1.166 Update
A few fixes and improvements. 1.16x changes will appear here until 1.17. Once again: Thanks for the feedback, everyone!
[h2]Improvements[/h2]
[h2]Fixes[/h2]
[h3]Known issues[/h3]
[h3]Possible QoL features[/h3]
[h2]What's next[/h2]
1.17 will separate the 64-bit and 32-bit builds, which should improve performance for most people. Work on the guide/wiki has also continued. OSX version is almost ready, and a secret Linux version is already out there which will be an official release next month.
1.17 will also tie up some potential loose ends and color in a few more details.
The soundtrack will be released this week.
After that, expect some news on expansion content!
Changelog
[h2]Improvements[/h2]
- IPMS Voice tied to VO mixer
- SFX in command center tied to SFX mixer
- More transponder codes added
- A few more usable item descriptions added
- Some areas have a better brightness mode result
- Van Hoorn requires the correct 10% instead of 10 tons. Rewards changed accordingly.
[h2]Fixes[/h2]
- Research time advancement now correct
- Current Item in inventory no longer shows item from before loading a game
- Broken Transponder not equipable
- Rounding error in resource stock display fixed (now rounds down)
- Getting a second reward from Ling now works correctly
- Entering Ling's bedroom will keep the door open
- Item transfer refreshes after loading game
[h3]Known issues[/h3]
- Teleporting to first floor of Tuxing Liu after coming back from the Throat.
- Some quest descriptions need to be clearer and move to complete earlier.
- Game is too dark on some systems. Will continue to improve bright mode.
- Deleting all saves will keep character names.
- Alt-Tabbing can cause problems.
- Memory related issues on some systems.
[h3]Possible QoL features[/h3]
- Crew members to work on maintenance.
- Rover-To-Outpost button is an often requested feature. Still pondering that.
[h2]What's next[/h2]
1.17 will separate the 64-bit and 32-bit builds, which should improve performance for most people. Work on the guide/wiki has also continued. OSX version is almost ready, and a secret Linux version is already out there which will be an official release next month.
1.17 will also tie up some potential loose ends and color in a few more details.
The soundtrack will be released this week.
After that, expect some news on expansion content!