Weekly Recap #35: Water in Nanotale

Hi Fox Riders,
Beside stressing and working on having everything ready for Gamescom, we worked on the water effect in Nanotale.
As you can see on the very early work-in-progress screenshot from the editor above, there are a lot of water points in Nanotale, especially in the Sunken Caves.
Below a test of our water shader moving on cells.

And then the nearly finished look in the Sunken Caves' village.

BONUS
This is me in our Streaming room doing the first Game Dev Diary of Nanotale. Video online soon after Gamescom.

Note that next week we'll be at Gamescom, so the weekly recap will be delayed. Don't hesitate to follow us on Twitter of Facebook to get daily news about our trip.
Thanks for reading and have a great week.
(also wish us good luck)
Cheers,
VirginRedemption