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Titan Outpost News

1.322

A few fixes for issues related to the new UI code.

Changelog
  • All Survey Missions have a working compass again.
  • The 'autoswitch' toggle in the rover GUI is easier to click.


3.3212

A few fixes.

ChangeLog
  • Opening an email in resolutions with more square aspect ratios will no longer have an overlapping 'OK' button.
  • Vestigial 'Negotiate' option for Daxia removed.
  • Can no longer modify the space elevator when it's already been modified in the optimal way.

1.3211

Hotfix, game would crash on some systems while enabling brightness mode from the main menu.

1.32 Update

People have been requesting support for more resolutions since release. It's here and Titan Outpost now supports most aspect ratios.

Due to the way the game was set up, this used to be impossible. However, since developing more flexible UI code for The Jovian System, I decided to implement this -the code, not the UI itself which is completely different- in Titan Outpost. This took a lot of donkey work, making sure the interface scaled well and every UI element was updated.

Why? Because I want as many people as possible to be able to play the game, and because using this more flexible UI system makes the game more future proof. Widescreens are becoming more prevalent, for example.

Enjoy.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • UI overhaul, with support for any resolution.


[h3]Fixes[/h3]
  • Quitting to menu while leveling up will no longer keep the levelup screen open.


PS Keep in mind that since I don't own a bunch of different screens, it has been tested with screen emulation. In theory that should be fine, but If something looks off on your screen, please consider making it known in the forums.

1.314

One fix.

[h3]Changelog[/h3]

  • Added a dialogue option for Horst where you can ask about the exploration missions in between the Nexus landing and finishing your first computer room. Asking him about minerals will no longer restart the survey mission.