Hot Fix!
Okay, I found out what was causing the lag and this hot fix should fix this. Once again: I am suuuper sorry about this. And thanks everyone for sending me info and helping me locate the problem. Perhaps developers should be very professional and calm but man... I hope this was the last mayor bug.
The new version should say "Version 1.1.1" at the bottom of the main menu.
Anyways here is what the problem was about:
Buildings, mines and some terrain add themselves to the minimap - a small icon that just sits there and has a minimal amount of code in it. They are of course only meant to be added ONCE. On the map "Piney Valley" that platform/Hill added itself 60 times per second, so no wonder that caused a lag rather rapidly. And of course I can't blame anyone for this except myself - missplace one line of code and that's what you get.
One more sad news: If you have a saved game on the map "Piney Valley" and the lag was bad when you saved, the lag will still be there when you load that game, so you will have to start a new on that map. However, since the lag was monstrous, you will hopefully only lose half a in-game-days progress, since it was almost impossible to play under those horrid conditions created by yours truly.
I also found one more memory leak-thing which actually has been there since the release: When a single unit was selected, the same problem was actually occuring with the "Kill Unit"-button. This problem fixed itself once you deselected that unit and all the buttons were removed, but I imagined this still caused lag and frustration for some people. So sorry about that as well.
Of course I have fixed these to issues and thank you for your patience. I'm still gonna be in ready-to-hot-fix-mode, and I still hope that this won't be necessary.
Best wishes//Mattias
The new version should say "Version 1.1.1" at the bottom of the main menu.
Anyways here is what the problem was about:
Buildings, mines and some terrain add themselves to the minimap - a small icon that just sits there and has a minimal amount of code in it. They are of course only meant to be added ONCE. On the map "Piney Valley" that platform/Hill added itself 60 times per second, so no wonder that caused a lag rather rapidly. And of course I can't blame anyone for this except myself - missplace one line of code and that's what you get.
One more sad news: If you have a saved game on the map "Piney Valley" and the lag was bad when you saved, the lag will still be there when you load that game, so you will have to start a new on that map. However, since the lag was monstrous, you will hopefully only lose half a in-game-days progress, since it was almost impossible to play under those horrid conditions created by yours truly.
I also found one more memory leak-thing which actually has been there since the release: When a single unit was selected, the same problem was actually occuring with the "Kill Unit"-button. This problem fixed itself once you deselected that unit and all the buttons were removed, but I imagined this still caused lag and frustration for some people. So sorry about that as well.
Of course I have fixed these to issues and thank you for your patience. I'm still gonna be in ready-to-hot-fix-mode, and I still hope that this won't be necessary.
Best wishes//Mattias