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  3. Update 1.37.4

Update 1.37.4

New rooms have been added for generation, a new pet has been introduced, and stability has been improved!

[h2]CHANGELOG:[/h2]

[h3][GENERATION][/h3]
  • Added 15 new rooms for the Catacombs
  • Added 2 new rooms for the Rat's Nest
  • Reworked some old rooms in the Catacombs and Prison

[h3][MISC][/h3]
  • Added a new pet – Porcupine
  • Liches and Archliches are now animated
  • The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use
  • Ratmen tents can now be destroyed
  • The appearance of item and pet slots in the shop on the character selection screen has been updated
  • Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction
  • When starting a new game, the language will be selected automatically if the system language matches one of the supported languages
  • When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings)
  • The loading screen now remains visible until the floor is generated, instead of freezing on a black screen
  • Updated the icon sizes of many creatures in the Bestiary
  • Added a text hint on the account creation screen explaining its purpose
  • When trying to save or load a game from the cloud, the login window will appear if the player is not logged in
  • Optimized the "Darkening Screen Edges" setting

[h3][BALANCE][/h3]
  • The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation
  • The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed
  • The poisoning effect near the poison river in the Catacombs has been weakened
  • Damage from poison and bleeding can no longer be critical
  • Killing summoned creatures no longer grants experience and gold

[h3][FIXED][/h3]
  • If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu
  • Ratmen will no longer "shine through" their tents
  • The damage of the weapon in the Berserker's off-hand was calculated incorrectly
  • Killing a single monster could sometimes be counted twice in the Bestiary
  • Sometimes, it was impossible to start a new game when using a gamepad
  • The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage