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  3. Update 1.32

Update 1.32

[GAMEPLAY]
  • A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
  • The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
  • Added a new building - Jewelry Workshop, the construction of which gives access to rings
  • Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
  • Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
  • Mini-boss Warlock got a new attack that destroys walls in his arena
  • Slightly redesigned Shop on the character select screen: items are now differently tabbed
  • The Shop can now buy more than one usable item at a time
  • If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
  • The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
  • Friendly shadows now have a slightly different color
  • When using keyboard and mouse, the camera now tilts towards the boss
  • Added current score display to pause screen
  • Increased target lock range in boss arenas
  • The building screen can now be zoomed in and out
  • Reduced brightness of some light sources
  • Updated the structure of the changelog
[BALANCE]
  • Obsidian Tower modifier drop chance slightly increased
  • Bonuses from some modifiers increased
  • Updated exchange rates for gold and gems
  • The parameters of many equipment effects have been slightly reduced
  • Significantly reduced Zombie-Guard harpoon damage
  • Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
  • Passive items now drop less often
  • The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
  • Damage from firing traps was calculated incorrectly and was overstated
  • When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
  • When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
  • Companions could stop following the character if they lost sight of him
  • Projectiles got stuck in the creature even if the "Dodge" ability was triggered
  • Instead of "Monocle" in the inventory and Personal Chest, another item was saved
  • Paralysis weapon effect not working
  • Pumpkinhead could continue to deal damage with claws after completing some attacks
  • The list of effects could overlap the create portal button if there were too many effects
  • In Group Raid it was possible to start the game without the consent of another player
  • Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
  • Resurrected shadows could drop crystals even if they were already dropped by killing a creature
  • Visual artifacts with lighting display could appear in the Pumpkinhead arena
  • The camera did not tilt towards some bosses
  • Monsters in Ambush might not attack right away
  • Bottomless Bag was not added to the player when loading a save game
  • Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
  • Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
  • Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear