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First Day Update

Pocket Rogues 1.21.5:
    [Balance] The speed of the Grim Paladin's hammer in the second phase has been reduced.
    [Balance] Now a creature with the “Plague” modifier will create its mini-copies after death only if it is a animal or a mutant
    [Balance] After triggering the Seal of Death, subordinate monsters live longer
    [Balance] Balance edits of some bosses (slightly increased health and reduced damage of Forgotten Keeper and Master of Bones)
    [Balance] Reduced the base damage of the Spirit of the Stone (from 4.5 to 3.7)
    [Misc] Now all sorts of magical effects like a ball of fire are sources of light (if “Other Lighting” is turned on in the settings)
    [Misc] Several minor edits of the Treasury
    [Misc] Updated dungeon save method
    [Misc] The passive items in the inventory no longer displays the "Type" field - all the necessary information about the item is in its description
    [Misc] In training, the control under the keyboard and gamepad is improved
    [Control] When you hover the cursor over a dropped object, its name and quality will be displayed.
    [Control] Improved control with gamepad / mouse and keyboard
    [Settings] Now you can turn off the blood in the game and enable HDR support (improves lighting display)
    [Fixed] Could be a problem when using the skills "Throw Shield", "Roar of Battle" and "Seal of Death"
    [Fixed] Significantly improved translation dialogs in Training
    [Fixed] Settings (such as control type and button size) could be downloaded late
    [Fixed] After receiving the reward for completing the daily quest, the rest could be displayed incorrectly before restarting the menu.
    [Fixed] Some missiles could not be displayed correctly.
    [Fixed] On-screen items did not work tips
    [Fixed] Many small fixes and optimizations