[Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
[Generation] Added new Treasury
[Fortress] Bestiary added to the Guild and Map screens
[Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
[Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
[Misc] Added creature preview icons to the general list of Bestiary
[Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
[Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
[Balance] Slightly rebalanced all mini-bosses and monster heroes
[Balance] The cost of torches has been halved
[Balance] Treasure chest type now depends on depth
[Fixed] Defense value on Stats Screen was always 0
[Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution