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Nanotale - Typing Chronicles News

Nanotale made it to Top 100

Hi Fox Riders,

Today, we had the pleasure to read that Nanotale reached the first step of the Indie of the Year contest on IndieDB by being part of Top 100. We are now competing against 99 other fantastic indie games.

Winning that contest would be a really nice boost for our game, so please, help us by voting for Nanotale using this link. No need to sign in.

Thank you very much!
-VirginRedemption

Weekly Update #44: Improving feedback during battles

Hi Fox Riders,

We hope that you had a great weekend.

Last week, we worked on improving the early access based on your feedback.

Below you can see the battle as you know it. Players told us that the zone where enemies are spawning looked confusing as they didn't know if they could approach it.



We thought a bit about it and came up with the idea of monster eggs slowly appearing on the flour, giving you a visual timer of when that zone is dangerous or not.



And here the in-game version of it. What do you think? Better?



Second Biome


Improving the available content is nice, but we also needed to work on the next biome. Here are some screenshots showing you beautiful rocks ːepiwtfː because it all started with rocks.





Thank you very much for reading. Don't hesitate to leave your feedback and questions in comment.

Cheers,
-VirginRedemption

Weekly Update #43: Back in production

Hi Fox Riders,

We now have a stable version of the early access which mean that we can go back in production instead of only focusing on fixing the existing content.

Of course there are still a lot of things to improve and add in the Ancestral Forest, so we won't completely stop to work on it but we'll just do it at the same time as we will work on the next biome. So, feel free to continue to report bugs and give us feedback about the early access.

Update on the available content

Some of us are currently working on an update of the Ancestral Forest with visual and content improvements such as the implementation of the quest system, and the encyclopedia. We'll also work on feedback and sound.

Here's a improvement of the enemy spawner zone during battles.


Back in production

Here's a very strange but also very friendly creature that you'll find in the next biome. We don't have a name for it, so don't hesitate to make suggestions.













Steam Awards


As some of you have probably noticed, it's the time of the year when Steam asks you to vote for your favorite games. Nanotale being in early access, I don't expect a lot of votes but I was wondering what category you think could fit to Nanotale and what are the games you voted for? Share you gems with us.

Thank you for reading and for supporting the early access.

Cheers,
-VirginRedemption

Update #6

Hi Fox Riders,

We just released an update of Nanotale with a lot of fixes and improvements.

Here is today's patch changelog:
  • Fixed issue linked to going back to the main menu and playing the game again
  • Fixed language mix in the main menu
  • Fixed a bunch of invisible colliders on the terrain
  • Fixed the last known problematic bridges in the Tree of Life area
  • Fixed rogue dialogues that were impossible to exit
  • Fixed cinematics going dark with camera zoom out movement
  • Fixed "NOWORD" and "W" issues (mostly occured in Japanese)
  • Fixed Tree of Life healing cinematic
  • Polished small parts of the forest (small assets)
  • Improved enemy spawn signal for the fix battles
  • Added missing Japanese and Korean characters (please don't hesitate to test it and report any problem you can find)


Thank you very much for your help guys!

Cheers,
-VirginRedemption

Update #5: Mostly fixed colliders and last battle issues

Hey Fox Riders,

Last week, we fixed a lot of remaining bugs. Especially some really blocking ones that forbade you to reach the end of the available content.

Here is today's patch changelog:

  • Fixed some remaining wall colliders in the forest
  • Fixed some collider issues while climbing the Tree of Life
  • Fixed Queen that doesn't give you the teleport
  • Fixed potential broken outcomes of the Queen battle
  • Improved map visibility
  • Added credits to main menu
  • Added last game scene of the available early access content after climbing the tree. That scene is a work in progress.


BONUS


Here are some bugs that we experienced while testing on our side.

The Mini Rosalind Bug

[previewyoutube][/previewyoutube]

The Topless Clover Bug
Clover gets topless for a second after deactivated the shield. Note that this one is more a feature than a bug.



VERY IMPORTANT NOTE


If you encountered issues with the Queen battle and the update doesn't make any change for you, there is a second fix that will be to replace your old save file with the one below. It will bring you just before the battle. But before taking the save file, please try the update without it first.

Link to the new save file: http://www.fishingcactus.com/files/nanotale/Save.sav

Where to put the new save file: %APPDATA%/../LocalLow/Fishing Cactus/Nanotale

What's coming next


Here's what we will work for the next big update:

  • Fix non-European languages
  • Improve enemy spawner
  • Visual improvements on game play elements


Thank you very much for support and all your feedback and bug reports!

Cheers,
-VirginRedemption