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  3. Update 1.24

Update 1.24



In the new update you will see:

* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] At the beginning of a new game (after passing tutorial), the player will be asked to choose one of three starting classes
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow
* [Gameplay] Characteristics of pets "Attack speed" (due to its low efficiency) replaced by a new one - "Defence". All skill points spent on Attack Speed are returned to the host characters
* [Gameplay] A dash can now be made even with a lack of mana, but the animation will be replaced by an alternative (short dash). Mana cost per dash slightly reduced
* [Misc] The appearance of pets now depends on their level and changes as you level (at levels 10 and 25)
* [Misc] Added pet characteristics screen, displayed before purchasing them, similar to mercenaries
* [Misc] Added the ability on the PC to change the binding of the movement buttons
* [Misc] When playing on a PC, you can now quickly put on / use items in your inventory by right-clicking
* [Misc] When playing on a PC, you can now quickly throw items in the inventory by pressing the middle mouse button (LShift + middle mouse button to destroy item)
* [Misc] Added a lot of new music tracks and sound effects
* [Misc] Disabled reset of settings after loading saved progress
* [Misc] Replaced some of the animations of Dog, Lynx, and Maimed Wolf
* [Misc] A new class of creatures has been introduced - Mechanisms (Training Dummy, Statue-Guardian)
* [Misc] When transferring progress, achievements and scores are now also saved
* [Misc] Many small visual improvements
* [Settings] Added the "Other effects" toggle, which is responsible for creating particle effects when containers are broken and arrows hit the walls
* [Balance] Added "Defence" for all pets and slightly increased their basic characteristics
* [Balance] The cost of buying all pets increased (from 50 crystals to 100)
* [Balance] Hunter's skill "Crossbow Volley" will not work if a character does not have enough mana
* [Balance] Reduced damage bonus for amplified ("green") monsters
* [Balance] Regular ("quick") attacks are penalized for effectiveness if the creature does not have enough mana, but the animation plays as before
* [Balance] Increased damage taking animation duration
* [Balance] The chance of triggering an animation of taking damage is increased for monsters that the player is attacking in melee
* [Balance] Increased the effectiveness of enchantments "Burning" and "Poisoning"
* [Balance] The effect of poisoning overlaid with Witch shots is slightly weakened
* [Balance] A number of minor edits of monster characteristics
* [Fixed] Quests could be duplicated after completing them and receiving a reward
* [Fixed] When overcoming a certain value of attack speed, the speed began to decrease
* [Fixed] Increasing the pet level of one character could lead to higher levels for other pets as well
* [Fixed] Skill "Killer Step" did not move the character
* [Fixed] The Death Breath could arbitrarily interrupt its action when a character takes damage
* [Fixed] Score was saved incorrectly when saving to dungeon
* [Fixed] The music could stop playing in the dungeon and did not change when changing locations (for example, when entering the Camp or when entering the Ambush)
* [Fixed] A fast berserk attack could be detected incorrectly
* [Fixed] Screen resolution could be reset when switching to the start screen and between floors
* [Fixed] Many small fixes