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Nanotale - Typing Chronicles News

Weekly Update #81: Colorblind-friendly and polishing the desert

Hi Fox Riders,

Some returning Fox Riders from Epistory, told us years ago that they had difficulties to see the differences between some gameplay elements from the game. So, we made sure that Nanotale was colorblind-friendly. By that, I mean, that the gameplay elements and the critical path are clear and understandable. For the curious, here's a video showing you some types of colorblindness.

[previewyoutube][/previewyoutube]

Last week, we continue to polish and optimize the game. Here's a short but nice video showing you the sandstorm.

[previewyoutube][/previewyoutube]



That's it for today. Thank you for reading.

Cheers,
-VirginRedemption

Weekly Update #80: Underwater feeling in the desert

Hi Fox Riders,

When we created the desert in Nanotale, we imagined that a long time ago it used to be an ocean. So, we wanted to keep the underwater feeling even if it's a desert.

Here's what it look like. What do you think? (full screen 720p helps to get it better)

[previewyoutube][/previewyoutube]

And here are the original concept arts that inspired the desert (you probably already know them).





Below another concept art spoiling a little bit that last biome.



And... electricity in the desert!



Thank you for reading. As we are in the post-production step, please don't hesitate to give us feedback about what could be improved.

Cheers,
-VirginRedemption

Weekly Update #79: Small update with a shiny improvement

Hi Fox Riders,

Last week, we were mostly focused on optimizing the game, so I don't have a lot of nice visuals to show you. But, we also took a bit of time to polish the art and add things from the "nice to have" list. Here's a video showing you a bit of that polishing.

[previewyoutube][/previewyoutube]

That's it folks. Thank you for reading.

Cheers,
-VirginRedemption

Happy Halloween!

Hi Fox Riders,

Happy Halloween!

We just wanted to share these special artworks created by our concept artist Amandine.

You can watch more of her work here.





Cheers,
-VirginRedemption

Weekly Update #78: News about Closed BETA and Achievements

Hi Fox Riders,

Hope you are doing great! On our side we are still developing our games from home.

OK, so before showing you anything from the game let's talk about the coming closed BETA. We are now finishing the development of the very last part of Nanotale. Which means that we will enter a intensive debugging and polishing phase. That's the good part about the fact that we can't release until the STADIA version is ready. But, we would like to give you the opportunity to finish the whole game experience before the final release. So, if you are not afraid of bugs and want to help us to improve the game, don't hesitate to join the BETA using the link below.

JOIN THE BETA HERE

If you have any questions about the closed BETA, feel free to ask us here or on Discord.



[h3]ACHIEVEMENTS[/h3]

I won't spoil you with all the achievements but here are two of them. Can you guess what they are? As we were pretty creative on Epistory we wanted to be as creative on Nanotale. And it was quite a challenge.





[h3]BONUS[/h3]

Here's the beautiful diorama that our last trainee Boris did with the art from our game.

You can watch his Artstation here.




Thank you for reading! I hope that a lot of you will join the BETA.

Cheers,
-VirginRedemption