Update 1.22.2

* [Steam] Added separate leaderboards for the infinite mode of all locations
* [Gameplay] Added Manual Crossbow - a new class of a weapon. When equipped, replacing the power attack of the character of the melee on the shot
* [Gameplay] Increased inventory size at all levels of improvement: the minimum is now 15 cells (there were 12), and the maximum is 40 (there were 36)
* [Gameplay] In the Catacombs, the pipes sticking out of the walls are now interactive objects - if there is at least one more pipe on the floor, the character will instantly move to it when used
* [Gameplay] Maps on the tablets now not only dispel the fog of war over the minimap, but also show the map entirely
* [Gameplay] Updated death screen
* [Gameplay] In endless mode, a quick restart of the dungeon after death is now available (in the Ultimate version, restarting is available in any location)
* [Halloween] Killer pumpkins and pumpkin containers removed from the generation
* [Balance] Zombies and rats in the Catacombs became a little stronger, Utopians from the 1st floor were also added to the generation of the Catacombs (they used to appear after the 11th floor)
* [Balance] In the Catacombs, heaps of decomposition from the Borderlands can be generated with a small chance - but with a smaller number of Parasites created during the destruction
* [Balance] Poison has become a bit more dangerous - both for player characters and monsters.
* [Balance] At a great distance, the damage of the shots is reduced, and at small distances - the damage is increased.
* [Balance] When shooting at a mob, it can provoke other nearby mobs
* [Balance] The level of the Pumpkinhead now affects his damage, the animation speed of the transition to the second phase is increased, and the swing speed in front of some attacks is reduced
* [Balance] Torches in the King of Bones arena do more damage to ghosts
* [Balance] The average time between the use of the King of Bones skills has been increased.
* [Balance] Strengthened by Zombies and Skeleton-Archers summoned by the Necromancer Player
* [Balance] Most melee attacks now drop target slightly.
* [Balance] The Deathwind Berserk skill now spends less mana and drops enemies.
* [Balance] Archer’s Smoke Bomb skill now discards enemies slightly
* [Balance] The "Fan Blades" now throws at least three knives in front of him at any skill level
* [Balance] The algorithms of items falling out of creatures and containers are slightly corrected
* [Balance] The chance of generating altars and gates on the floor (only Pumpkin Head gates are currently available) has been increased from 34% to 42%
* [Miscellaneous] The pop-up message "Recipe found: ***" is replaced by "*** available in the store"
* [Miscellaneous] The hints on the tablets are no longer repeated until all are shown.
* [Miscellaneous] Changed the sprite to display the entrance to the Pumpkin Head
* [Miscellaneous] A slightly edited sprite well
* [Fixed] After leaving the Pumpkinhead arena, items in the inventory and mercenaries could be duplicated; also satellites can now pass through the doors of the arena when they are open
* [Fixed] Spheres that the King of Bones ran around did not work
* [Fixed] After returning to the Warrior, the shield sometimes did not disappear
* [Fixed] Gates could be generated over wall traps
* [Fixed] "Camera Shift" in the settings did not work when controlling the keyboard and mouse
* [Fixed] The names of the items "Camera Shake" and "Camera Speed" were interchanged
* [Fixed] Loading saves was reset settings
* [Fixed] After downloading the save mine was always full, even if the save was created just
* [Fixed] At the high level of the Forgotten Guardian after his death, slugs could not die with him (if their health stock is more than 100)
* [Fixed] Interaction button in the center of the screen now does not appear if the dialog is running
* [Fixed] Many small fixes