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Nanotale - Typing Chronicles News

Weekly Update #61: Short update about development

Hi Fox Riders,


We hope that you enjoyed your time in the new biome of Nanotale. The Sunken Caves is such a beautiful place when you get rid of all the poison around.

We are now working on some improvements regarding the general feedback about mana and life bars.



We are also finishing the boss battle of the Sunken Caves. Hover to see the spoiler image below.



That's it for today. Let's finish that battle!

Have a good week.

-VirginRedemption

The new charging bar is just a bonus:

Patch: The Sunken caves: Bug fixes

Hello Fox Riders,

Thanks to all of you who have already played the sunken caves, we hope you are enjoying it!

We are grateful to those who reached out on steam, discord, and github to send us detailed reports of things that were a bit buggy in the game. We prioritized the most annoying and urgent ones and just released a patch on Steam. Your game should update automatically.


Here is a summary of the issues we fixed with today's patch:

  • Fixed issues with some of the lore not showing on map
    Fixed the fact that some elements did not have a name in-game and were showing placeholder content
    Fixed Encyclopedia items in the menu not being clickable
    Fixed localization issues in Korean
    Fixed sound position and volume issues in the game
    Fixed the fact that some power upgrades could not be typed
    Fixed looping Scribble sound that was happening on various occasions
    Fixed various screen fade issues in the game
    Fixed various enemy behaviors
    Fixed some issues regarding the behavior of ice in the game.


Thank you all for playing and have a great weekend,

Belgianbeer1

The Sunken Caves available NOW!


To all future and current Fox Riders,

With fire and wisdom, you fought bravely against the corruption in the Ancestral Forest, opening a secret path to the Sunken Caves.

Archivist, the time has come to write a new chapter of your adventure. New plants, creatures, and inhabitants are waiting for you; some of them, with good intentions.






After reading your feedback and while working on the second biome of Nanotale, we noticed that the Ancestral Forest needed a bit of rework, especially on the tutorial part but also on the general story.

Following this, new dialogues and quests have been implemented, making the experience smoother and more interesting for you, the players.

For that reason, we highly recommend you to start a fresh game before playing the new update in order to avoid any conflict with the new part of the story. The game supports multiple save points.

Of course, the new version of the story will be locked to avoid reproducing the same inconvenience for the final release of the game.









As promised, it's now possible to rebind your keys in Nanotale, allowing you to play with all the keyboard types you want (Dvorak, Colemak, BÉPO,...). Type it your way!





[h3]Improvements[/h3]
  • General story and dialogues
  • Tutorial
  • Boss Battle
  • Dialogue boxes
  • Tree cinematic
  • Mana now regenerates over time. Mana plants increase regeneration for 10 sec

[h3]Additions[/h3]
  • New biome: The Sunken Caves
  • Backtracking in the Ancestral Forest
  • Key binding
  • Secondary quests
  • Swiss German

[h3]Fixes[/h3]
  • Better detection of the area around NPCs you can talk to
  • Fixed targets on Tree of Life not usable or hard to reach after reload
  • Removed typable words that start by one of the spell words






The current update of Nanotale will give you access to 3 more hours of gameplay but it's not finished yet. To make it really memorable, we need more time to work on the very last battle of that biome. We are already working on it to make sure that it gets released it in the coming weeks.

We preferred to keep it under development, knowing that it was not perfect and take the time to polish it instead of releasing it on a rush.



Thank you for reading. We hope that you will all enjoy this new chapter of Nanotale.

Please let us know in the forum or on Discord if you encounter any issue with the update.

Have an awesome journey!

-VirginRedemption

Weekly Update #60: We have a date for the next Major Update!

Hi Fox Riders,

Big news! We are happy to announce you that the next update of the game, including the Sunken Caves, will be availble next week ːepipartyː.

[h3]We need your help[/h3]
We are now fixing the last bugs we find, and making sure that all languages are correctly implemented. So, as usual, if you are a Chinese, Japanese, or Korean speaker, your help is really appreciated if you want to help testing it before we release the update.



[h3]About your game progression[/h3]
Another thing I'd like to talk to you about is the fact that we modified a bit the Ancestral Forest (first biome of the game), and we recommend hardly to erase your save file and replay the game from the beginning to make sure you live the whole experience.

Just saying this in case you would like to start a fresh game before we update it.

[h3]A few appropriate dialogues [/h3]
While waiting for the update, here are a few screenshots showing you the cave. As you can see, the dwellers seem to hardly deal with confinement.





That's it for today. Have a great week!

Cheers,
-VirginRedemption

Weekly Update #59: Debugging the Sunken Caves

Hi Fox Riders,

Last week we continued to test the game and fix bugs. No doubt, this is what we'll do for the next two weeks before the release of the next biome.

We also managed to send the English script on time for translation and now we are waiting to get it back to start testing the other languages.

During testing, I stopped to capture some interesting part of the Sunken Caves.

[previewyoutube][/previewyoutube]

Bilibili link for Chinese players: https://www.bilibili.com/video/BV1oe411W7oh



That's it for today.

Have a wonderful week.

Cheers,
-VirginRedemption