- Pocket Rogues
- News
- Update 1.32
Update 1.32
[GAMEPLAY]
- A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
- The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
- Added a new building - Jewelry Workshop, the construction of which gives access to rings
- Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
- Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
- Mini-boss Warlock got a new attack that destroys walls in his arena
- Slightly redesigned Shop on the character select screen: items are now differently tabbed
- The Shop can now buy more than one usable item at a time
- If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
- The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
- Friendly shadows now have a slightly different color
- When using keyboard and mouse, the camera now tilts towards the boss
- Added current score display to pause screen
- Increased target lock range in boss arenas
- The building screen can now be zoomed in and out
- Reduced brightness of some light sources
- Updated the structure of the changelog
[BALANCE]
- Obsidian Tower modifier drop chance slightly increased
- Bonuses from some modifiers increased
- Updated exchange rates for gold and gems
- The parameters of many equipment effects have been slightly reduced
- Significantly reduced Zombie-Guard harpoon damage
- Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
- Passive items now drop less often
- The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
- Damage from firing traps was calculated incorrectly and was overstated
- When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
- When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
- Companions could stop following the character if they lost sight of him
- Projectiles got stuck in the creature even if the "Dodge" ability was triggered
- Instead of "Monocle" in the inventory and Personal Chest, another item was saved
- Paralysis weapon effect not working
- Pumpkinhead could continue to deal damage with claws after completing some attacks
- The list of effects could overlap the create portal button if there were too many effects
- In Group Raid it was possible to start the game without the consent of another player
- Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
- Resurrected shadows could drop crystals even if they were already dropped by killing a creature
- Visual artifacts with lighting display could appear in the Pumpkinhead arena
- The camera did not tilt towards some bosses
- Monsters in Ambush might not attack right away
- Bottomless Bag was not added to the player when loading a save game
- Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
- Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
- Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear