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  3. Update 1.27.1-1.27.2

Update 1.27.1-1.27.2

POCKET ROGUES 1.27.1:

* [Balance] Significantly reduced the number of opponents in the new Ambush
* [Balance] Resistance to petrification and poisoning now increases with the overall level of the character (for every 3 skill points spent)
* [Balance] Monster resistance to poisoning no longer depends on their level
* [Balance] Reduced the probability of generating a Witch Bonfire
* [Balance] Reduced the speed of the Archer skill "Elven Shot"
* [Balance] Hunter lunges now drop opponents, and also have a slightly larger range
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls
* [Fixed] Poison and Petrification Resistance bonuses received from items and the current character level were not taken into account on the character’s characteristics screen
* [Fixed] The ratio of current and maximum poisoning / petrification could be displayed incorrectly
* [Fixed] Monsters generated in the Witch's Bonfires could be hostile to other monsters and destroy them without player
* [Fixed] Several corrections in game texts

POCKET ROGUES 1.27.2:

* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drop out
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage