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Update 1.32.1

In the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant.



Changelog:

[GAMEPLAY]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed

[TOWER]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click

[BALANCE]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
* Increased the chance to get to the Camp when moving to the next floor

[MISC]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter

[FIXED]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas

Update 1.32

[GAMEPLAY]
  • A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
  • The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
  • Added a new building - Jewelry Workshop, the construction of which gives access to rings
  • Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
  • Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
  • Mini-boss Warlock got a new attack that destroys walls in his arena
  • Slightly redesigned Shop on the character select screen: items are now differently tabbed
  • The Shop can now buy more than one usable item at a time
  • If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
  • The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
  • Friendly shadows now have a slightly different color
  • When using keyboard and mouse, the camera now tilts towards the boss
  • Added current score display to pause screen
  • Increased target lock range in boss arenas
  • The building screen can now be zoomed in and out
  • Reduced brightness of some light sources
  • Updated the structure of the changelog
[BALANCE]
  • Obsidian Tower modifier drop chance slightly increased
  • Bonuses from some modifiers increased
  • Updated exchange rates for gold and gems
  • The parameters of many equipment effects have been slightly reduced
  • Significantly reduced Zombie-Guard harpoon damage
  • Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
  • Passive items now drop less often
  • The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
  • Damage from firing traps was calculated incorrectly and was overstated
  • When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
  • When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
  • Companions could stop following the character if they lost sight of him
  • Projectiles got stuck in the creature even if the "Dodge" ability was triggered
  • Instead of "Monocle" in the inventory and Personal Chest, another item was saved
  • Paralysis weapon effect not working
  • Pumpkinhead could continue to deal damage with claws after completing some attacks
  • The list of effects could overlap the create portal button if there were too many effects
  • In Group Raid it was possible to start the game without the consent of another player
  • Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
  • Resurrected shadows could drop crystals even if they were already dropped by killing a creature
  • Visual artifacts with lighting display could appear in the Pumpkinhead arena
  • The camera did not tilt towards some bosses
  • Monsters in Ambush might not attack right away
  • Bottomless Bag was not added to the player when loading a save game
  • Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
  • Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
  • Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear

Update 1.31



Added a new game mode, 18 difficulty modifiers, and a new mini-boss

[h3]CHANGELOG:[/h3]
  • [Generation] Added a new mini-boss - Warlock

  • [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
  • [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes

  • [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
  • [Balance] Increased the number of items dropped from "green" and "purple" monsters
  • [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
  • [Balance] Slightly slowed down Imp projectiles
  • [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
  • [Balance] Pumpkinhead arena chest is now based on current depth
  • [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
  • [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
  • [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added

  • [Settings] Added gamepad vibration
  • [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured

  • [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
  • [Misc] Added display of equipped sword on the character
  • [Misc] Added visual effects when leveling up and getting a new recipe
  • [Misc] Added icons to the fortress screen indicating the ability to upgrade each building
  • [Misc] Monster icons in Bestiary have become slightly larger
  • [Misc] Added experience bar to character stats screen
  • [Misc] Added a button to the map screen to hide the location interface
  • [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu

  • [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
  • [Fixed] When opening the map for the first time in the free version of the game, there was an error
  • [Fixed] Global illumination color in different locations was not updated
  • [Fixed] Removed visual effects of taking damage while dashing
  • [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
  • [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
  • [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
  • [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
  • [Fixed] On Android, there might be problems with connecting Google Play services
  • [Fixed] Many small improvements, fixes and optimizations

Update 1.30


CHANGELOG:
  • [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
  • [Balance] Skills can be improved in the Camp without penalty to cost
  • [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
  • [Balance] Mercenary health and defense increased
  • [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
  • [Balance] Increased trap damage
  • [Misc] The Bestiary now displays a preview of the main location for the monster
  • [Misc] Updated some sound effects
  • [Misc] Iron Rats removed from the Christmas generation
  • [Fixed] Monster walking sounds might not play
  • [Fixed] Training Dummy in the Camp had blood
  • [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)

Update 1.29.2



  • [Halloween] Added Halloween paraphernalia to the game (until November 6th)
  • [Generation] Added 6 new types of monsters
  • [Generation] Added a new monster spawner - Spider's Nest
  • [Misc] Added some previously absent ordinary monsters to the Bestiary