Weekly Recap #39: Polishing Animations and Fixing Bugs
Hi Fox Riders,
Last week we were busy on fixing bugs found during the closed BETA. We also polished a lot of content to make sure that the game will be an enjoyable experience for players at release.
This is the animation played when Rosalind get a fragment of magic.

That's what happens when you hit an enemy because they are not made of fleash and blood.

And this is the basic shader that will be on all the enemies in Nanotale.

Here a video of our artist Lopskull when he created the snake from the Sunken Caves.
[previewyoutube][/previewyoutube]
You can see more of his work here: https://www.artstation.com/LopSkull
Thank you for reading! Be tuned, next weel we'll announce the exact release date of the game.
Cheers,
-VirginRedemption
Last week we were busy on fixing bugs found during the closed BETA. We also polished a lot of content to make sure that the game will be an enjoyable experience for players at release.
Polishing Animations
This is the animation played when Rosalind get a fragment of magic.

That's what happens when you hit an enemy because they are not made of fleash and blood.

And this is the basic shader that will be on all the enemies in Nanotale.

BONUS
Here a video of our artist Lopskull when he created the snake from the Sunken Caves.
[previewyoutube][/previewyoutube]
You can see more of his work here: https://www.artstation.com/LopSkull
Thank you for reading! Be tuned, next weel we'll announce the exact release date of the game.
Cheers,
-VirginRedemption