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  3. Update 1.23.1

Update 1.23.1



  • [Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move
  • [Gameplay] Activated traps can now be used by hitting or shooting at a lever
  • [Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)
  • [Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation
  • [Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)
  • [Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)
  • [Generation] The chance of generating runes-teleports increased in the Prison
  • [Balance] Animations of melee strikes by monsters have a long swing
  • [Balance] Increased chance of altar generation (from 42% to 65%)
  • [Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage
  • [Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)
  • [Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)
  • [Balance] Hellfire discards enemies a little when dealing damage
  • [Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced
  • [Balance] Archer’s power shots deal 40% more damage
  • [Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced
  • [Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance
  • [Balance] Monster gain depending on character level is now limited
  • [AI] Monsters now bypass altars as an obstacle
  • [Settings] Added alternative cursor-sight
  • [Misc] Changed the standard binding of the interaction button ("E" instead of "Space")
  • [Misc] In the fortress, while improving the building to max. the level now fully displays the bonuses that it gives
  • [Misc] The camera shake is a little weakened
  • [Misc] Part of the tanks with poison in the Forgotten Guardian arena replaced by fire bombs
  • [Misc] Walls in the Catacombs are now displayed more neatly.
  • [Misc] The prompt on the screen of purchase of crystals is disabled due to its irrelevance
  • [Fixed] New buildings were not saved when creating a local save
  • [Fixed] Instead of being created after the Merchant built the gate, on the contrary, the Camps were destroyed
  • [Fixed] Could drop out the recipes of items not available in the store
  • [Fixed] Pumpkinhead could arbitrarily slow down
  • [Fixed] Activated traps were stored incorrectly
  • [Fixed] At the Merchant, instead of “Sell all”, it was displayed simply “Sell”
  • [Fixed] When replacing shields with the effect of the old shield is not dropped
  • [Fixed] The effect of "Reflection of arrows" worked only if the player himself is the shooter, which is impossible
  • [Fixed] Some items that should not have received random quality still got it (for example, Manual Crossbow)
  • [Fixed] Hover prompts are sometimes shown in the wrong place