Update 1.37.3
New consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!

[h2]CHANGELOG:[/h2]
The game has been updated with a Brazilian Portuguese localization
[h3][ITEMS][/h3]
[h3][GAMEPLAY][/h3]
[h3][BALANCE][/h3]
[h3][MISC][/h3]
[h3][FIXED][/h3]

[h2]CHANGELOG:[/h2]
The game has been updated with a Brazilian Portuguese localization
[h3][ITEMS][/h3]
- A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
- A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
- A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)
- A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)
- New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element
[h3][GAMEPLAY][/h3]
- Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage
- Each dash reduces the duration of the "Burn" effect by 2 seconds

[h3][BALANCE][/h3]
- The damage type of all daggers is now piercing instead of slashing
- While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one
- The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped
- The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value
- The selling price of all rings and passive items has been significantly increased
- The effectiveness of all passive items with numerical effects has been significantly reduced
- Explosive creatures will no longer explode upon death if affected by "Freeze"
- The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect
- The resistance to petrification for all Trolls has been significantly reduced
[h3][MISC][/h3]
- The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices
- Characters using skills like bow or crossbow shooting will now equip the corresponding weapon
- The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration
- After leaving the water, only humanoids will leave wet footprints
- Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas
- The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation)
- The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction
- Text has been improved and translations corrected in many places

[h3][FIXED][/h3]
- The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest
- In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load
- When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon
- HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration
- Characters will no longer take damage if HP regeneration is negative
- If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
- The price of items sold using the "Sell All" button was calculated incorrectly
- Creatures controlled with the "Mind control" skill were not always displayed in the companion list
- Rooms with special conditions for appearance (e.g., a room with a caged bug or the Whisperer's room) could still appear even if the condition was not met (e.g., the bug had already been found)
- Objects in some areas could generate but be non-interactable and allow characters to pass through them
- Bow or shield damage increased even when an inappropriate off-hand item was equipped
- Creatures sometimes performed melee attacks even when their attack range was insufficient to reach the target
- Chargeable skills could be used while stunned
- The area of effect of "Steel Whirlwind" did not update if the attack radius changed during the skill's duration
- The "Crimson Seal" could remove the "Vulnerability" effect applied by another source
- The Earth Spirit's subterranean attack blocked character movement after its completion
- Loading screens did not work
- Numerous minor fixes and improvements