Update 1.32.1
In the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant.

Changelog:
[GAMEPLAY]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed
[TOWER]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click
[BALANCE]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
* Increased the chance to get to the Camp when moving to the next floor
[MISC]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter
[FIXED]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas

Changelog:
[GAMEPLAY]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed
[TOWER]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click
[BALANCE]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
* Increased the chance to get to the Camp when moving to the next floor
[MISC]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter
[FIXED]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas