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Weekly Recap #34: New enemy and game evolution



Hi Fox Riders,

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff.

Know your enemy


Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but that can still be knockback.



Here are the researches done to find the right look of that new enemy. Game design-wise, we felt like the snail like enemy was the best pick for that "Shield" enemy we needed in Nanotale.



Game Evolution


Something I like to do is to take screenshots of the same place each time we take a big step in development. Here's the evolution of a specific scene from the level design "blockout" version to the decorated one (without lighting yet).







Prologue


Having something named prologue at the end of that recap... isn't it funny?

The prologue in Nanotale is a specific part of the forest where you learn how to move and interact with the environment. It's also where the story begins.

We needed that part to be different from the core of the Ancestral Forest. Here are the new pine trees created for the prologue.



Thank you for reading and have a great week.

Cheers,
-VirginRedemption