Patch 1.3.1
I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch:
- Gold bonuses did not save properly, they do now.
- Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example.
- Hellhounds pass right through spikes. This was my original plan with this enemy, to make them more unique and dynamic, I don't know why I didn't include this, but I found it to be more challenging and fun this way.
- Unit buttons like "Kill unit" and "Equip torch" shouldn't overlap with unit info on larger monitors. (I am not 100% certain that this one works, please let me know!)
- The darkness surface should now always resize when changing resolutions.
I think that's it! Once again: many thanks for everything! =)
Best wishes//Mattias
PS: This semi-hot-fix was a little too hot indeed and I managed to create a crash when saving the game when torches had been placed. Sorry about this! I fixed it as soon as I could and it shouldnt' be a problem anymore.
- Gold bonuses did not save properly, they do now.
- Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example.
- Hellhounds pass right through spikes. This was my original plan with this enemy, to make them more unique and dynamic, I don't know why I didn't include this, but I found it to be more challenging and fun this way.
- Unit buttons like "Kill unit" and "Equip torch" shouldn't overlap with unit info on larger monitors. (I am not 100% certain that this one works, please let me know!)
- The darkness surface should now always resize when changing resolutions.
I think that's it! Once again: many thanks for everything! =)
Best wishes//Mattias
PS: This semi-hot-fix was a little too hot indeed and I managed to create a crash when saving the game when torches had been placed. Sorry about this! I fixed it as soon as I could and it shouldnt' be a problem anymore.