1.06.02 Update almost ready
I've been working hard over the past several months on the next update for FLSM. There's a lot in there, and it's in testing as we speak. Once it passes testing I'll upload it here on Steam.
Here's a list of all the changes in the update, in no super particular order:
There are a bunch of things I forgot to add to this change log, because I write everything down in a notepad as I'm going, and my writing is very often atrocious. When I go back over some of the crossed out things months later to see what I did, I'm usually like WTF does that say??
Anyway, it'll be here as soon as I make sure it's all working as intended.
Thanks for your patience and support!
~ ripened peach
Here's a list of all the changes in the update, in no super particular order:
- Added the Cyber Room environment, to help out with super cyber, cyber sex situations.
- Improved overall graphics and lighting systems so things look even better.
- Added new Photo Taking section to the Editor, so now you can take a photo of your character when you save them, instead of the wonky automatic-image it used to make.
- Added new standing poses to the Editor so your characters can look all cool and all.
- Added new nipple textures to the Editor, for more nipplish nipples.
- Added new nipple morphs to the Editor, for more stickeroutish nipple variety.
- Added new lips textures to the Editor, because lips.
- Added new skin textures to the Editor, offering a wider variety of skin tones and textures for character customization.
- Added new monster head morphs to the Editor, because hot monsters are hot.
- Added new alien feet morphs to the Editor for enhanced customization of non-human (or hey, human - don't judge) characters.
- Added an extra "pattern" layer to the Editor, for more complex texture customization and layering.
- Added a character rotation slider to the Editor, so you can spin to win your character during customization.
- Added "Hold SHIFT" functionality for faster adjustments of various increment/decrement (+/-) buttons in the Editor.
- Added special notices to the Editor for better handling of various character configuration warnings and errors.
- Fixed penis coloring options and alpha channel handling in the Editor to allow for more accurate skin tone adjustments and transparency.
- Fixed an issue where vaginal pubic hair was being incorrectly displayed when the penis option was selected in the Editor.
- Improved character skin textures, increasing detail and visual fidelity.
- Improved genital textures and alpha channels to better match up with character skin tones.
- Improved skin specularity settings to better reflect light and enhance overall skin rendering.
- Improved eye color reflections and shaders for more lifelike eyes.
- Rewrote the "head look" system, improving character gaze behaviors for more realistic look directions.
- Added custom offset calculations to accommodate larger character models more effectively.
- Added additional leg animations, subtly enhancing motion during orgasms.
- Added minor leg and foot movement and bounce during some poses because leg and feet bounce is sexy.
- Adjusted body and limb positioning logic in poses for more anatomically correct postures.
- Fine-tuned hand and finger placement during poses so there's less pop-through (see final note at end).
- Added a new breast dynamics system, enabling more realistic breast movement and bounce.
- Added breast jiggle effects when clothing comes off, because that's fun.
- Improved breast shape handling in specific poses to ensure more accurate and visually appealing results.
- Fixed issues with unnatural breast shapes in animations where certain interactions were causing distortions.
- Added a penetration aiming system to improve precision and control over character positioning and interactions.
- Added pelvic rotation and aiming adjustments to enhance penetration accuracy during animations.
- Added additional genital animations for more expressive and detailed movements during sex and orgasms.
- Added thigh quiver and shake effects to orgasms, making for sexier, lifelike movements.
- Improved cum collider accuracy to enhance cum splatter and dripping on characters.
- Improved scrotum dynamics and collision handling for more realistic testicle physics during sex. Boing boing boing.
- Added micro eye saccades to simulate small, involuntary eye movements for added realism.
- Improved character head movement system, resulting in smoother and more natural head motions.
- Improved facial expression blending to better reflect a wider range of character emotions.
- Improved lip-syncing precision for more accurate mouth movements during speech.
- Added occasional character glances during idle sequences when clothing is removed. Ooh la la...
- Improved the idle scene camera to an orbital configuration, allowing for full 360-degree character viewing.
- Fixed an issue where incorrect animation timing affected certain idle poses.
- Added Environment Choice area to Character Selection screen UI.
- Rewrote the "Be Me" (POV) system for improved performance and a more seamless first-person experience.
- Added an in-game reminder for mouse usage to assist in looking around while in POV mode.
- Added a "Look at Me" option to character interaction menus for sexy sultry smokin' looks.
- Added new audio feedback to certain UI interactions for enhanced user experience.
- Added ability for poses to dynamically recognize compatible character setups, with the UI adjusting accordingly.
- Added tooltips to more things and improved how fast tooltips show up.
- Improved the design and layout of the Action Bar and pose button UI elements.
- Improved the "Partner's Choice" pose selection system to make things even that much sexier.
- Fixed an issue where Action Bar drag-and-drop selections were not persisting between sessions.
- Fixed inconsistencies in zoom functionality, improving zoom speed and key responsiveness.
- Added animated loading bars to several loading screens to better indicate background processes.
- Added sliders to the settings menu for adjusting mouse sensitivity and scroll speed.
- Improved camera fade transitions to ensure smoother scene changes.
- Fixed a bug where Load buttons occasionally failed to appear on the Character Selection screen.
- Fixed the minimum screen resolution to ensure better UI scaling on some displays.
- Added a Master Volume slider to the settings menu for global audio control.
- Added a "New" button to the Character Editor, allowing users to quickly start a new character without having to leave the Editor first.
- Added a loading animation to the Editor when resetting or starting a new character to provide visual feedback and prevent the appearance of freezing.
- Improved ambient lighting on hair models to ensure better visibility in shadowed areas, reducing excessive darkness.
- Fixed an issue with color pickers displaying incorrect colors in certain screen resolutions or aspect ratios.
- Fixed a problem where loading content into the Character Editor while the Cyber Loft environment was active caused incorrect camera views.
- Fixed an issue where solo poses weren't setting POV buttons correctly in some instances.
- Fixed a bug where Partner Choice selections could occasionally be duplicated.
- Fixed an issue where custom penis/scrotum sizes failed to load properly when loading a character.
- Fixed a problem where the Settings UI would appear at incorrect sizes on some resolutions, ensuring better scaling across devices.
- Added breast stiffness buttons to Editor so you can control the bouncy bounce.
- Added Bounce button to Editor so you can see how the breasts, etc. look while in a bouncy sex pose.
- Added additional head movement during blowjob animations for more realism.
- Added testicle throb during orgasms so they throb like throbbing testicles should throb.
- Improved penetration aiming, so mostly all body shape penises line up correctly.
- Fixed broken breast bounce where sometimes they would just... yeah... way too much. Anyway, fixed!
- Fixed Photo Preview in Editor to fit better on non-standard resolutions.
- Fixed incorrect UI sizing on non-standard resolutions.
- Refactored significant portions of the code base, resulting in overall performance improvements and higher code quality.
- Addressed and resolved pages of bugs. Pages. And pages.
There are a bunch of things I forgot to add to this change log, because I write everything down in a notepad as I'm going, and my writing is very often atrocious. When I go back over some of the crossed out things months later to see what I did, I'm usually like WTF does that say??
Anyway, it'll be here as soon as I make sure it's all working as intended.
Thanks for your patience and support!
~ ripened peach