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  3. Update 1.37.2

Update 1.37.2

Added a new lair, a new Ambush, and another altar, as well as bringing back the long-awaited control settings for keyboard and gamepad!



[h2]CHANGELOG:[/h2]

[h3][GENERATION][/h3]
  • Added a new Ambush
  • Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
  • Added a new type of altar - Altar of Speed
  • Significantly reduced the maximum size of floors generated for the Lost Tomb
  • Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
  • Maimed Wolfs now appear in the Catacombs after floor 15

[h3][ITEMS][/h3]
  • Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor

[previewyoutube][/previewyoutube]
[h3][BALANCE][/h3]
  • When cleansing a corrupted altar, there is a chance that several enemies will appear at once
  • Bosses, mini-bosses, and all chests now drop significantly more gold
  • Reduced the influence of the character's level and Guild level on the level of generated monsters
  • Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level
  • Reduced the base defense stat for all monster champions
  • Animated creatures now shoot more accurately at moving targets
  • Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units)
  • Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced
  • Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage

[h3][MISC][/h3]
  • Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features
  • Added animations for Witches and all types of Orcs
  • Improved impact when creatures take damage
  • The camera will zoom out if the targeted enemy is too far away
  • Power attacks now deal double damage to chests and other destructible objects
  • Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor
  • Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected)
  • Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually)
  • Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor
  • Reduced the camera zoom speed using the gamepad stick
  • Movement speed on the character stats screen is now displayed more accurately

[h3][FIXED][/h3]
  • Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game
  • Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative)
  • Pandemonium did not increase the maximum number of summonable creatures
  • When playing in split-screen mode, an error could occur that blocked the ability to move to the next floor
  • If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor
  • In the Borderlands, black lines could appear at the edges of floor tiles
  • Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison)
  • Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up
  • The Skeleton Giant ignored walls and other obstacles in its line of sight
  • The Burnt Executioner did not crash into a wall during a charge attack and instead kept turning towards the target while running
  • When using the Fel Altar, all of the character's companions were forcibly teleported to them
  • Upon the expiration of any effect that changed a creature's color, the Ogre-Sorcerer no longer appears gray
  • The flame trap activated by a lever, as well as campfires, now deal fire damage instead of physical damage
  • Dying to the Corpse Eater no longer displays a preview of the Skeleton Giant on the death screen
  • Save loading no longer breaks if there is a water barrel on the floor
  • The Skeleton Giant and Zombie Guard now display legs properly when the corresponding setting is enabled
  • When purchasing or upgrading pet abilities in the Camp, the number of crystals displayed in the corner of the screen now updates correctly
  • Reduced the physical size of all allied creatures, making them less likely to get stuck in narrow passages
  • Numerous minor fixes and improvements