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Hunt and Snare - r34 - Sand In My Folds



r34c Hotfix:
  • Reduced number of [redacted] on Saardan by third
  • Fixed colliders on Saardan and added offlinks to allow NPCs to pathfind off the dock
  • Fixed Idiot's Pillar missing default location for sailing marker
  • Fixed Idiot's Pillar conversation not working if player changed scenes within play session
  • Fixed bug reports getting blocked by Pastebin due to NSFW dialogue in logs
  • Fixed missing Puur icon for landing crew selection and modded tooltip
  • Fixed Puur filter tooltip appearing behind logbook
  • Fixed crew spawners on Saardan docks to ensure they stop climbing on the dock clerk's roof
  • Fixed main menu missing volume fog
  • Fixed two inaccessible lootables on Saardan
  • Fixed loot on sailing map spawning under islands
  • Fixed missing minor trade inventories of Smithy Ott, Kisa, and Sannesieve


r34b Hotfix:
  • Storyboard cinematics should no longer lock you into fader if you have clothes on (worked fine if you were nude tho ^^')
  • Added Sannesieve to Kizan


r34a Hotfix:
  • Docking to Saardan should work now!


r34 Changelist:
  • NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there
  • NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character
  • NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny.
  • NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev.
  • NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options
  • NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms!
  • NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins
  • Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot
  • Added ability to access ship holds while sailing
  • Added Character Creator option to swap between inside ship and at docks for different lighting
  • Added inn chests with a twist
  • Added secret in prep for future releases
  • Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping
  • Changes overflow inventory now attempts to dump extra items into ship each load
  • Fixed heev tongue not being recolorable
  • Fixed various characters using wrong expression function in dialogue
  • Fixed various heev and vagina piercing locators
  • Fixed Skiir’s Wrath never considered as visited
  • Fixed followers swimming inside the ship (no pool yet)
  • Fixed Krakel having wrong detail texture
  • Fixed playtime not accumulating while sailing
  • Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop
  • Fixed Jesaira mini-quest lines
  • Fixed Janz dialogue making them seem less important
  • Fixed various misnamed conversation node tests and minor typos in conversations
  • Fixed upper ruffled thin clothing masking incorrectly as an icon
  • Fixed opinion and renown changes occasionally not applying for trade completion
  • Fixed an error when sending recruited crew with default equipment to the ship
  • Fixed camera clip ranges changing in sailing and creator scenes
  • Fixed a strict unequip when unequipping non-default items that were the same as default equipment
  • Fixed missing collider on a log type and wrong collider type on log pile
  • (modding) Fixed modded spawners not loading properly


With luv,
Ruffleneck

Hotfix r33c out meow!

Hotfix r33c changes:

  • Fixed Nikka and Annay additional act location problems.
  • Fixed Pail's ego making him float a little bit.
  • Fixed Pail's ego making a random house float a little bit.
  • Fixed occlusion problems causing a ship bed to disappear.
  • Fixed problem in Sophox quest order.
  • Fixed Pinch dialogue exit nods and rearranged some player options.
  • Fixed dialogue inconsistencies or problems with Janz, Mikkel, Kence, and Makana.


~Ruffle

Hunt and Snare - r33 - Darts For Hire



r33b Changelist:
  • NEW Feature - Hireable NPCs - Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well. They will persist until hired unless you indicate you aren’t interested.
  • NEW Feature - Ammo usage - The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two - though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory.
  • NEW Feature - Random sailing loot - The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected.
  • NEW Major NPC Act - MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers.
  • NEW Additional Act - FxF act with Nikka on Iskaai.
  • NEW Additional Act - MxF act with Annya on Iskaai.
  • NEW NPCs - Skiia - Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz.
  • NEW NPCs - Iskaai - Playwright Sophox, Rower Pemba, and Lookout Rika.
  • NEW NPCs - Kizan - Apprentice Phix, Explorer Layatt, Val, and Artist Eya.
  • Ship - Ship cargo bays are now usable for storage.
  • Ship - Ship bed is now actually usable for sleeping.
  • Lootables - Lootables now generally disable the firefly effect and switch to opened graphics when looted.
  • Sailing - Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock).
  • Sailing - When sailing the ship will now blurb out messages depending on position to something or what the marker targets.
  • Map markers - Iskaai now has discoverable location markers.
  • Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly.
  • Added dialogue for Bosun, Juin, and Pinch when on Iskaai.
  • (r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan.
  • (r33b) Fixed minor loot collider and interaction problems on Iskaai.
  • (r33b) Fixed minor stair problems on Skiia.
  • (r33b) Fixed floating rock on Kizan.
  • (r33b) Fixed Bosun having wrong dialogue start node on Iskaai.
  • (r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai.
  • Fixed an issue where a crew or follower could pass out mid conversation.
  • Fixed Pinch missing Iskaai specific dialogue start.
  • Fixed an inaccessible jewel box on Iskaai.
  • Fixed various logic and spelling errors in almost all conversation files.
  • Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook.
  • Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey.
  • Fixed flycam in acts disabling your crosshair after the act.
  • Fixed an inaccessible box inside a broken barrel on a Skiia beach.
  • Fixed Heev neck model.
  • Fixed color picker show and hide logic in the character creator.
  • Fixed missing tooltips in the character creator and showroom.
  • Fixed prey sometimes spawning with horns again.
  • Fixed default equipment button for hired crew.
  • Fixed crew that don’t spawn correctly preventing the crew manager logbook page from setting up.
  • Fixed problems caused by entering flycam during a firing animation.
  • Fixed the stinger getting stuck in its open position if unequipped at specific points of animations.
  • Fixed various navmesh issues on all islands including follower jump points on Iskaai dock.
  • Fixed Ribbons dialogue mentioning a bottle when actually giving a book.
  • Fixed various conversation typos.
  • (r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan.
  • (r33b) Adjusted colliders on ramps up to lighthouse on Kizan.
  • Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted.
  • Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling.
  • Tweaked the main menu character picker to clear its text filter when closed.
  • Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better).
  • Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise they’d suddenly start wearing clothing when recruited)
  • Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path.
  • Tweaked Herlstead tavern windows to be transparent.
  • Tweaked how NPCs spawn indoors to better spawn on the correct floor.
  • Crew can now automatically wake up if they happen to be tranquilized (not just via interaction).
  • MODDING - Added a black outline to modding tool text in game.
  • MODDING - Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime).
  • MODDING - Fixed dynamicSpawn prey spawners ignoring the radius setting.
  • MODDING - Fixed prey spawners not spawning any built in characters if overridden.
  • MODDING - Added various additional checks and warnings including invalid/misspelled entries in the pail file.
  • MODDING - Any mod that produces an error or warning during loading will now cause a prompt when the game is started.
  • MODDING - Fixed prey spawners not using the Any locale setting correctly.
  • MODDING - Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome).
  • MODDING - The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them)
  • MODDING - Added support for yarn variable {inserts} for papers.
  • MODDING - A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable.
  • MODDING - Conversations are now identified in game as modified per node rather than only checking if the start node was modified.
  • MODDING - Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables.
  • MODDING - Fixed crew data not updating any changes to default equipment.
  • MODDING - Fixed an error if accessing the isInBase variable for a NPC that isn’t crew.
  • MODDING - NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property.


Have fun everyone! ~Ruffleneck

r32c hotfix

r32c hotfix
  • Fixed flycam positioning wrong for some full acts.
  • Fixed flycam vibrating when exiting a full act.
  • Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
  • Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
  • MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified.
  • MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored.


Hunt and Snare - r32 - Sailors' Delight


r32 Changelist:
  • NEW Feature - Overworld Sailing - First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added
  • NEW Feature - Logbook Crew Manager - Now you can recruit a full crew on The Unnamed (...well, okay, only a few dozens of crew) and can control who is in your landing party versus who are “inactive” (on ship).
  • NEW Feature - Free camera - A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
  • NEW Feature - Save system rework - Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
  • NEW Feature - Context menu first pass - This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes
  • NEW Content - NPCs and decorations pass on Iskaai - 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
  • (r32b) NEW Content - MFxM act with Bers on Iskaai - No job like blowjob!
  • Added center map button to map.
  • Added swim idle, swim slow, and swim getting out of water audio.
  • Added water footstep audio.
  • Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
  • Added H(ide) key detection for Showroom/Character Creator to toggle windows.
  • Added island act controls to use silver colored text for current camera mode.
  • Improved Showroom POV camera offsets based on species.
  • Improved narration of when it’s too early to sleep or the player is not tired enough yet.
  • Improved map icon positioning of icons on Skiia and Kizan.
  • Improved camera collisions with ceilings when indoors.
  • Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
  • Changed cursor to stay active when dragging items in inventory (fixes steam's controller action state handling).
  • Changed river water splash entry to non-deep variant.
  • Changed map position tracking to track player instead of camera.
  • Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
  • Changed act camera icons.
  • Tweaked waterfall particles on Kizan.
  • Tweaked splash particle effect starting sizes and alphas.
  • Tweaked swimming audio volumes.
  • Tweaked footstep audio volumes.
  • Tweaked weather audio volume (halved).
  • Tweaked collision settings for weather systems.
  • Tweaked how to play font sizes to be bigger and more readable.
  • Tweaked auto saving behavior (namely preventing saving while still loading).
  • (r32b) Fixed typo in Kess dialogue.
  • (r32b) Fixed jewel box colliders in boat on Iskaai.
  • (r32b) Fixed inventory confirmation window appearing behind inventory containers.
  • (r32b) Fixed sailing routes options toggle turning of swallows.
  • (r32b) Fixed trader handling of guild drakes.
  • (r32b) Fixed Annya’s markup pricing problem.
  • Fixed missing weather interior zone from abandoned Skiia mining camp building.
  • Fixed camp collisions to reduce likelihood of players getting pushed through the world.
  • Fixed map labels occasionally vibrating by subpixels.
  • Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD).
  • Fixed default map position on Iskaai again.
  • Fixed missing rock collider on Kizan (coords -319, 332, 599).
  • Fixed missing colliders on abandoned mining ramps on Skiia.
  • Fixed too steep collider on abandoned mining camp ramp (prevented climbing).
  • Fixed water triggers for extra pools of water on Skiia and Kizan.
  • Fixed water footsteps remaining active longer than intended.
  • Fixed swimming mode ending too early.
  • Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore).
  • Fixed inconsistent background darkening in the save menu.
  • Fixed inconsistent scrolling in the save menu.
  • Fixed modded character save file filtering.
  • Fixed shiphead not bobbing with the ship in the menu.
  • Fixed npc interact overlay showing when opening the map and logbook.
  • Fixed map and logbook being open-able during trading.
  • Fixed controller input states with pressed vs active state being incorrect.
  • Fixed Unity’s lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)).
  • Fixed various item and item color name displays.
  • Fixed spelling on various item descriptions.
  • Fixed Showroom look at target and head rotation ignoring timescale.
  • Fixed terrain not reflecting correctly on Iskaai.
  • Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
  • Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
  • Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
  • Fixed some actor spawners never reactivating if rolling 0 spawns.
  • Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
  • Fixed inconsistencies in NPC expression triggering.
  • Fixed various conversation double spaces and spacing / tabbing issues.
  • Fixed various conversation genitalia tests.
  • Fixed Heev missing automatic repair when loading a broken/old actor.
  • Fixed inventory toggling not correctly saving cursor state.
  • Fixed numpad +/- keys not respecting current speed for the orbit camera.
  • Fixed wind interactions with some jiggle components (namely map markers).
  • Fixed playlist controller handling where sometimes it would not end the ambient song.
  • Fixed equipment on crew unequipping incorrectly when recycled.
  • Fixed cloned crew not unequipping default items correctly.
  • Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.
  • MODDING - NEW - Moddable dyes: It is now possible to add custom dyes into game.
  • MODDING - NEW - Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie)
  • MODDING - NEW - Item conversations and papers: It is now also possible to create objects you can “talk” with (use yarn with), and create papers that display raw text.
  • MODDING: Added forcedCharacters property to mod spawners.
  • MODDING: Added currentLocation display to debugging display.
  • MODDING: (r32b) Fixed reloading mods button.
  • MODDING: Fixed mod spawners not being able to assign heev subspecies.
  • MODDING: Fixed mod spawners not getting subspecies assigned.
  • MODDING: Fixed modded characters spawning on vanilla spawners with custom entries.
  • MODDING: Fixed debugging display listening to inputs while not visible.
  • MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files.
  • MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system.
  • MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island.
  • MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs.
  • MODDING: Fixed modded character bytes not registering properly.
  • MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey.
  • MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile.
  • MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them).


Have fun! ~ Ruffleneck