environments! It includes an empty terrain, two medium rocks, one big rock, three palm trees, three flowers, and a fern.

[h3]Modular Containers[/h3]
You asked for ROCKETEX containers, and we delivered! We also tweaked their dimensions to make them modular, so they snap together easily. Now you can build mazes, structures, or anything else you can imagine!

[h3]Glass Panels[/h3]
Some of you loved the glass panels but needed doors and windows, so here they are! 🙂
And just in case you didn’t know, glass panels are slippery, making them perfect as blocker-type obstacles since players can't wallrun on them.

[h3]Wood Crate[/h3]
Of course, we had to add the legendary wood crate! Now you can practice box-jumping and create some awesome maps with it.

The community loved it so much that we decided to keep it as an actual feature of the game!

[h2]New Character[/h2]
You’ve probably noticed plenty of community-created outfits in the game. With this update, we’re introducing something completely unique: a brand-new character.
Meet Dino Muscle, created by Omed (aka KickyWonka), one of our amazing community members who has already built some incredible maps in Create Mode. 🤩 Unlike most user-created outfits, this one features a fully unique mesh and serves as a proof of concept for where we’d like to take the game next.
Over the past few months, we’ve developed a pipeline for importing custom-made characters. If you’d like to give it a shot, join us on Discord! We’ll show you how, whether it’s a simple texture modification or a brand-new model like Omed’s.

[h2]Restart to last Checkpoint[/h2]
We already had a dedicated restart button, but some of you requested a "restart to last checkpoint" option. This quickly became a personal favorite for me, especially for Speedrun Mode.
By default, you can press [L] to restart to the last checkpoint. We placed it further from WSAD to avoid accidental triggers, but you can remap it in the settings as usual (I use [F] 🤓). You can also remap this on your gamepad as well. If there’s no checkpoint, this button will restart the level.

[h2]Training Adjustments[/h2]
We adjusted the level layout on the first training map, Rocket Jump. A full explanation, including a community-wide vote, can be found in our Discord polls channel, but here’s the TLDR:
- The best path/strategy on this map could give new players the wrong impression.
- We love the strat, but it's better suited for maps deeper in the game rather than the first level.
- Training should welcome new players, not make them question the game. 😅

[h2]Optimization[/h2]
- Water reflections have been disabled in the Jungle Arena hub and levels.
- This provides a significant performance boost for many players.
- On my setup (a 5-year-old mid-tier gaming PC with an RTX 4070 Ti), FPS more than doubled!

[h2]Other Improvements[/h2]
As always, we've made a few other quality-of-life improvements based on your feedback. Check the in-game change log for the full list!

[h2]Livestream[/h2]
We stream live every Monday, Wednesday, and Friday at 8 PM Prague time / 11 AM PST.
Click the image to join today's stream, and consider subscribing to stay up to date! 😉

[h2]Some Thoughts on 1.0 and Future[/h2]
If you've made it this far, I just want to say thank you for being a dedicated part of this community! It's because of players like you that we get to keep pushing forward on this amazing journey.
We've poured everything into building a solid game, and we're humbled by the 100% positive reviews so far. We'll do everything in our power to maintain that because we truly believe in our vision of Parkour Trackmania. This game is built together with an incredible community that keeps improving, creating awesome maps and skins, and helping it thrive for years to come.
This is just the beginning. While we may not have millions of players yet, I believe people will recognize what we've built and will join us soon.
Thanks for being here early, before we take off. You're legends.
Hit like, leave a comment, and join us on our live stream or Discord. We'd love to hear your thoughts on where you'd like the game to go next!