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  3. You can now access 1.1.2 - requires restart

You can now access 1.1.2 - requires restart

Hello, this is a bit messy, but please read the whole message!

So, you can access version 1.1.2 which has fixed the bugs listed below. However, in this version you will not be able to use your old saves. For this reason, you will have to access this latest version as a Beta. Right click on your game in Steam -> Properties -> Beta versions, and "testing - 1.1.2" should be in your list. No password required.

Please note that this patch only fixes a few bugs and those NOT provide new content so if you feel done with game, then perhaps there is no need at all trying out this version. I mainly give you this option so there is an accessable version with less bugs and exploits.

You can switch back any time you please to access your old saves, if you so wish.

Fixes:

* Elite barracks showing the wrong iron amount required.
* Infinite roof-animals on the starting house.
* Villagers will not "auto-gather" dead rabbits unless they are standing still and have no other task/target.
* When you use ctrl-groups to select a worker, the buildings buttons will appear, no need to re-select.
* The zoom-to-new-villager-that-just-arrived, will move the screen to the left side of the map where the villager arrive, instead of the tavern that summoned the villagers.
* Sulfur pop-up showing the wrong number of gained sulfur.
* Dread knights will now attack buildings and move smarter once up on terraces, making end game more difficult.
* House-frames/foundations counts to the houseCap, so you cant exploit to get higher population than intended.
* You can't give a unit a the potion-boost and also extract sulfur via the gunpowder mil at the same time.
* Wooden Spikes are repaired faster.
* Also (I forgot to mention this earlier, sorry) loot/items will move towards your units when they are close enough, so mainly sulfur will not be stuck on tower edges,

I am once again very sorry that this patch also messes with your old saves. This is my biggest problem at this moment - the save-system I use is very unreliable. I have not found a solution to this yet, but for the moment I will let you know when patches are avaliable and using this method I mean to give you a semi-smooth way to choose when/if you will start a new in the latest version.

Other news - I am working on a DLC, which I think might be ready in february. I'm thinking I will use beta-testers for this DLC, to make it as functional, fun and bug free as possible when released. I will let you know more later on if anyone is interested in beta-testing =)

Best wishes// Mattias