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Nanotale - Typing Chronicles News

Weekly Update #47: Dwellers from the Sunken Caves

Hi Fox Riders,

All rocks for the caves are done so, last week, we were more than happy to work on the dwellers from the next biome.

As a small refresh, the dwellers from the Sunken Caves are mostly fishermen and miners.















Thank you for reading.

Cheers,
-VirginRedemption

Meet us at PAX South

Hi Fox Riders,

We'll be at PAX South from Jan 17 - 19 with Nanotale. If you are attending to the convention, don't hesitate to come and say hi! Our booth is located Hall 3 Booth 16053.

See you there!

-VirginRedemption

ps: You can also follow our trip on my twitter (@schiaraturas) and Instagram (@s0_).

Weekly Update #46: Happy New Year!

Happy New Year Fox Riders!

We hope that you had a great Christmas season. Almost the whole team was off during the Christmas Holidays but some less lucky had to continue to work on the project instead of partying. Here's what happened during the 4 last weeks.

We continued to work on the next biome. (mostly on rocks - again)












We had a Christmas party at the studio. Fabrice our level designer won the contest of the ugliest Christmas sweater.











And we ended the Christmas season with our traditional internal Game Jam.








Thank you for reading! Now let's continue to work on that next biome. To the Sunken Caves!

Cheers,
-VirginRedemption








Update #7 Chinese Now Available! And more!

Hi Fox Riders,

We just released a big update of Nanotale with a lot of additions and improvements, including Chinese language.



Here is today's patch changelog:
  • Added Chinese simplified language
  • Added multiple profiles
  • Added pause during lore pop-up
  • Added quests feedback
  • Added world icons to improve visibility
  • Fixed encyclopedia
  • Improved dialog interfaces
  • Improved lore mini-game
  • Improved map icons
  • Improved Enemy spawner zone
  • Improved music & sounds
  • Improved XP gauge animation
  • Polished some visual effects








Thank you very much for your support and love.

Have a nice Christmas season!

Cheers,
-VirginRedemption

Weekly Update #45: Interview with our 3D Artist and Animator

Hi Fox Riders,

First of all, thanks to all of you who voted for us on IndieDB. Four more days and we'll know the winners. ːepipartyː

As, we already told you, these last weeks, the team was working on a big update that should be live before the Christmas Holidays.

Polishing the existing content of the early access left us some space to introduce you to a new enemy that you can already defeat in the available content of the game: The Heavy or Deer-like Enemy.



The Heavy is the tallest enemy you'll find in the early access. It can see you easily (no delay to start aggro) and cannot hide in Grass / High grass or Fog.



Here's the 3D Sculpt and final version of the Heavy Enemy made by @LopSkull
Don't hesitate to visit his Art Station: https://artstation.com/lopskull





All rigged and animated by @lypon who will be jealous if you don't have a look at his artstation too: https://www.artstation.com/lypon





Lypon (Nathanaël Lesage) and Lopskull (Quentin Ghion) were both interviewed by SideFX for their beautiful work on Nanotale using Houdini software.

[previewyoutube][/previewyoutube]

Thank you for reading.

-VirginRedemption