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  3. Patch 1.1

Patch 1.1

Once again: very sorry - when the game is patched your old saved files won't work. The game WILL crash if you try to load them. There will be a message in the main menu, because I really want people to know this and stop them game from crashing. Otherwise the Save system will be the same: just overwrite your old slots.

Patch Notes:

Quality of Life fixes:

- Ctrl-group 1 -> 0 (Assign units to groups with CTRL + Number, then finding and selecting them with that number)
- Zoom-to-news button. Each line of news that pop up will have a button next to it, allow you to instantly jump the screen to the relevant part of the map. This includes dropped potions and resources.
- Some quick keys:
'H' to jump screen to your starting tavern.
'B' To equip/unequip torched on workers.
'N' To place torches (Yes, workers will be able to that.)
'N' To use Healers Group-heal-skill.
'V' To quick select Wooden Spikes with workers.
You can also use the mouse wheel to zoom.
- Information about resources when your cursor is on the Icons.

More content:
- Steam achievements.

- Steam screenshots. (F12)

- Two new buildings: Elite Barracks and Market.

- Two new units. Longbowman and Knight.

- Decoration. Hanging banners, standing banners and street lights.

- At village level II your houses can be upgraded to get animals on the roof, which auto-produce a small amount of food.

- At village level III you can upgrade your wooden spikes to be stronger and slow down the undead more.

- Two new enemies.

- Two new maps.

- More variation and randomness to all maps.

- Treasure chest which can be found underground. Will give better loot (potions and resources) the further down you go.

- A button which lets you see your current stats. (Total enemies killed, total units lost, and so forth)

- Taverns now have unique names.


Bug fixes and minor stuff
- Some optimization which should greatly reduce the change of performance drops.
- Ranged units no longer shoot at underground undead.
- Fixed a bug where Guard Towers showed the wrong number of units in them. (Atleast I sincerly belive so, I went out of my way to cause this error, but did not succed after thechanges I made, so I really think and hope this error is removed)
- Buildings can no longer be placed at natural 'elevators', at hills and so on.
- Fixed a bug where tomb-undead got stuck underground.
- Mogha will not aggro as long she has atleast "eaten" one worker. Spikes will no longer cause her to aggro.
- Fixed a bug where units used ladders even though you send them otherwise.
- Underground ladders target-area is smaller, making it easier to move around underground without constantly using ladders by accident.
- Undead giants no longer attack spikes.
- You can now have 9 houses instead of a maximum of 8.
- The light effects are more toned and more realistic and cosy. (Coziness is everything)
- When units starve to death the news-message will say so.
- Dread Knights and Mergle have all been made slightly easier.
- Enemies will drop potions less, instead you will find more potions underground through chests.
- Fixed a bug were you couldn't upgrade to Level III if your first tavern were destroyed. Now all new tavern will be instantly upgraded to your current level.
- Fixed a bug where you sometimes you would get 'clones' when you trained new troops.
- Made it clearer that you can chose to continue the game as long as you please.
- Information about how the healers actually work.
- Lots of other minor fixes for balance.

As always: Huge thanks for giving me good ideas on how to improve this game, reporting bugs, errors and general annoying stuff. I really hope this patch fixes many of them.

PS: I'm also nervous that I have missed something crucial, so the next few days I will be very prepared to do a hot fix, though I really hope that won't be necessary.