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1.166 Update

A few fixes and improvements. 1.16x changes will appear here until 1.17. Once again: Thanks for the feedback, everyone!

Changelog


[h2]Improvements[/h2]
  • IPMS Voice tied to VO mixer
  • SFX in command center tied to SFX mixer
  • More transponder codes added
  • A few more usable item descriptions added
  • Some areas have a better brightness mode result
  • Van Hoorn requires the correct 10% instead of 10 tons. Rewards changed accordingly.


[h2]Fixes[/h2]

  • Research time advancement now correct
  • Current Item in inventory no longer shows item from before loading a game
  • Broken Transponder not equipable
  • Rounding error in resource stock display fixed (now rounds down)
  • Getting a second reward from Ling now works correctly
  • Entering Ling's bedroom will keep the door open
  • Item transfer refreshes after loading game


[h3]Known issues[/h3]
  • Teleporting to first floor of Tuxing Liu after coming back from the Throat.
  • Some quest descriptions need to be clearer and move to complete earlier.
  • Game is too dark on some systems. Will continue to improve bright mode.
  • Deleting all saves will keep character names.
  • Alt-Tabbing can cause problems.
  • Memory related issues on some systems.


[h3]Possible QoL features[/h3]
  • Crew members to work on maintenance.
  • Rover-To-Outpost button is an often requested feature. Still pondering that.


[h2]What's next[/h2]
1.17 will separate the 64-bit and 32-bit builds, which should improve performance for most people. Work on the guide/wiki has also continued. OSX version is almost ready, and a secret Linux version is already out there which will be an official release next month.

1.17 will also tie up some potential loose ends and color in a few more details.

The soundtrack will be released this week.

After that, expect some news on expansion content!

1.16 Update

This update vastly improves character navigation.

Changelog


[h2]Improvements[/h2]

  • Pathfinding greatly improved for Outpost, Tuxing Liu, Throat of Kraken and a few other locations
  • Outpost vicinity hill periphery will no longer clip the static cam
  • Builder 'not enough resources' text layout more consistent between tabs
  • Builder info panel GUI improved
  • Clicking on a topic that you're currently researching now only shows the progress in the 'currently researching' box
  • Time Panel now shows you if a system you're trying to work on is powered or not
  • Time Panel work dropdown menu state is now stored in savegame
  • New rover model implemented at Throat of Kraken
  • Camera control improved
  • 'Unread message' alert now shows up in top-left corner each time you enter the command center or the rover, rather than in the middle of the screen
  • Opening the front entrance to Tuxing Liu with a clandestine transponder while Syaoran is by the door will make him take it off you
  • Can ask Daxia to come with you after being told to by Ling (she would come anyway, this is just confirmation)
  • Production rate added to Greenhouse buildable description.
  • Lighting improved at Tuxing Liu
  • Bright mode is brighter
  • Supercomputer quest moves to complete after a post-singularity conversation with Horst. (Must start a new character for this, but keep in mind that this is post-ending)


[h2]Fixes[/h2]

  • Cryovolcano foothills no longer glitchy with misclicks, telportation etc.
  • Aiguo helping you when you're stranded no longer blocks the mouse (you could still press 1 to proceed)
  • Canceling trade with yatsen will no longer keep his portrait in the background
  • Can no longer cancel Ling's reward
  • Static Zoom function no longer shows a black screen in basement


[h2]1.161 Changes[/h2]

  • Can no longer select the Hesiod channel after it leaves orbit if you haven't refreshed the comms panel
  • Your suit is on in the cave again (this was a test flag left in)
  • Contacting Herschel after you've opened the nexus but haven't built a supercomputer yet while already having asked all the questions no longer halts the conversation
  • Can no longer click on the reactor room until the door is open
  • 'Unread messages' no longer shows after you die
  • Going back up from the throat could block the character sometimes
  • Can ask IPMS about cardinal directions


[h2]1.162 Changes[/h2]

  • Added outside overview in the Outpost stock panel
  • Fixed Ling Dialogue bug with trading
  • Easier to enter Tuxing Liu
  • Fixed getting stuck on Tuxing Liu roof in a certain spot
  • Twirling issue improved
  • Interactable more responsive
  • Ling now takes away the correct transponder when he mentions it
  • Can no longer trigger the Herschel Nexus opening sequence twice
  • Minerals transfer exploit fixed


[h2]1.163 Changes[/h2]

  • The first Supercomputer quest entry only completes when you power the Computer Room, not as soon as you build it
  • Haggling with contractors is back in
  • Search Button deactivates if you finish a search level but lack the skill for a higher tier
  • Ara Fluctus now has new rover
  • Ara Fluctus navigation improved
  • Ara Fluctus has free cam mode
  • Ara Fluctus mission description fixed
  • Compass will remain if you return to a location that you already surveyed
  • Globe rotation mouseover range increased


[h2]1.164 Changes[/h2]

  • Can click on bottom of screen to move if toolbar is collapsed in Polelya Macula
  • Menvra crater has new rover model, free cam, static zoom and better pathfinding
  • Feia lacus has new rover model and static cam zoom
  • Added 'process this to' sentence to plutonium case item description
  • Character Look creator maximum values lowered (no more giant hands and monstrous abominations)
  • Yat-sen dialogue fixes
  • IPMS singularity negotiation fixed
  • Throat of Kraken spawning point fixed
  • Ling now mentions specifically that his reward is free
  • Changing in and out of the suit by clicking the wardrobe at Tuxing Liu now shows a message
  • Can no longer walk around during dialogue
  • Plutonium storage at Tuxing Liu now accessible again if you have the transponder
  • Ling dialogue fixes
  • Ice XI now stacks
  • Transfer exploit with usable items fixed
  • Required item check for EMP at mount doom fixed
  • Processing non-stackable item with amount '0' fixed
  • Herschel Nexus no longer shows up in the overview at the start of the game
  • Jammer exploit fixed
  • Horst glasses fixed
  • 'Having a good time' now actually passes a few minutes
  • Some typos fixed


[h3]1.1641 Hotfix[/h3]

  • Tuxing Liu terrain no longer blocked
  • Gameplay Settings Menu no longer starts open


[h3]1.1642 Changes[/h3]

  • Tuxing Liu corner window fix
  • Rooftop occlusion bug fixed.


[h3]1.1643 Hotfix[/h3]

  • Hetpet Regio has a proper starting position again.
  • Van Hoorn Dialogue dead end fixed


[h2]1.165 Changes[/h2]
  • Mission log was slowing down games with lots of messages even when compressed. It will now only display the last 100 entries. Scroll down to load 100 more.
  • Climbing ladders and the radio tower is faster on slower systems.
  • Caffeine Addict infnite rebuff bug fixed. (This would also cause the log to clutter up)
  • Caffeine Addicts can now convince Karen they don't need sleep. This wasn't triggered properly.
  • Coffee beans now grow at a set rate if you have at least one seed in store.
  • Fatigue buff panel now shows correct color for negative awareness.
  • Charisma no longer rebuffs in a loop when spending leisure time to improve morale.
  • Character name updated immediately on loading game.
  • Search icon no longer stays after you leave the submarine.
  • Levitating cup removed in Throat of Kraken.
  • Unclickable location north of the Outpost removed from command center map.
  • Pump deployed icon will show up properly in the Rover map.
  • Hack icon will disappear after succesfully hacking the construction station.
  • Dialogue dead end fixed.
  • Arrows removed for stat points on levelup. (You can't increase stats during the game)
  • Search Area now halts player movement so you can no longer accidentally enter the rover if you gave the command to do so before searching.
  • Hetpet Jammer exploit fixed (this time for hacking as well)


[h2]1.1651 Changes[/h2]

  • Saving the game on a certain tile in the warehouse area of Tuxing Liu will no longer teleport the player on loading.
  • EMP Parts can now be transfered
  • Uranium processing fixed.
  • Coffee seed growth issue fixed.



Known issues to be resolved for the next update:
-Teleporting to the first floor while reporting to Ling
-Various quests issues with confusing text in the mission log.
-Screen too dark on certain systems.

1.15 Update

This is a big one. New features, a new item, a new model for the rover. Also many improvements, minor fixes and quality of life changes. A game-breaking bug that was rare and hard to reproduce has finally been fixed. Many thanks for all your feedback and I hope you continue to enjoy the game.

[h2]Changelog[/h2]
[h3]Major Fixes[/h3]
  • Time advancement bug fixed. For some people, time would no longer advance correctly after a rare drone-related issue.

[h3]New Features[/h3]
  • Default Run Mode - You can turn on the 'run/walk' toggle in the gameplay options menu. This will allow you to switch between clicking-to-walk and double-clicking to run or vice versa by clicking a button in the lower-left corner or hitting the '/' key.
  • Static camera has two zoom levels you can cycle between using + en - keys or the scroll wheel. Right now, this only works at the Outpost vicinity, the Command Center, the Cryovolcano, Polely Macula and Tuxing Liu.
  • Jeng Boots - You can find these boots in the footlocker underneath the screen showing the painting of Taikonaut children on the third floor of Tuxing Liu. They provide -1 thermal conduction.
  • New Rover Model - Why? The old one was only designed to look good from certain angles. Free Cam Mode wasn't kind on it. The new one looks solid from all angles and is easier on your GPU. It's also just a little bit chunkier and more in line with the overall aesthetics. It's seen in the header image for this update. Locations where it was not an issue still have the old model in place but this will gradually change. Here it is without any upgrades:

[h3]Improvements[/h3]
  • Tuxing Liu has had some pathfinding improvements.
  • NPCs will bump into each other less often and try to resolve their pathfinding when they do so.
  • Some new NPC work animations.
  • Maximum skills increased to six at level 12. Nothing is gated beyond 5, skill level six will only get mechanical bonuses.
  • Improved character names layout for save/load panels in the main menu.
  • Search panel is now left-justified.
  • Using an item that was previously selected can no longer be transferred after being removed from inventory while the inventory panel is still open.
  • The new logo is now shown in the start window.
  • Characters models will no longer show their hands slightly clipping through the wall when moving towards the elevator room.
  • Power calculations more accurate.
  • All Herschel research will take immediate effect.
  • ICE XI nucleation research nerfed.
  • Herschel Thermal conversion bonus nerfed to 15%, base modules still draw 5% less power
  • Pathfinding for clicking on shipments improved

[h3]Minor Fixes[/h3]
  • Fixed some objects not occluding when you jump down at the Throat of Kraken.
  • Can no longer wiggle through wall to get to the plutonium stash at Tuxing Liu.
  • Can now search tier 3 exploration at the TSSM site 'rover' searchable area.
  • Third Herschel research 'Thermal Conversion' will work as intended.
  • IPMS relation value will show as neutral in dialogue
  • Temperature goes back to nominal after turning the heating back even if cutting it close
  • Herschel exploration questline is shown as succesful after talking to Horst about it when complete


[h3]1.151 Changes[/h3]
  • The update is properly committed. (1.15 had version control errors)
  • Being on the sleep panel during certain special events will no longer influence the timeline


[h3]1.152 Changes[/h3]
  • Applying your science skill at the Cryovolcano after researching Volcanic Tap will no longer allow you to research it again.
  • Fixed a bug where the EMP parts would not become available in the Table builder after a conversation with Van Hoorn.
  • You can now ask Val how long she thinks it will be until the Fungus reaches the threshold and a progress report is shown in the Outpost stock tab.
  • Fixed some ending slides not showing for one of the Ecofront endings.
  • Added an ending slide for an unlikely combination of events that is nevertheless a valid way to play.


[h3]1.153 Changes[/h3]
  • Camera in the basement fixed for the new zoom function.
  • Basement no longer defaults to always run.
  • Talking to Ling again after Daxia finishes work will no longer restart 'For The Republic'
  • You can report to Ling after finishing the nitrogen quest without going to Mars for all the completionists out there.

1.14 Update

This update improves support for 4K resolutions, tweaks the interface and has some minor fixes.

Important: Left-click to move is now enforced. Right-click moves the camera when in free mode. This prevents accidentally moving the character when rotating the free camera. Right-click still works on interactables.

[h2]Changelog[/h2]

[h3]Improvements[/h3]
  • Estimated timeline for constructions and research more accurately reflected when a system is surged.
  • Surge indicator added to construction station and research stations.
  • Left-Click to move is now default. Right-click rotates the camera when in free mode. Interactables can still be clicked with the right mouse button.
  • Overall better support for 4K resolution.
  • Warping to other stations from the construction station disabled.
  • Syaoran will interrupt his schedule and always wait by the door after the first conversation with Ling.


[h3]Fixes[/h3]
  • Fixed the pump hookup screen layout for 4K and 720p resolutions.
  • Comms buttons no longer disappear off screen when highlighted on 4K res.
  • Trait panel alignment fixed in the main menu for 4K.
  • You can no longer tell Karen about Val's kill-switch if you learned about the sabotage from Karl but haven't spoken to Val yet.


Check the amended 1.13 changelog for the incremental updates. Once again, thanks for the feedback.


Yat-Sen wishes you a happy Lunar New Year.

[h3]1.141 Changelog[/h3]
  • Performance improved on 'fantastic' setting.
  • Satellite decoder chip now has its own image.
  • Horst no longer rewards you multiple times for the final exploration mission if you did it in a particular order.
  • Van Hoorn's compensation properly added to wallet after 'The Gloves Are Off' starts.
  • Daisuke will give you the neural imprint data if you build 10 computers before the first channel conversation but you haven't hacked Willy's Wallet.
  • Removed a hidden object that was blocking the construction bot in manual control in a spot near the crashed lander.
  • Added missing audiofile for daxia
  • Fixed companion bonus overlapping in the roster panel on some screens.
  • Daxia can now be tasked on the roster panel during her stay at the Outpost.


[h3]1.142 Changelog[/h3]
  • Removed the attribute-based perk count limits.
  • Easier to click on Kuo inside the throat chamber
  • Intelligence debuff for drunk state correctly displayed next to Morale
  • Debuff display automatically refreshes on the character sheet


1.13 Update

Happy 2020 everyone!

This update has some more Quality of Life features, one of which is a brand new buildable for LTAM1.



Changelog


[h2]New features[/h2]

  • Shipment Collector drone added. A wheeled drone that will automatically collect orbital drops for you. It's expensive and you won't be able to build it right away, but it's a very useful late game buildable. It becomes available after you've manually collected a shipment.
  • Added tooltips for companion selection.


[h2]Improvements[/h2]

  • Some buildables have clearer descriptions.
  • Character pathfinding to comms station improved.
  • Overall responsiveness of the interface slightly improved.
  • You can postpone the decision in a reply to Ekta's e-mail.


[h2]Fixes[/h2]
  • Fixed some typos and capitalization issues.
  • Dead end for satellite conversation fixed.


1.131

  • Energy cost added to base module descriptions
  • Processing the scrap electronics from a crashed drone no longer produces more minerals than it costs
  • Memory hog during intro fixed
  • Free cam mode added to Polelya Macula


1.132

  • Increased font size for certain menus and inbox headers
  • Improved text layout for gameplay settings
  • Hitbox for clicking on comms system increased


1.133

  • Static that appears on a bad communication signal is aligned to the character portrait
  • Improved legibility of settings in main menu
  • Added custom buildable image for the Plastic Garden
  • Throat of kraken now uses the correct camera after coming back from the submarine
  • Fixed an ending parameter for ecofront not always appearing in the end slides
  • Fixed an ending fading to white instead of black
  • Streamlined the inventory tutorial
  • Clicking on things outside is a little smoother
  • Talking to syaoran before he joins you in the rover will no longer let you teleport
  • Floor occlusion now works in free cam mode at the Throat of Kraken
  • Added new directional cursors for left and right where they apply


1.134

  • Added a missing audio file for Karen's Dialogue
  • Fixed some incongruities in a mid-game conversation