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1.166 Update

A few fixes and improvements. 1.16x changes will appear here until 1.17. Once again: Thanks for the feedback, everyone!

Changelog


[h2]Improvements[/h2]
  • IPMS Voice tied to VO mixer
  • SFX in command center tied to SFX mixer
  • More transponder codes added
  • A few more usable item descriptions added
  • Some areas have a better brightness mode result
  • Van Hoorn requires the correct 10% instead of 10 tons. Rewards changed accordingly.


[h2]Fixes[/h2]

  • Research time advancement now correct
  • Current Item in inventory no longer shows item from before loading a game
  • Broken Transponder not equipable
  • Rounding error in resource stock display fixed (now rounds down)
  • Getting a second reward from Ling now works correctly
  • Entering Ling's bedroom will keep the door open
  • Item transfer refreshes after loading game


[h3]Known issues[/h3]
  • Teleporting to first floor of Tuxing Liu after coming back from the Throat.
  • Some quest descriptions need to be clearer and move to complete earlier.
  • Game is too dark on some systems. Will continue to improve bright mode.
  • Deleting all saves will keep character names.
  • Alt-Tabbing can cause problems.
  • Memory related issues on some systems.


[h3]Possible QoL features[/h3]
  • Crew members to work on maintenance.
  • Rover-To-Outpost button is an often requested feature. Still pondering that.


[h2]What's next[/h2]
1.17 will separate the 64-bit and 32-bit builds, which should improve performance for most people. Work on the guide/wiki has also continued. OSX version is almost ready, and a secret Linux version is already out there which will be an official release next month.

1.17 will also tie up some potential loose ends and color in a few more details.

The soundtrack will be released this week.

After that, expect some news on expansion content!