[Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move
[Gameplay] Activated traps can now be used by hitting or shooting at a lever
[Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)
[Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation
[Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)
[Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)
[Generation] The chance of generating runes-teleports increased in the Prison
[Balance] Animations of melee strikes by monsters have a long swing
[Balance] Increased chance of altar generation (from 42% to 65%)
[Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage
[Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)
[Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)
[Balance] Hellfire discards enemies a little when dealing damage
[Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced
[Balance] Archer’s power shots deal 40% more damage
[Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced
[Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance
[Balance] Monster gain depending on character level is now limited
[AI] Monsters now bypass altars as an obstacle
[Settings] Added alternative cursor-sight
[Misc] Changed the standard binding of the interaction button ("E" instead of "Space")
[Misc] In the fortress, while improving the building to max. the level now fully displays the bonuses that it gives
[Misc] The camera shake is a little weakened
[Misc] Part of the tanks with poison in the Forgotten Guardian arena replaced by fire bombs
[Misc] Walls in the Catacombs are now displayed more neatly.
[Misc] The prompt on the screen of purchase of crystals is disabled due to its irrelevance
[Fixed] New buildings were not saved when creating a local save
[Fixed] Instead of being created after the Merchant built the gate, on the contrary, the Camps were destroyed
[Fixed] Could drop out the recipes of items not available in the store
[Fixed] Pumpkinhead could arbitrarily slow down
[Fixed] Activated traps were stored incorrectly
[Fixed] At the Merchant, instead of “Sell all”, it was displayed simply “Sell”
[Fixed] When replacing shields with the effect of the old shield is not dropped
[Fixed] The effect of "Reflection of arrows" worked only if the player himself is the shooter, which is impossible
[Fixed] Some items that should not have received random quality still got it (for example, Manual Crossbow)
[Fixed] Hover prompts are sometimes shown in the wrong place