Update 1.37.2
Added a new lair, a new Ambush, and another altar, as well as bringing back the long-awaited control settings for keyboard and gamepad!

[h2]CHANGELOG:[/h2]
[h3][GENERATION][/h3]
[h3][ITEMS][/h3]
[previewyoutube][/previewyoutube]
[h3][BALANCE][/h3]
[h3][MISC][/h3]
[h3][FIXED][/h3]

[h2]CHANGELOG:[/h2]
[h3][GENERATION][/h3]
- Added a new Ambush
- Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
- Added a new type of altar - Altar of Speed
- Significantly reduced the maximum size of floors generated for the Lost Tomb
- Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
- Maimed Wolfs now appear in the Catacombs after floor 15
[h3][ITEMS][/h3]
- Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor
[previewyoutube][/previewyoutube]
[h3][BALANCE][/h3]
- When cleansing a corrupted altar, there is a chance that several enemies will appear at once
- Bosses, mini-bosses, and all chests now drop significantly more gold
- Reduced the influence of the character's level and Guild level on the level of generated monsters
- Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level
- Reduced the base defense stat for all monster champions
- Animated creatures now shoot more accurately at moving targets
- Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units)
- Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced
- Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage

[h3][MISC][/h3]
- Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features
- Added animations for Witches and all types of Orcs
- Improved impact when creatures take damage
- The camera will zoom out if the targeted enemy is too far away
- Power attacks now deal double damage to chests and other destructible objects
- Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor
- Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected)
- Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually)
- Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor
- Reduced the camera zoom speed using the gamepad stick
- Movement speed on the character stats screen is now displayed more accurately
[h3][FIXED][/h3]
- Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game
- Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative)
- Pandemonium did not increase the maximum number of summonable creatures
- When playing in split-screen mode, an error could occur that blocked the ability to move to the next floor
- If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor
- In the Borderlands, black lines could appear at the edges of floor tiles
- Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison)
- Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up
- The Skeleton Giant ignored walls and other obstacles in its line of sight
- The Burnt Executioner did not crash into a wall during a charge attack and instead kept turning towards the target while running
- When using the Fel Altar, all of the character's companions were forcibly teleported to them
- Upon the expiration of any effect that changed a creature's color, the Ogre-Sorcerer no longer appears gray
- The flame trap activated by a lever, as well as campfires, now deal fire damage instead of physical damage
- Dying to the Corpse Eater no longer displays a preview of the Skeleton Giant on the death screen
- Save loading no longer breaks if there is a water barrel on the floor
- The Skeleton Giant and Zombie Guard now display legs properly when the corresponding setting is enabled
- When purchasing or upgrading pet abilities in the Camp, the number of crystals displayed in the corner of the screen now updates correctly
- Reduced the physical size of all allied creatures, making them less likely to get stuck in narrow passages
- Numerous minor fixes and improvements