Update 1.28.1
[h2]UPDATE 1.28[/h2]
[h2]UPDATE 1.28.1[/h2]
- [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
- [Gameplay] When you click on the companion icon, the camera will move to it
- [Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
- [Fixed] Christmas attributes were not automatically removed from the game
- [Fixed] Passive effects of items could be displayed on the character twice
- [Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
- [Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
- [Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
- [Fixed] Arrows were drawn on top of chests

[h2]UPDATE 1.28.1[/h2]
- [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
- [Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
- [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
- [Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
- [Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
- [Multiplayer] Many small changes and optimizations
- [Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
- [Fixed] Grim Paladin did not go into the second phase
- [Fixed] Errors occurred when disabling auto-loot of items
- [Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
- [Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed